I tend to differ. The loss for me was getting killed and losing my items. Losing XP and creds just felt a bit harsh as well and losing keys even worse lol.
Dont think loosing stuff (unless its named stuff) is really should affect anybody,since you can pretty much forget about loot - its left,right and center atm.DZ was never about getting loot anyway - its about the feeling,the atmosphere there that anything can happen at any time,the danger,and those who ere going only for loot (unless its totally empty DZ) shouldnt expect easy ride.
I run solo DZ a lot before 1.4,when i was able to keep empty DZ server for days without logging off,and at some points its quite scary,there is no such feeling in LZ.
Dying without any consequences in DZ is just stupid.
Saying that,i still think that Massive needs to separate MP and Solo parts of game.PvE needs massive (

) content,PvP needs proper arenas,where you can set certain rules,like no Ults,no turrets etc.so PvP'er can get they thirsty of blood,and PvE'ers will get they chance to explore DZ without being ganked constantly.
Massive trying so hard to make stuff for both camps,they usually end taking something from one camp or another (Sentry nerf,Tact nerf,etc etc) just make something good for one camp,and then in another patch vice versa.