***** The Official Division Thread *****

So far Ive liked what Ive seen, but just isnt enough there for me to make it a preorder I suspect. I apologise now if the below is a bit over the place...

I initially played in a group but spent most of the time since then on my own (which Ive enjoyed - got a massive 'I Am Legend' vibe - love to have an AI dog ;)) though it doesnt ever seem to reach any real highs when it comes to the PvE content - its nice some of the side missions have multiple links and theres some decent discovery if you go off the beaten track; notice an alleyway or something (its very much Ubisoft when it comes to collectibles just randomly thrown around).

I still have an issue regards enemy types and how youll have to fight them and keep it interesting, its going to be hard to get decent variety when the game is so grounded - though if you check out the map legend there seems to be a dozen of enemy sub-classes (sniper, charger etc...). Enemy encounters did seem too sparse so for a lot of the time I felt I was just running around. Gunplay feels fine (love the little slowdown zoom when you are close to an enemy), so is player movement - hate the sound, lots of things sound off considering the environments.

The RPG elements seem superb, if you like numbers youll like the Division - its a lot to take in, especially how layered your base upgrades affect your personal levelling. Only problem I have (and I guess thats just a RPG thing) is that its hard to feel improvements in gameplay beyond unlocking new abilities. The cover mechanic also seems polished especially moving from cover to distant cover - it negates the lack of crouch in most situations.

The dark zone stuff is intriguing, its got the possibility of being the 'next' nemesis system or could just be the playground for griefers dependent on the player base. It such a simple idea but works well, it makes things you do seem overly important which is a good thing, it makes the premise of the game work.

Ive liked what Ive played, I wish there had been much more to do PvE wise because Ive have no idea how good that content will be - it makes me feel that the DZ is the end-game content and where all the best weapons/equipment will be - I have a big impression thats where most of the players playing will be too.

My personal problem is that Destiny has made me paranoid when it comes to these types of games, I just dont have any trust that the developers have a real idea where the 'story beats' are and how future updates/expansions will add to the story and the world. One thing Im very grateful about is that there doesnt seem to be a periodic cycle of events so I feel compelled to play to do something in case I miss out rather than want to play because I want to (Im weak!)...

My pre-order is intact, I just want to see what other people think and what else is published about the game and dev support.

ps3ud0 :cool:
 
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Only problem I have (and I guess thats just a RPG thing) is that its hard to feel improvements in gameplay beyond unlocking new abilities.

Really? Your balance of Firearms, Stamina and Electronics *totally* transform how your character plays. That's one of the best things I saw in the beta.
 
Really? Your balance of Firearms, Stamina and Electronics *totally* transform how your character plays. That's one of the best things I saw in the beta.

We played all weekend and a member of the fireteam had no idea that the perks on his weapons weren't active unless you had the right balance of Firearms, Stamina & Electronics..
 
Really? Your balance of Firearms, Stamina and Electronics *totally* transform how your character plays. That's one of the best things I saw in the beta.
Honestly I dont think Ive had a weapon other than my sidearm that had a perk that needed specific setup so probably havent even seen the benefit. I presume its only blue and above that have such innate perks. My issue was the percentage improvements you get with higher levelled guns and noticing those as opposed to playing better with them considering how small the improvement is. When you are low levelled its pretty easy that everything changes so quickly you arent aware which particular system of changes leads to an improvement.

EDIT: While I remember I forgot to mention that the Rouge Rogue mechanic could do with a change just because its so easy to accidental become one (tbh I think thats done on purpose) - perhaps when you kill another agent (or do substantial damage) rather than land a bullet it should pop up...

EDIT2: Client side attributes is a really bad way to do things in an online game too. The PC version is likely to end up just being full of cheaters unless Ubisoft throws out bans swiftly.

EDIT3: TB seems to have pretty much the same view, DZ seems to be well fleshed out in the beta but cant tell about the PvE/end-game and that its really hard to make a Tom Clancy near-future loot-shooter that has compelling but also authentic loot/enemies etc.

ps3ud0 :cool:
 
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No thanks. I like that element, it's the only real danger currently in the game. People should be aware of the risks of going in to the dark zone, that's the whole point it.

Agreed, it's not called the Dark Zone because you find plenty of kind and friendly people all willing to help you.

It's great tension walking through the dark zone and coming across some other players and you don't know if they are going to just walk by or start attacking you.

This.
 
Honestly I dont think Ive had a weapon other than my sidearm that had a perk that needed specific setup so probably havent even seen the benefit. I presume its only blue and above that have such innate perks. My issue was the percentage improvements you get with higher levelled guns and noticing those as opposed to playing better with them considering how small the improvement is. When you are low levelled its pretty easy that everything changes so quickly you arent aware which particular system of changes leads to an improvement.

EDIT: While I remember I forgot to mention that the Rouge Rogue mechanic could do with a change just because its so easy to accidental become one (tbh I think thats done on purpose) - perhaps when you kill another agent (or do substantial damage) rather than land a bullet it should pop up...

EDIT2: Client side attributes is a really bad way to do things in an online game too. The PC version is likely to end up just being full of cheaters unless Ubisoft throws out bans swiftly.

EDIT3: TB seems to have pretty much the same view, DZ seems to be well fleshed out in the beta but cant tell about the PvE/end-game and that its really hard to make a Tom Clancy near-future loot-shooter that has compelling but also authentic loot/enemies etc.

ps3ud0 :cool:

Firearns, stamina etc *massively* changes your DPS and health, and effectiveness of your abilities. Like totally transforms you from a mega HP tank with a pea shooter to a classic glass cannon.

'Client side attributes' exist in every single network game ever made. A lot of people that know zero about network engines making a big deal out of this.
 
Agents,

Over the last few days, we have seen an unprecedented level of interest for the Closed Beta. We are looking into your feedback with care and we are thrilled by your passion and enthusiasm!
We are aware of the cheating issues in the Closed Beta on PC. The team is fully committed to providing solutions against this and a system will be in place to ensure a fair experience for players when the game is released on March 8.

Thank you all for your feedback and your amazing support!

From the Ubisoft forums.
 
Firearns, stamina etc *massively* changes your DPS and health, and effectiveness of your abilities. Like totally transforms you from a mega HP tank with a pea shooter to a classic glass cannon.

'Client side attributes' exist in every single network game ever made. A lot of people that know zero about network engines making a big deal out of this.



https://www.reddit.com/r/thedivisio...d_testing_firearms_vs_stamina_vs_skill_power/

Reddit said:
Health Build - 3 Player Group
Using Ballistic Shield and Scan Pulse.
After lumping on all the stamina gear I had, my health was around 6k in total I think.... It was pretty high! Anyway. The impact it had on my survival was huge. Whereas before, I could very easily lose 2/3rds of my health if I was standing outside of cover even for a brief moment - I could now absorb quite a bit of punishment and remain aggressive for longer. This, combined with the ballistic shield, made for great tankiness. Even without the shield, the amount of damage I could withstand was crazy.
All in all, having a high health build makes playing the mission easier. Although my damage output wasn't too great, I have now become the bullet sponge. Tanks are gonna have a great time soaking up damage in this game along with the right skills, and a healer.


DPS Build - 3 Player Group. But lost 1 person right before the final battle.
Using Heal, and Scan Pulse.
I was worried going into this build, having seen what a huge help having a ton of health was. I was worried that even if I stacked all my DPS gear together, it wouldn't make enough difference to justify the huge loss in health. Sure I could probably hit a bit harder, but I would be so much easier to kill. Would that be worth it? Well in my experience... Yes it is.
My MP7 was now hitting as high as 1400dmg on crits. Enemies who used to withstand some punishment, now got torn to shreds in less than a clip. Yes, having a high DPS output also makes a very distinct impact on TTK. Even elite enemies had huge chunks of their Armor and Health torn right off them in a second or two. For anyone worried about TTK or bullet-sponges. Stack all the DPS you can, and watch your enemies crumble before you. This, however, leaves you with very little health of your own. Needless to say I had to be a lot more careful in picking my fights. But every opportunity I had to attack paid off with huge damage.


Skill Power Build - 3 Player Group.
Using Heal, and Sticky Bomb.
In hindsight, I shouldn't have been surprised by this. But in practice, I was really surprised by how difficult it was to play with a high skill power build. It does make sense though, after all I am playing with low health, and low damage output - But increased skill efficiency. Sad part is, it seems that the beta doesn't foster this kind of playstyle just yet due to the sheer lack of skills, so my impression of this kind of build was negative. What I found most surprising however, was how substantial the impact of Skill Power was on the skills themselves.
For example, on my tanky build with low skill power, my ballistic shield had around 2,000 health. With high skill power, the Ballistic Shield had over 10,000 health! The Sticky bomb went from a loud and mild annoyance, to a punchy tide-turner. My heal now went from a gentle 20% caress of the cheek, to loving 100% health boost embrace.
The problem is that cooldowns were still too low to make me feel like an effective team-mate. This is most likely a symptom of the Beta, since we're lacking in cooldown bonuses and a majority of the modifications. This kind of playstyle may be worthwhile in the full game. But, due to the sheer effectiveness of skill power. It's probably going to be a staple part of every build, whether you are a DPS, tank, or healer. It just makes that huge of a difference on your skills.

did anyone use in game matchmaking for dark zone? works really well.
 
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Manage to grab a ps4 beta key and thought the graphics was amazing. I'll be getting the game, the game play is good, weapon mods are brilliant. I teamed up with a randomer in the daz, and had some right laughs.
 
Had an absolute blast last night in the DZ, grouped up with some randoms and went rogue a few times, even got to wanted level 5 which we lasted quite well on until the lynch mob came and wiped us out.
I get the point of the DZ when your in a group but as a lone player you don't really stand much chance if your carrying loot, 9/10 times I was ganked, Encountering NPCs take forever to kill and usually a team will roll up and take care of them in seconds. Not sure if they need to balance this out or if being in a group is the way the DZ is meant to be played.
 
I think the DZ is designed to be played as a group, but remember that as the Beta is ending today, everyone was just going mental last night. With no consequences in mind, every solo player (myself included) was getting wiped out left, right and centre. I hope things might be a bit more reasonable for solo players when the main game comes out.
 
I love the Dark Zone. Before going in I'd sell or stash anything of value and just go nuts. There was a group of four just camping one of the checkpoints and they must've killed some other guys a few times as I walked up and they instantly invited me to their group, we zoned in and tore those others to shreds.

Going rogue is great fun, despite me not being very good at it. Killing rogues is also fun.

This is definitely a day 1 purchase for me.
 
Hopefully they add a DZ that is solely for lone wolves. Maybe not have the high end drops but at least that way it adds some more longevity to the game as you're not always going to be in a squad when you're playing. Fill it with NPC so it encourages players to work together but discourages rogues. Just a thought.
 
Hopefully they add a DZ that is solely for lone wolves. Maybe not have the high end drops but at least that way it adds some more longevity to the game as you're not always going to be in a squad when you're playing. Fill it with NPC so it encourages players to work together but discourages rogues. Just a thought.

They already have this. It's called "everything outside of the dark zone".
 
No thanks. I like that element, it's the only real danger currently in the game. People should be aware of the risks of going in to the dark zone, that's the whole point it. By allowing players immunity from rogues you may as well remove the dark zone completely. And killing rogues is immense fun.

I don't disagree but there needs to be a mechanism in place to encourage people to stick with the game even when not in a squad (see my last post). I love the DZ but once you finish the 'story' there isn't anything there to keep a single player hooked in if they know they won't last 10 mins in the DZ or during an extraction. Definitely a day 1 purchase, already have the gold edition coming from Amazon on release but I hope there is a lot more variation to the game. Yes Yes I know it's a Beta etc etc.
 
So anyone tried it solo? Is it as i feared like Destiny in that its just not possible to do everything unless you have a group of friends to join you.
 
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