Not even close. Most console FPS games now have servers, BF, Overwatch, TF2, even CoD has a hybrid system were they have servers first then fall back to P2P. Moreover a lot of these games don't have paid updates/DLC. Both Overwatch and TF2 have no DLC road map and still have money to get a server based networking system.
I think people just let Bungie slide with things like this so they get away with it. However I'm just waiting for it too come out on PC and people experience this amazing P2P PVP match making with regular players over 1000MS ping. The amount of crap they will throw at Bungie will finally let them see how backwards it is to still have a networking stack thats has no clear upgrade path to servers.
https://www.youtube.com/watch?v=EYRPzW6YmL8
DF talked to a network specialist, who's also an ex developer from Respawn Entertainment and Sony, and he said Bungie could have offloaded some features of the games (physics, AI, etc...) to the cloud with dedicated servers and thus, Destiny 2 could have been 60fps (on PS4 Pro at least).
makes sense, you are hosting the game, you are processing everything client side then sending it out to other 6+ players
As good as it sounds, I don't believe that offloading to the cloud is a feasible solution, as essentially a large portion of the community would the alienated due to not having sufficient bandwidth. A close friend of mine is still on a 4mb copper connection, while I'm on 80mb fibre, for example.
I think you misunderstand, I was referring to AI and other routines being offloaded to the cloud. I know that the majority of online games have dedicated servers. BF, Overwatch, TF2, CoD don't have anything like Destiny's PVE mode where the servers handle all the extra tasks.
However I'm just waiting for it too come out on PC and people experience this amazing P2P PVP match making with regular players over 1000MS ping. The amount of crap they will throw at Bungie will finally let them see how backwards it is to still have a networking stack thats has no clear upgrade path to servers.
As good as it sounds, I don't believe that offloading to the cloud is a feasible solution, as essentially a large portion of the community would the alienated due to not having sufficient bandwidth. A close friend of mine is still on a 4mb copper connection, while I'm on 80mb fibre, for example.
anyone know the tick rate of destiny 2?
hopefully it's now at least 50 on consoles. on pc at least 100.
also i'm surprised people are wondering if it's dedicated servers when it's only 4 v 4. if it was dedicated servers then surely they would have went for more players rather than less or at least given the option.
Respawn had a sweet deal from Microsoft to promote Azure so I would take anything they have to say on the subject with a hefty pinch of salt.
You'd have to rewrite half the engine and there would be *many* downsides to contend with, if it was even possible at all in practice.
I think people just let Bungie slide with things like this so they get away with it. However I'm just waiting for it too come out on PC and people experience this amazing P2P PVP match making with regular players over 1000MS ping. The amount of crap they will throw at Bungie will finally let them see how backwards it is to still have a networking stack thats has no clear upgrade path to servers.
It's all very well saying you just need to off-load systems to The Cloud(tm) when you're starting from scratch, have a very simple game and a sweetheart deal with a cloud provider, all I'm saying
And Titanfall running on it was one of the tightest MP games I have played on. Never felt cheated out of a firefight on it.Respawn had a sweet deal from Microsoft to promote Azure so I would take anything they have to say on the subject with a hefty pinch of salt.
so much more to dedicated servers then just ping, it's limiting player size on everything in destiny from PVE open worlds to PVP 4 player modes
PC running P2P connection how they dealing with cheats? Player hosting could change information going out to other clients?