Soldato
- Joined
- 28 May 2007
- Posts
- 10,224
Its fairly understandable why with the horrid VSync implementation forced by MS UWP - you only need one tiny miss when you are already down and you momentarily blip to 15 or 20fps or whichever the next multiplier down is with that implementation when you could have been at upto 44fps otherwise - its pretty much impossible to gauge the true performance differential - especially with the framerate cap further making things complicated.
The game is broken, MS is broken and nVidia drivers are broken lol.
I agree that it's broken. Just saying Nvidia are no where near there usual performance level. They are missing the 30fps target around the same amount as Amd are missing the 45fps target. I have no doubt NV's performance will improve. Microsoft need to get with the times and stop gimping PC's as there is no need.
we have no way of knowing if they are actually missing the 30fps target as the VSync implementation is doing some really nasty things - the frametime graph highlights it - I'm surprised from the quick skipping through of the video I did that the DF people didn't pickup on it more or maybe I missed it. The whole test is broken and nothing more than a highlight of how bad MS and the UWP have become for PC gaming (and that nVidia are dropping the ball on their drivers).
