

Gameplay looks epic, but god them graphics are gash by today's standard.
I don't think the graphics are too bad, certainly puts mafia 3 too shame anyway 
but god them graphics are gash by today's standard.
Yeah, I'm not sure why they chose an old engine.
Yes, we're still using Unreal Engine 3. When we started on this project, UE4 was announced but not available, plus by building off the base framework already created for RO2, it has let us spend more time iterating on the gameplay side of things and less on building a new framework from the ground up, which is particularly important for us as this is the first time the RO franchise has stepped outside the comfort of WW2 into an era of automatic weapons and more modern technology. i.e. We get to spend more time making sure that the Vietnam theatre works in an RO context without breaking the gameplay, and less time on things like building a scoreboard, again. Plus, it means we can finish the game about 2-3 years sooner than we otherwise would.
As far as porting is concerned, no, we won't. It's by no means a simple thing to port between engines, as UE4 differs significantly.
Media Update - Loach Instrument Panel
Hello everyone! At PAX we talked about flyable helicopters for the first time. Today we want to give you a look at how that will look for the pilot. Our WebM today covers the Loach instrument panel on a WIP map and testing environment (the game is still WIP, remember?) to give you a closer look at this in action. And the section at the end - that is rotor pitch, for the helicopter nerds!
http://media.tripwirecdn.com/102116/Loach.webm
(and http://media.tripwirecdn.com/102116/Loach.mp4 for mobile users)
We will have more to share with you all as we gear up for the beta stage of Rising Storm 2: Vietnam. Stay tuned for additional information!