Assetto Corsa

I bought this in the Steam sale but didn't get round t playing it until this afternoon.

G29 with one of the default configs works fine "out the box" though I'm sure there's some tweaking to be done.

I bought a B grade BenQ XR3501 35" 21:9 monitor to use on my seat/pedal setup and it's been a bargain and the curve gives a great feeling of immersion. no need for 3 monitors but I did change the FOV to 65 as the default is not good for the feeling of speed.

I'm using a GTX 670 + i3570K which is now my second gaming PC but it handles the game very well with no stuttering tearing etc.

Race Room has been my standard up til now but AC is very close but only let down by slightly weedy sound but the Jap pack was a great draw to me.
 
Maybe I'm just asking to much from it as I've been spoilt by Gran Turismo and more so Forza Motorsport over many many years. Those games for me are the pinnacle of the genre. Whilst they don't handle anywhere near as nice as AC, I feel they are more an epic game experience which gives you years of progression and huge amounts of single players car moments.

In forza I was a top 100 hotlapper on pretty much most circuits and there always felt like there was something else to achieve or chase or do. But Assetto to me doesn't do any of that, it's just a solo hotlap experience with no leader boards.

I popped online and got annoyed at the first corner t-boners and have no intention of doing public races again.

So just need something to sink my teeth into.

Link in sig ;) Saying that though, public servers generally aren't too bad.
It's just impossible to guarantee a clean run 100% of the time, just like in real life racing.
Don't give up after a couple of dodgy experiences :)

Like Borsch says, this was never intended to be that kind of game.
It's about the experience and feel of driving on track as well as aimed at competing online with others.

If you want leaderboards, http://www.radiators-champ.com/RSRLiveTiming/
 
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In forza I was a top 100 hotlapper on pretty much most circuits and there always felt like there was something else to achieve or chase or do. But Assetto to me doesn't do any of that, it's just a solo hotlap experience with no leader boards.

So just need something to sink my teeth into.

You could try the Special Events in AC. Most are a real challenge at higher difficulty levels. The AI are much better in AC compared to "the moving chicanes" of GT as well. Finally, online leaderboards are there in AC if you like that kinda thing.

But like I said, the best thing about AC is the feel of taking eg Copse-Maggots-Becketts-Chapel on the edge or over the edge of grip. A quick blast of this experience just doesn't get old, and I had AC from early beta.
 
oh god yeah guys, there's no doubting how the game is as a racing sim, it's absolutely fantastic. It just feels like the rest of the game is just rather empty and void of any meat to it. If it wasn't for the modding community then it just would have been a very average experience with only a few hours of enjoyment.

And thanks Uncle Petey, again it's something that the community has done to give us something to do, everything seems like it's external to the actual game.
 
The fun is in the racing, not artificially and superficially restricting what you can and can't use. It's simply not "progression" to be restricted. It is the complete and total opposite. False sense of achievement to "unlock" stuff that doesn't need locking in the first place.
 
I hear you, Tony.
Gotta remember that these guys aren't bankrolled by the likes of Sony and MS.

All they set out to do is create a relatively pure driving/racing sim with massive potential for modding by the community.
It was never trying to be a GT/Forza rival.

It's basically about practicing for when you go online to face other players, or just enjoying the driving by yourself or against AI like Borsch.

Personally, I get no satisfaction from racing against AI + I'm of the opinion that it just leads to bad habits when you get around to facing real drivers. But that's me.

Oh, and everything that Dj_jestar said too.

Btw, I spent years doing Forza leagues, so I know where you're coming from.
 
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again it's something that the community has done to give us something to do, everything seems like it's external to the actual game.
Easy mods was a great design decision by Kunos.
RSR online rankings has an ingame app, which shows your real time position vs your friends and everybody else i the world, so its very much integrated and does not feel external.

The basic gameplay difference between AC and Forza/GT is that you do not need to unlock cars. I do see how people spend over a year trying to get 100% unlock in GT5, but the point is it is not the only way to skin the chicken (keep players interested), I've been with AC for 1.5 years now and it is still my most played game :)
 
Personally, I get no satisfaction from racing against AI + I'm of the opinion that it just leads to bad habits when you get around to facing real drivers.

At the end of the day racing is about the lap times, at least until one gets to the point of being able to consistently beat the AI on Alien level. I still struggle even with hard difficulty so it's still fun for me :cool:

Of course, online is MUCH more fun against somebody of similar ability, but at the cost of almost never racing the car+track combo that I want.
 
No, it's not just about laptimes.
It's also about racecraft. I would go into more detail, but it's a long one, and something I've learned over the course of at least ten years of running in leagues against a hell of a lot of different drivers.

I've raced plenty of people who can put in quick laptimes, but can't race for ****.

AI, no matter how good, is a different ballgame.

Don't get me wrong, I'm not criticising you for enjoying the aspects that you enjoy and I understand that it's rare to find exactly what you want on a public server or organised league.
 
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I wont argue, as no AI is as enjoyable to race with as a similar level human. I only meant that there is much to learn even without the rececraft (hotlap) or with modest racecraft(AI), as +1sec per lap is undefendable (vs a human anyway).
 
Yeah, pace should ultimately win out more often than not.
Saying that, there have been plenty of times that I've seen a slower driver defend against a faster one and end up winning simply because he knows how to drive fairly and defensively and because he knows and trusts the other driver not to do something reckless.

I've also seen plenty of very quick drivers treat others like they're AI.

There's a massive human element that you just don't get with AI, and racing against robots can often lead to a strong foundation of bad/reckless/disrespectful habits that translate very badly when faced with live opposition.
I'm not saying that applies to everyone.

AI isn't without it's uses though, and not everyone is moulded into a bad driver because of it. All I'm saying is that you often have to unlearn certain habits that get ingrained if that's mostly what you face off against.
 
:) Don't mind me, I'm just in a crap mood after my PC decided to do some random reboot nonsense just as qualifying started at the beginning of a new series tonight.
Never got to race :(

I could've had pole!

Turns out my new PSU isn't supplying proper 12v and it only decided to let me know at that moment and not in practice or anything :mad:
 
Yeah, pace should ultimately win out more often than not.
Saying that, there have been plenty of times that I've seen a slower driver defend against a faster one and end up winning simply because he knows how to drive fairly and defensively and because he knows and trusts the other driver not to do something reckless.

I've also seen plenty of very quick drivers treat others like they're AI.

There's a massive human element that you just don't get with AI, and racing against robots can often lead to a strong foundation of bad/reckless/disrespectful habits that translate very badly when faced with live opposition.
I'm not saying that applies to everyone.

AI isn't without it's uses though, and not everyone is moulded into a bad driver because of it. All I'm saying is that you often have to unlearn certain habits that get ingrained if that's mostly what you face off against.

You should try racing against the AI in Project Cars - man that is some very strange AI they have in that game. Door slamming and turning into you when you clearly have the the line is something that AI is very good at doing to you..

I prefer the AI in AC to Pcars any day, but you are correct, nothing is correct until you play against real racers, as even real racers can and do make mistakes no matter how good they are. And that is the difference.
 
Stefano Casillo (the head programmer/engineer at AC) discusses the upcoming F1 2015 Ferrari SF-15 in more detail, with quick info on how to operate ERS, MGU-H, MGU-K during the race

@50:49

 
F138 is much simpler as I understand, its only got KERS and DRS to manage. SF15 on the other hand... :)

Yeah, that's exactly why we might go with the F138 :D

Seriously though, it's probably not super necessary to get that in depth unless you want to.
Those basic presets (Hotlap etc) should have most people doing just fine.
 
How's DRS going to be managed? In RW there are DRS zones and you must be < 1sec behind at a separate detection point(s) etc. Will all tracks need updating to support this?
 
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