• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Poll: ** The AMD VEGA Thread **

On or off the hype train?

  • (off) Train has derailed

    Votes: 207 39.2%
  • (on) Overcrowding, standing room only

    Votes: 100 18.9%
  • (never ever got on) Chinese escalator

    Votes: 221 41.9%

  • Total voters
    528
Status
Not open for further replies.
You do realize mantle evolved into vulkan....

GDC_2015_Vulkan_Thanks_AMD.png


Ws1I1Jo.jpg

Yep, AMD had to get rid of it (the now Vulkan) because no one was interested in it, and Nvidia also turned it down, so when Kronos took it, and Nvidia decided to now support it, it came back from the dead, as massive interest now, developers all over it, like flys around a cows arse!


All those AMD console games, whats the first thing you see when you boot them up on the PC ?

Yep, thats right, its this :-

 
Last edited:
Yep, AMD had to get rid of it (the now Vulkan) because no one was interested in it, and Nvidia also turned it down, so when Kronos took it, and Nvidia decided to now support it, it came back from the dead, as massive interest now, and the developers all over it, like flys around a cows arse!


All those AMD console games, whats the first thing you see when you boot them up on the PC ?

Yep, thats right, its this :-


8 games used Mantle so far from no interest. The Vulkan uptake on PC is far slower compared to Mantle now that the mighty Nvidia are involved :D:D. I hope Vulkan goes on to do good things and if it does it's got nothing to do with NV and all to do with those who started Mantle and those who polished it up to be Vulkan (if Nvidia are or were involved in it then same goes for them). AMD get stick for not following things through but i feel that's exactly what they did here and when they took it as far as possible they made good use of it for even Nvidia to benefit.

  • Battlefield 4.
  • Battlefield Hardline.
  • Thief.
  • Star Citizen.( Not 100% on this but it was on the list)
  • Plants vs. Zombies: Garden Warfare.
  • Civilization: Beyond Earth.
  • Dragon Age: Inquisition.
  • Sniper Elite III.
 
If performance is a requirement, why wouldn't you?
One big one, money.

If money was not an issue I would like a Lambo also. But alas one must prioritise things, graphics cards are nice, but not exactly on the top of my list :)

Besides my post was just a joke for Kaapstad who usually always buys 4 of every new top end card, he even purchased 4 RX 480's which were not even top end cards :D
 
Well at some point you need to start pushing new technologies and methods of doing things. But im certainly not the one to say when it is the right time. Perhaps the required investment to get dx11 spotless for AMD is just to much? that said my rx 480 had no issues with the dx11 games that i played. Was a awesome card for the price i paid.

The funny thing is, the only nvidia cards that beat a 480 in the "majority" of titles are the 980ti/1070 and upwards but yeah amd sucks at dx 11!!!!

Just look at the 290(x) and 780(ti) and other older equivalent cards in dx 11 titles, neck in neck at launch and over the last few years, well the less said the better.....

:D

Yep, AMD had to get rid of it (the now Vulkan) because no one was interested in it, and Nvidia also turned it down, so when Kronos took it, and Nvidia decided to now support it, it came back from the dead, as massive interest now, developers all over it, like flys around a cows arse!

All those AMD console games, whats the first thing you see when you boot them up on the PC ?

Yep, thats right, its this :-


No, AMD have said from the start that mantle was made along side with dice in order for developers to have another choice to dx and opengl (as developers had been giving of about these apis for along time), they said that developers can do what they want with it and that when the gaming industry moved forward with better low level apis that mantle would no longer be needed. Rather funny how dx 12 and vulkan not long followed after mantle's creation and the praise it got eh :cool:

Please don't tell me that you don't understand how sponsorship works now either? :o

i.e. nvidia pay the companies to have their branding over the product or/and offer their gameworks effects. The same way AMD "sponsor" certain games and so on.

And lets not get started on the disaster of some of the gameworks/nvidia sponsored titles :o

Also, not that many titles over the last few years have been nvidiasponsored let alone many with gameworks....

But yes keep beating that dead horse about how amd suck in games compared to nvidia even though they are matching and usually beating the equivalent nvidia cards in the majority of them :D

8 games used Mantle so far from no interest. The Vulkan uptake on PC is far slower compared to Mantle now that the mighty Nvidia are involved :D:D. I hope Vulkan goes on to do good things and if it does it's got nothing to do with NV and all to do with those who started Mantle and those who polished it up to be Vulkan (if Nvidia are or were involved in it then same goes for them).

  • Battlefield 4.
  • Battlefield Hardline.
  • Thief.
  • Star Citizen.( Not 100% on this but it was on the list)
  • Plants vs. Zombies: Garden Warfare.
  • Civilization: Beyond Earth.
  • Dragon Age: Inquisition.
  • Sniper Elite III.

hahahahaha

Thanks for saving me the time to do yet another list etc.

But yeah no mantle and dx 12 games!!!!!!

DX 12 is just a myth guys....

giphy.gif


:D
 
Last edited:
Sounds like placebo effect. Your claiming better latency but the frame rates don't reflect that. If you are claiming no improvement in frame rate can result in a perceived difference in frame latency then you clearly dont understand the relationship between the two.
if you have a frame latency line that's spiking up and down but averages out to 16,6ms vs a nicely tight line with only minor deviation that also averages 16,6ms then you are going to feel the difference.

This..
Andy knows dam well I have tested this even way back to mantle. Even created threads on here with results so he has a dam cheeck to say I don't understand what I seeing/feeling.

It's funny because almost everyone at the time of Mantle and even close friends to this day/people I speak with say they even notice a difference between APIs.
 
One big one, money.

If money was not an issue I would like a Lambo also. But alas one must prioritise things, graphics cards are nice, but not exactly on the top of my list :)

Besides my post was just a joke for Kaapstad who usually always buys 4 of every new top end card, he even purchased 4 RX 480's which were not even top end cards :D

Raises a decent question of priorities though. If performance > cost, then you'll buy however many cards you need, regardless of cost, offsetting other priorities in life (caveat: Unless other aspects of life do not need to be considered).
 
This..
Andy knows dam well I have tested this even way back to mantle. Even created threads on here with results so he has a dam cheeck to say I don't understand what I seeing/feeling.

It's funny because almost everyone at the time of Mantle and even close friends to this day/people I speak with say they even notice a difference between APIs.
Placebo!
 
All those who were told to buy AMDs cards for Dx12, they must laughing their bloody asses off now at the sheer amount of games they got, lucky ********:(

Why would they as there dx11 performance matches Nvidia 1060's and there dx12 performance exceeds it. There is no real loss to getting a 480 and the performance is getting stronger, has more Vram and plenty of dx12 games to come in the future. The 480 is probably in a bracket where people upgrade less often.
 
I also backed up your claims with my own mantle vs dx 11 benchmarks shankly (in fact we had a number of people and even video comparisons) but nah, lets not bring "facts" with hard evidence into this sub-forum, instead lets just spout any old rubbish :D

Ark survival evolved was supposed to get a DX12 patch then nvidia decided to step in and sponsor them and naff all been said about DX12 since.

Yup

And remember rise of the tomb raider, launched with just dx 11, eventually got a broken dx 12 patch which didn't see much improvement for any card and the nvidia lot were saying that async was included and then a few months later, a refinement patch came with async added and then we saw some nice gains for amd yet again :cool: Funnily the nvidia defence league went very quiet after that :p

What makes the above even funnier is that the xbox one had async on day 1 so it was purposely removed for the PC version...... oh and this:

NdnAhFO.png


Even though, purehair was using amd's work :p

But that is what "sponsorship" grants you ;)
 
Last edited:

That almost everyone I know says they notice a difference? Lool Okay

Want more Proof? Here is a GTX 970 with Hitman getting better Frame Latency = a smoother gaming experiance. Take a look at the bottom left!!! And its this why time and time again I have said I will never used Benchmarks without footage and proper tools to showcase this.

https://youtu.be/1SZw7XhRx6A?t=214
 
That almost everyone I know says they notice a difference? Lool Okay

Want more Proof? Here is a GTX 970 with Hitman getting better Frame Latency = a smoother gaming experiance. Take a look at the bottom left!!! And its this why time and time again I have said I will never used Benchmarks without footage and proper tools to showcase this.

https://youtu.be/1SZw7XhRx6A?t=214

giphy.gif


:D

EDIT:

I'm surprised that the 970 is gaining in dx 12 there....

Wasn't that game suppose to be biased to AMD and dx 12 according to people here? All because a 290 was matching a 980ti under dx 12?
 
What makes the above even funnier is that the xbox one had async on day 1 so it was purposely removed for the PC version

Supporting async on consoles and PC is a very different story even with AMD hardware - it would have needed to be reimplemented even if it had launched on PC with async support.
 
Status
Not open for further replies.
Back
Top Bottom