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Exclusive – Nvidia Talks GameWoks And DirectX 12 Plans For 2016

Facepalm. Mantle was given to Khronos group which has now turned into Vulkan. Not the other way around.

nVidia was offered Mantle (at least according to Richard Huddy).

Can you link the article where Huddy said Nvidia was offered mantle and rejected it.
You keep saying it but yet havent provided evidence of it
I'm not saying it didnt happen but would like to see it rather then just some guy on the net said

Even when intel approached AMD they were turned down

Rashid Sayed: Switching back to Mantle once again, Intel had approached for access to API. Is there any progress on that front?

Robert Hallock: Other IHVs will receive access when we exit beta and make the API public for download.
Source
http://gamingbolt.com/the-big-inter...tle-directx-12-ps4xbox-one-free-sync-and-more
 
Can you link the article where Huddy said Nvidia was offered mantle and rejected it.
You keep saying it but yet havent provided evidence of it
I'm not saying it didnt happen but would like to see it rather then just some guy on the net said

Even when intel approached AMD they were turned down


Source
http://gamingbolt.com/the-big-inter...tle-directx-12-ps4xbox-one-free-sync-and-more

I believe he stated that in the video with PCper that I posted earlier.

Regardless, Vulkan will be open for all to use. That's much better than GameWorks.
 
Were talking about Gameworks. It doesnt belong to AMD, you cant use it.



Doesnt matter what I think. Nvidia have closed off their tech, like it or not thats the way it is. AMD owners qq'ing about it reeks of jealousy.

I dont know why AMD are letting anyone do anything. AMD are the queens of open source because if they are not, no-one would use what they make/create/develop/buy, its very uninteresting/uninspiring.

One thing for sure though, NVidia owners would never demolish a thread qq'ing about AMD not allowing Nvidia to see TressFX code.
If it doesn't matter what you think then stop flapping them useless gums and trying to persuade people to view things your way :D The truth is Nvidia are positioning this as a library open to AMD (when we can see physx for example is not) but the clear damage it causes to game performance and the fact it causes developers to code in a way that is beneficial to Nvidia and then also causes AMD to not be able to fix the issues in the game as easy along with being anti-competitive because it gives consumers a worse experience if they choose not to go for Nvidia. That's not the same as Nvidia offering a better experience though as the real reason it's anti-competitive is just because it can cause gimped experiences on the other side along with market control. The whole argument has been a matter of looking at it from a neutral and uncaring position (say an industry watchdog) and whether that level of control is good for the industry itself. We know your a big green team guy so yeah it's going to ruffle your chops a little but it's you who is sounding defensive rather than AMD users jealous as I even posed the argument from a neutral perspective from the get go. If you can't understand neutral then that's your problem ;)

Like I said, what we want is what is good for all consumers so if AMD was hampering performance for Nvidia then I'm sure you'd find a way to squeel and cry against AMD but that's just not been the case and in my eyes and from a neutral consumer standpoint then Nvidia's offering is something that has come to be accepted by those that have used it without a second thought but it is a dubious relationship created with a conflict of interest that is not as open as it should be and has even require AMD speak out against it before. The only way people can defend that sort of practice is if they really hate AMD and really don't give two rats about Nvidia forcing a monopoly and slowly getting to charge whatever they want as they gain more control of the industry. It's far more difficult for new companies to compete or even for old competition to compete when it becomes about an arms race of gimping the other sides performance with poor software. Very simple, if you don't care about that then as I said, feel free to stop flapping the gums but it doesn't change that from a neutral standpoint, from a consumer standpoint and from an industry standpoint it is not good.
 
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I don't understand the fuss.

GameWorks are OPTIONAL features CREATED and MARKETED by Nvidia for Nvidia consumers. If they want to make this closed and difficult to access that's entirely their prerogative.

If Nvidia/game developers were making these settings UNOPTIONAL by implementing them in the game's core settings, then they would have course have to make them completely open to all competitors.

Doesn't seem difficult. Am I missing something?
 
I don't understand the fuss.

GameWorks are OPTIONAL features CREATED and MARKETED by Nvidia for Nvidia consumers. If they want to make this closed and difficult to access that's entirely their prerogative.

If Nvidia/game developers were making these settings UNOPTIONAL by implementing them in the game's core settings, then they would have course have to make them completely open to all competitors.

Doesn't seem difficult. Am I missing something?

some people don't seem to quite understand that they are optional and then accuse nvidia of crippling the game's performance for AMD users, ignoring the fact that nvidia spend a lot more time with devs and on drivers optimising than AMD seem to
 
some people don't seem to quite understand that they are optional and then accuse nvidia of crippling the game's performance for AMD users

This.

No matter how many times I say it, it gets ignored and then statements of "crippling performance on AMD hardware" People also ignore that it cripples performance on Nvidia hardware (not everyone I will add) but the fact is, the effects look good for the most and if they are detrimental to performance on the end users system, turn them off).
 
Except Nvidia promotes GW's as the second coming for gamers, its promoted as a feature on all their gpus, not much use for gamers if the halo gpu users keep telling us to switch it off.:p
 
Except Nvidia promotes GW's as the second coming for gamers, its promoted as a feature on all their gpus, not much use for gamers if the halo gpu users keep telling us to switch it off.:p

I don't and run them with no problem but that doesn't mean that they don't give me quite a performance hit either.
 
Except Nvidia promotes GW's as the second coming for gamers, its promoted as a feature on all their gpus, not much use for gamers if the halo gpu users keep telling us to switch it off.:p

advertising in an effort to upsell people on a more expensive or multiple products... say it aint so tommy

its not like AMD ever promise on things they never deliver on is it :D
 
False. Mantle is now Vulkan and part of the Khronos group. They have even stated to develop games using Vulkan. Anyone can use Vulkan.

Public?

ahem:

We have some good news and some bad news. The year-end target release date for Vulkan will not be met. However, we are in the home stretch and the release of Vulkan 1.0 is imminent!

even vulkan hasn't been released yet, so even trying to play semantics on mantle/vulkan you are still wrong
 
Problem is that AMD did offer Mantle to nVidia. They refused to accept it. Mantle is opensource like most of what AMD does. Whereas with GameWorks they refuse to show code so AMD could optimize their hardware for GameWorks.

Sorry but that didn't happen and even Intel asked AMD for Mantle but got turned away. From the off, AMD said it would be open once out of Beta but sadly it never came out of Beta but they did pass it off to the Khronos group to pick the bones out of and will be good for Linux/SteamOS users.

It is actually a good move from AMD to do that as well, as their Linux support has been somewhat questionable and anyone who does use Linux will testify to that, so AMD will have better support from the time Vulkan goes public without needing to do much work.
 
Problem is that AMD did offer Mantle to nVidia. They refused to accept it. Mantle is opensource like most of what AMD does. Whereas with GameWorks they refuse to show code so AMD could optimize their hardware for GameWorks.

Mantle was never open source, they wanted it to become an open standard. Even Vulkan isn't open source. DirectX isn't open source either, its not even open standard, its proprietary to Microsoft, but that doesn't stop other companies getting performance from it.
 
advertising in an effort to upsell people on a more expensive or multiple products... say it aint so tommy

I think Nvidia stated that the PS4 has a higher equivalent gaming performance audience than PC, if 970/390 are potent@1080p until GW's cost turns em to jelly, If this minimum GW's £500 gpu requirements needed, then good luck promoting long term PC gaming.

Nvidia/devs claiming they needed to work together doing driver/ game code changes and claiming they aren't in control of their competitors GW's performance... say it aint so andy, greg

its not like AMD ever promise on things they never deliver on is it :D

We can agree a lot more these days, who'd of thought.:p
 
Mantle was never open source, they wanted it to become an open standard. Even Vulkan isn't open source. DirectX isn't open source either, its not even open standard, its proprietary to Microsoft, but that doesn't stop other companies getting performance from it.

AMD essentially kick started the move to low level api's with Mantle. If MS hadn't announced DX12 I'm sure AMD would have kept pushing Mantle since there would not have been any alternative. Once DX12 was imminent it was a no brainer to handover Mantle to Khronos since it wouldn't do the ecosystem much good to have 3 different API standards.

Vulkan is open to Nvidia and Intel afaiik so they will have no problem looking at Mantle source which has been used.
 
AMD essentially kick started the move to low level api's with Mantle. If MS hadn't announced DX12 I'm sure AMD would have kept pushing Mantle since there would not have been any alternative. Once DX12 was imminent it was a no brainer to handover Mantle to Khronos since it wouldn't do the ecosystem much good to have 3 different API standards.

Vulkan is open to Nvidia and Intel afaiik so they will have no problem looking at Mantle source which has been used.

Nvidia are and have always been part of Vulkan.
 
AMD essentially kick started the move to low level api's with Mantle. If MS hadn't announced DX12 I'm sure AMD would have kept pushing Mantle since there would not have been any alternative. Once DX12 was imminent it was a no brainer to handover Mantle to Khronos since it wouldn't do the ecosystem much good to have 3 different API standards.

Vulkan is open to Nvidia and Intel afaiik so they will have no problem looking at Mantle source which has been used.

Open standard doesnt mean open source, people keep calling mantle and/or vulkan open source, which they aren't. iirc, members don't get full access to OpenGL source code, I don't know and cant find any reference to vulkan source code, but people are assuming open standard means open source
 
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Wait - I think Nvidia has been trolling yer all!!

The title says "GameWoks" and not "Gameworks" so Nvidia is actually talking about its new line of fast cooking Woks for the gamer who can't wait!!

Its probably part of their new "Cooking for Gamers initiative" which saw them get into the smart oven business recently and qualifying products will get the TWIMTBC(The Way It's Meant To Be Cooked) certification.
 
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Greg, I would reserve a couple of posts after you post an article so it can be edited for the useful information to go. Saves reading the pages of QQ'ing and people not having a clue.
 
Wait - I think Nvidia has been trolling yer all!!

The title says "GameWoks" and not "Gameworks" so Nvidia is actually talking about its new line of fast cooking Woks for the gamer who can't wait!

First thing I noticed

Nvidia breaking into cookery greg?:D

ztAXzrs.png
 
Wait - I think Nvidia has been trolling yer all!!

The title says "GameWoks" and not "Gameworks" so Nvidia is actually talking about its new line of fast cooking Woks for the gamer who can't wait!!

Its probably part of their new "Cooking for Gamers initiative" which saw them get into the smart oven business recently and qualifying products will get the TWIMTBC(The Way It's Meant To Be Cooked) certification.

63Izmez.jpg


:D :p
 
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