*** Battlefield 1 ***

The community driven CTE was what fixed BF4 FFS.

No it didn't. It was the huge outrage at the shareholder meeting that did it with EA's forecasts not looking so rosy.

CTE was an exercise is misdirection. 90% of the "work" they did was rebalancing rather than fixing mistakes and issues with the game. Hell, I'd say apart from tickrate, CTE was a complete disaster from day 1, sure did help their PR tho.
 
Disagree entirely

You'll probably find the developers working on battlefield one weren't even around when DICE made games like battlefield 2 and Bad Company 2. To say they can be trusted and everybody needs to stay out is a complete fallacy.

Without any community input they've already managed to put several new features in the game the community hates. The only way that will get changed is if dice listens to the community.

Dice LA spent a lot of time putting in features that rewarded skill in battlefield 4, and enabled users to really master weapons. Doing away with this and forcing everybody to use the weapons in only the way they intended (eg SMG for short range, LMGs stationary with a bipod) harks back the old days when they didn't think the console games could handle a proper battlefield game and deliberately dumbed down the BF3 console release, only to realize the error of their ways and make the pc and console versions parallel with BF4.

Skill and bf4 ? :D sorry there is none of that in bf3/bf4. its noobfest.
 
Skill and bf4 ? :D sorry there is none of that in bf3/bf4. its noobfest.

Says the guy who can only get a positive k/d by camping with a mortar and MG 4 on TDM maps :D :p

There is an element of skill to BF 3/4 and a learning curve, it isn't as steep as the likes of CS but at the same time, it isn't as nooby as the newer COD games, titan fall and star wars.

Yes there are a lot of "noob" gadgets and weapons in the games, more so bf 4 but anyone half decent and who has mastered a certain vehicle or weapon should be able to avoid getting killed by said weapons/gadgets.

You want to see what a game with no skill at all looks like, go play battlefront.
 
Really looking the look of this. Hopefully the game play is good. Also how they don't go down the laser bullet route. Anyone who shoots knows it doesn't work remotely like that irl. Whether that is fun to play is another matter ;)
 
No it didn't. It was the huge outrage at the shareholder meeting that did it with EA's forecasts not looking so rosy.

CTE was an exercise is misdirection. 90% of the "work" they did was rebalancing rather than fixing mistakes and issues with the game. Hell, I'd say apart from tickrate, CTE was a complete disaster from day 1, sure did help their PR tho.

Indeed - I can't believe that to this day things like C4 is clunky to throw and sticks badly to wrong surfaces, revives more often than not result in you looking in some completely weird direction and so on - I dunno how anyone at Dice can play the game and and not go "we really should fix this" hence why I won't be buying this game.

EDIT: Not to mention while fairly rare now attachments sometimes end up having inverse behaviour, its still a game of Russian roulette if your own TV missile is going to kill you instead, etc. even after all this time.
 
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Indeed - I can't believe that to this day things like C4 is clunky to throw and sticks badly to wrong surfaces, revives more often than not result in you looking in some completely weird direction and so on - I dunno how anyone at Dice can play the game and and not go "we really should fix this" hence why I won't be buying this game.

EDIT: Not to mention while fairly rare now attachments sometimes end up having inverse behaviour, its still a game of Russian roulette if your own TV missile is going to kill you instead, etc. even after all this time.

i think many dont get how big these companies are.

bugs issues are listed documented in severity.

so if its not prioritized by them as game breaking or serious it will probably go in game as the teams are so big and communication slips through.

also you have to launch or do really big open betas to get all the real bad stuff figured out but they often leave this to one month before launch which doesnt really work.

game looks pretty okay from what i seen but i think we will see the normal issues of many battlefield games on release. then patches shortly after for the bad stuff.
 
Battlenonsense comes across as moaning quite a lot, but he does strive to do some in depth technical analysis of what works in game and what doesn't. I don't always agree with him, but there's a lot of his ideas I do. He's done a lot to explain why the "netcode" was bad initially, and how it's improved, and I really liked his pitch for battlefield 1982.

If you were around at the time EAUK was around you'd understand his frustrations. The idea BN raised in his video for improving BF has been put in place for BF1 whereby you have a dedicated pilot class role. Therefore no longer are vehicles wasted by wannabe snipers who use it as a taxi.

I just hope there are more variety of weapons as from the video I saw people were mainly using smgs
 
i think many dont get how big these companies are.

bugs issues are listed documented in severity.

so if its not prioritized by them as game breaking or serious it will probably go in game as the teams are so big and communication slips through.

also you have to launch or do really big open betas to get all the real bad stuff figured out but they often leave this to one month before launch which doesnt really work.

game looks pretty okay from what i seen but i think we will see the normal issues of many battlefield games on release. then patches shortly after for the bad stuff.

I've worked on the development size of projects this big (though without a publisher involved) so do understand the implications of the size and how source management/commits, etc. and bug tracking work (and also one reason I got out of that industry).

One of the big differences is likely the publisher's approach - I was on the private/internal testing for ETQW which is broadly similar as a game and spent a fair few afternoons with the lead programmer, a couple of guys from ATVI and myself stomping those kind of bugs while I suspect that kind of thing for EA is very low on the list and probably don't have much allowance for programmers, etc. to revisit stuff like that of their own accord :|

End of the day regardless of whether it comes down to individual programmers the ethos or approach of the studio of management by the publisher it is why I won't be buying this game (unless I see proof that they have some pride in sorting these kind of issues).
 
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Says the guy who can only get a positive k/d by camping with a mortar and MG 4 on TDM maps :D :p

There is an element of skill to BF 3/4 and a learning curve, it isn't as steep as the likes of CS but at the same time, it isn't as nooby as the newer COD games, titan fall and star wars.

Yes there are a lot of "noob" gadgets and weapons in the games, more so bf 4 but anyone half decent and who has mastered a certain vehicle or weapon should be able to avoid getting killed by said weapons/gadgets.

You want to see what a game with no skill at all looks like, go play battlefront.

many people still dont understand why ? its for the very reason i put. too highlight it play with the easiest weapons or vehicles only and win every time with little effort. bf3 and bf4 were pretty skilless.

titanfall is actually pretty skilled game but many never put in the real effort to see it.they just see a smart pistol thing oh that sillyness which tbh is lame and why it wasnt allowed in many comps.;)

bf3 noob tube no recoil guns hipfire whole map HC LOL. oh look take jet 100-1 lol. bf4 tank heli lala mortar lmg shotgun just simpleton stuff.

it is their audience though so i understand why .

im just hoping in this game more vehicle/infantory balance is brought back along the line of bfbc2. which had it just right.
 
many people still dont understand why ? its for the very reason i put. too highlight it play with the easiest weapons or vehicles only and win every time with little effort. bf3 and bf4 were pretty skilless.

titanfall is actually pretty skilled game but many never put in the real effort to see it.they just see a smart pistol thing oh that sillyness which tbh is lame and why it wasnt allowed in many comps.;)

bf3 noob tube no recoil guns hipfire whole map HC LOL. oh look take jet 100-1 lol. bf4 tank heli lala mortar lmg shotgun just simpleton stuff.

it is their audience though so i understand why .

im just hoping in this game more vehicle/infantory balance is brought back along the line of bfbc2. which had it just right.

A lot of that though is people not working together in a game about teamplay - most of those lame ways to farm easy kills only work when the other team are playing as a bunch of individuals.
 
Is this going to be a decent graphics upgrade? Could not really tell from steam...
Oh hell yea.

Lighting, shaders and textures all look heavily improved, giving the game a much deeper, richer visual experience. BF4 looks quite flat and dated by comparison.

Explosions also look amazing, destruction has been revamped greatly, there's a really great volumetric fog implementation that seems to be used a lot and to great effect, and skyboxes are well improved.

Lastly, the game has dynamic weather, which will shake things up quite a bit visually.

I think it's a huge upgrade graphically from BF4. And knowing DICE, it should be amazingly optimized, too.
 
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