Godrays can be anything from a simple fairly static flare type system through to incredibly complex realtime simulation mind - whether the performance cost for each system is worth the noticeable difference in image quality is another matter.
I think its the tessellation in the God Rays that is costing the performance, Nvidia seem to be addicted to tessellation, massively over tessellated Grass and Hair and now God Rays, its insane and it wrecks every game they touch no matter what GPU you are on but more for AMD.
You have to ask why this addiction to Tessellation at all let alone to levels that are utter madness.
How much of the money we pay for these Nvidia GPU's goes to game devs to put this game killing junk in them, every game thats been touched by Nvidia recently has had the wraph on the PC Gaming community come down on them, one even had to take it off sale for a couple of months it was that bad and yet they continue on with it finding ever new ways to wreck the performance.
Its bonkers and i suspect we are paying for it not just in broken games but also in cash.
You know what, hypercritically AMD get 30% higher Tessellation than Nvidia on the next Gen GPU.... Nvidia will stop with this Tessellation nonsense.
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