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Poll: ** The AMD VEGA Thread **

On or off the hype train?

  • (off) Train has derailed

    Votes: 207 39.2%
  • (on) Overcrowding, standing room only

    Votes: 100 18.9%
  • (never ever got on) Chinese escalator

    Votes: 221 41.9%

  • Total voters
    528
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Supporting async on consoles and PC is a very different story even with AMD hardware - it would have needed to be reimplemented even if it had launched on PC with async support.

You have to admit that of all the dx12 Titles the one that is sponsored by Nvidia just so happens to have the worst dx12 performance that gets all the bit's that help AMD when it's to late.
 
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:D

EDIT:

I'm surprised that the 970 is gaining in dx 12 there....

Wasn't that game suppose to be biased to AMD and dx 12 according to people here? All because a 290 was matching a 980ti under dx 12?

This my last post I dont need to prove anything I did that couple years ago :D
Here another
https://youtu.be/fq6GyUzyuJQ?t=150
 
That almost everyone I know says they notice a difference? Lool Okay

Want more Proof? Here is a GTX 970 with Hitman getting better Frame Latency = a smoother gaming experiance. Take a look at the bottom left!!! And its this why time and time again I have said I will never used Benchmarks without footage and proper tools to showcase this.

https://youtu.be/1SZw7XhRx6A?t=214
Noooooo, have you played Hitman in DX12? It was horrendous on my Fury X and NVidia cards. It would play fine for a bit but then stutter like crazy, fine for a bit, stutter like crazy, drop frames all the time but worked well in DX11. A poor example to use really but having tried DX12 on both AMD and NVidia and Mantle on AMD, I can't say I noticed any smoothness difference and I am quite susceptible to stuttering. If you 'feel' it is smoother though, I am not going to argue with you and good stuff :)
 
You have to admit that of all the dx12 Titles the one that is sponsored by Nvidia just so happens to have the worst dx12 performance that gets all the bit's that help AMD when it's to late.

This forum was hilarious at that time, people were taking the game/first dx 12 patch as gospel for dx 12 being **** despite every other dx 12 game showing an improvement for AMD.....

This my last post I dont need to prove anything I did that couple years ago :D
Here another
https://youtu.be/fq6GyUzyuJQ?t=150

Ah so it is just another case of where nvidia do gain some FPS with dx 12 but stutter is then introduced :( Hopefully with volta, nvidia guys will get to experience the true smoothness of these low level apis :cool:
 
Noooooo, have you played Hitman in DX12? It was horrendous on my Fury X and NVidia cards. It would play fine for a bit but then stutter like crazy, fine for a bit, stutter like crazy, drop frames all the time but worked well in DX11. A poor example to use really but having tried DX12 on both AMD and NVidia and Mantle on AMD, I can't say I noticed any smoothness difference and I am quite susceptible to stuttering. If you 'feel' it is smoother though, I am not going to argue with you and good stuff :)

Fair enough :D Isn't that what makes us different? The biggest difference is in places that see the CPU get hit harder. For example the Forest part on Tomb Raider is a great place for testing the frame times vs Apis
 
You have to admit that of all the dx12 Titles the one that is sponsored by Nvidia just so happens to have the worst dx12 performance that gets all the bit's that help AMD when it's to late.

DX12 depresses me - most of the gains we see are due to it handling sloppy/lazy implementations better - the same amount of effort into optimising the DX11 implementation as went into creating the DX12 version would in many cases produce the same results. Very rarely do we see an implementation that takes advantage of what DX12/Vulkan can really offer.
 
Speaking of dx 12, recently started sniper elite 4 and as per usual, dx 12 provides a nice boost for my setup and makes everything silky smooth :cool: I am generally happy with a constant <20ms frame latency but <15ms is noticeably smoother

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Shame the game looks rather **** though :(
 
DX12 depresses me - most of the gains we see are due to it handling sloppy/lazy implementations better - the same amount of effort into optimising the DX11 implementation as went into creating the DX12 version would in many cases produce the same results. Very rarely do we see an implementation that takes advantage of what DX12/Vulkan can really offer.

The Division is by far my most Favourite implementation to date. It's a much smoother experience on my setup compared to dx11. Jedifragger with his Nvidia setup reports the same. Higher average but i feel it's in the lows where it mostly helps. It's a game where i do feel they could have had a higher preset for dx12 that dx11 might not have coped with.
 
Fair enough :D Isn't that what makes us different? The biggest difference is in places that see the CPU get hit harder. For example the Forest part on Tomb Raider is a great place for testing the frame times vs Apis
Indeed it does. Back on topic though, I do feel it is time some of you 'collectors' bought a new GPU, so genuinely I look forward to what Vega brings.
 
Indeed it does. Back on topic though, I do feel it is time some of you 'collectors' bought a new GPU, so genuinely I look forward to what Vega brings.

I honestly think you would be surprised just how well my old collectors machine still handles all the new games. I only run at 1200p so can still put out close to max settings. Still really want a new PC sometime this year so we shall see. Also want a new car and loads of other things. Glad i am not in the position atm to get one as i can't game. My Thumb is in a splint and i can't hold my mouse properly and with a pad i end up pushing 2 buttons at once lol. 8 damn weeks from now and if that doesn't work another 8 or surgery. Bloody youngsters on the Stag night wanting to spar at body shots. Clipped an elbow with my thumb and this is my fate.
 
I honestly think you would be surprised just how well my old collectors machine still handles all the new games. I only run at 1200p so can still put out close to max settings.
My racketball mate still runs his 290X (my old one) and enjoys all the latest games with no probs at 1440P Freesync. I just want to see a level playing field and have both competing for our hard earned. I miss the old days of discussing a specific game and who was better (AMD or NVidia) and it has become a tad boring with me not having any baiting posts to throw in :D
 
Talking about DX12 I happened to find this link over at AMD reddit. A pot from 6 years ago on APIs
https://forums.tripwireinteractive....nsight-into-the-issue-of-draw-calls-on-the-pc

Partial Quote
In the office (my day job is a graphics programmer) we've been kicking around some thoughts and we've come to the conclusion that unless MS do something the next generation of consoles will, if not kill out right, leave PC gaming for anything outside of MMO, RTS, TBS and 'facebook games' on life support.

Right now the PC has a Mhz and GPU advantage however is suffers from moving hardware targets and a high draw call overhead. The former makes it a pain to dev for (I've spent the last couple of weeks now working around hardware/driver bugs for our game) and the latter we have to soak up and just deal with due to the single thread Mhz advantage PCs still have.

Jump forward 3 years which is when most people seem to think the next consoles will hit/have it; consoles will have more and FASTER cores (and with the Mhz race over PCs wont be out pacing them), DX11+ GPUs as standard and the ability to construct draw lists over multiple threads thus making submission/draw faster meaning more draw calls and more stuff on screen and looking better.

Now, unless MS and the IHVs do something the PC is likely to still be restricted to single threaded draw calls (right now DX11's multi-threaded command list construction either slows things down on AMD hardware or effectively loses you a CPU core on NV hardware) and suddenly regardless of how fast your GPU is the consoles are blowing you out of the water draw call wise meaning the PC can't match a console in 'stuff on screen'.

We are already kinda at this point, the PC is only 'saved' by having the Mhz advantage but unless something changes that advantage will go away pretty quickly.

(Right now MS are blaming the IHVs and the IHVs are blaming MS and there is crazy talk about ditching DX and going 'to the metal' which I don't think anyone has really thought about as hard as they should have done. In short, it's a bit of a mess...)

I've yet to read the whole thing, but from what i've read it does seem legit.
Considering how low power and cheap Ryzen CPUs are, I think we might see some custom ryzen CPUs in the next-gen/next refresh of consoles; At that point PC gaming would lose its advantage.
 
My racketball mate still runs his 290X (my old one) and enjoys all the latest games with no probs at 1440P Freesync. I just want to see a level playing field and have both competing for our hard earned. I miss the old days of discussing a specific game and who was better (AMD or NVidia) and it has become a tad boring with me not having any baiting posts to throw in :D

Yea definitely made things more interesting when the top end cards were closer. The game threads seem to have died of due to no competition.
 
Most games I play are dx9 only.

about 25% of my games support dx11.

None of them support dx12 (yes I own none of those games in the dx12 list).

One supports vulkan (doom).

The pattern with games in that dx12 list is I believe all of those games were released on the xbox 1, I believe for PC exclusives vulkan will be the preferred choice. Games that are on the ps4 and PC (but not xbox1) tend to use dx9.
 
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