*** The Division Thread 2.0 ***

Do you run solo at 170k Toughness? If so, what tier, what activity at what level?

If you can solo challenging dailies and high risk HVT with 170k toughness then I'm doing something wrong! 350k is the minimum I run on a DFNC build, I run 380k on an AB and my all HE (favourite build) I run 438k, with Robust/Enduring/Relentless/Nimble ( Skulls and Accomplished but they're not toughness related) + Predatory and very often with Evasive Action. That gets me through Challenging dailies solo....just.

On PTS I reached 403k on the HE build with everything rolled into health and all stamina/health mods.

Cheers,

I run 380k on my 2/2/2 build. I couldn't reduce it as I already feel squishy.
 
I run at 170k without a problem

In WT5?!

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Could someone with access to PTS possibly check something out for me? In 1.5, when crafting level 34 stamina mods, armour rarely seems to roll. Health was far more common. Is that still the case on the PTS? Or...have they reduced the chance to roll health and increased the chance to roll armour in light of the changes?
 
Could someone with access to PTS possibly check something out for me? In 1.5, when crafting level 34 stamina mods, armour rarely seems to roll. Health was far more common. Is that still the case on the PTS? Or...have they reduced the chance to roll health and increased the chance to roll armour in light of the changes?

I will check tonight for you but armour has been removed from everything.

So your gear mod + armour rolls in 1.5 will be converted into gear mod + health mods in 1.6 at a 1 armour to 20 health point scale.

If you have a gear mod + health in 1.5 that will go to gear mod + all resist.
 
I didn't actually notice that much of a difference in PTS when comparing 1.5. Once I'd managed to roll health my build was on par - same toughness and SP.

1/2 a boss run and I feel I'm doing more damage but that may just be a perception. On playing around with my build I appear to have deleted a few items which I wanted to keep so my build is now ****ed...hopefully I can get on tonight and resolve this - here's to hoping the OP Deltas don't ruin it for me.
 
I will check tonight for you but armour has been removed from everything.

So your gear mod + armour rolls in 1.5 will be converted into gear mod + health mods in 1.6 at a 1 armour to 20 health point scale.

If you have a gear mod + health in 1.5 that will go to gear mod + all resist.

Ah, I see. Will be interesting to see the chances of rolling health in 1.6. Cheers.
 
Is there a way to reduce the size of the PTS download? If there is, I'll try and get on it.

Start the PTS download
Close uPlay
Copy Live to the PTS folder
Restart uPlay
Verify files

It will then download a 7gb update and you're good to go
 
Could someone with access to PTS possibly check something out for me? In 1.5, when crafting level 34 stamina mods, armour rarely seems to roll. Health was far more common. Is that still the case on the PTS? Or...have they reduced the chance to roll health and increased the chance to roll armour in light of the changes?

It was? I always got skill haste... :rolleyes:
 
i still have gear mods with armor . and yes seeker build atm is very broke.. very fun but broke

Armour is not converting to health on all gear.

Sometimes:

Protection from Elties
Skill Haste
Damage to Elites

Dev Reply

This is not intended and we are looking into it. The gear that didn't convert correctly, had you recalibrated armor on them before?

/gabelikes
 
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Let me iiiinnn :(

Could someone with access to PTS possibly check something out for me? In 1.5, when crafting level 34 stamina mods, armour rarely seems to roll. Health was far more common. Is that still the case on the PTS? Or...have they reduced the chance to roll health and increased the chance to roll armour in light of the changes?


was going to roll 10 and see but i got mike'd when i got to six but of the 6x i did manage to craft, this is what i found:

2x 2.5% EDR
1x 1.0% CHC
2x 3% signature ability resource gain
1x 2% all resistance
 
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Guys, as I understand it, Frontline no longer works with shield mods when running 4 piece? So I am wasting my time putting 'Shield damage resilience' mods in slots or have I misunderstood it?
 
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