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Geforce GTX1180/2080 Speculation thread

Throw a spanner into the mix. Will overclocking be tied inherently into the tensor cores and improved compute functionality? In which case will these cards actually hit a 2ghz overclock?
 
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LOL at the pricing... and this Is why I buy GPU's off the MM for a sensible price.I would love to own a top end card at launch but I'm not shelling out a huge chunk of my monthly wage on a GPU.

The sad thing is, of all the people here complaining about the price, most of them will buy the 2080/2080TI so they can dick wave and roar about how great it is. My reaction..... ill buy it off you in 9 months time for a dramatically reduced price when you're bored and being milked for something else :)
 
I wonder if they will be really good at mining as well with independent floating point and integer compute capabilities, and nvidia have priced that in.
 
Why hasn't anyone question the fact that reflections don't equal mirrors?
A parked car shouldn't be able to tell me, in complete detail, what's behind me like a mirror would.
It also does depend on the time of day of what you see as well. Something omitted in the presentation. It's not automatic.
 
Why hasn't anyone question the fact that reflections don't equal mirrors?
A parked car shouldn't be able to tell me, in complete detail, what's behind me like a mirror would.
It also does depend on the time of day of what you see as well. Something omitted in the presentation. It's not automatic.

Depends on how shiny the car is :p. It's most likely exaggerated in game so its more noticable. I can see it looking good in a survival horror or something, but an fps is too fast paced for them to stand out.
 
Depends on how shiny the car is :p. It's most likely exaggerated in game so its more noticable. I can see it looking good in a survival horror or something, but an fps is too fast paced for them to stand out.
Oh my bad I was alluding to ray trace global illumination outdoors would would be too taxing even for turing which would then calculate what the reflections should look like.
What they are doing now with shadows and reflections is like a cheat as global illumination was static and that's not how it works for ray tracing.

But you are correct shadows and reflects over stated just like physx was with it's demos.
 
Oh my bad I was alluding to ray trace global illumination outdoors would would be too taxing even for turing which would then calculate what the reflections should look like.
What they are doing now with shadows and reflections is like a cheat as global illumination was static and that's not how it works for ray tracing.

But you are correct shadows and reflects over stated just like physx was with it's demos.

Indoor/outdoor if the proper techniques are used for hybrid ray tracing it shouldn't matter.
 
Just give up... GPUs are not cars, the analogy doesn't work in this case.

I find it frustrating that you're trying to say this pricing is A-OK.

People will look at these prices and simply say to themselves, "PC gaming is no longer for me."

You can claim that's irrational and talk about Ferraris... that is simply how plenty of us now feel.

This car analogy is weird. I could understand if everyone has Ferrari's but most don't. A lot of people out there has Titan's and 1080Ti's. They aren't out of reach for most people. £350,000 - £1,000,000+ for Ferrari's most could dream about is.

I've no idea why for years they compare these cars to graphics card.


I remember in college back in 2001, one of the lecturers wouldn't even spend £250 on a graphics card for his son. Yet he was making really good money. I'd loved to have heard his view on todays prices.
 
Indoor/outdoor if the proper techniques are used for hybrid ray tracing it shouldn't matter.

The point is that it's way to taxing to using global illumination in outdoor environments.
Its the global illumination which helps set the time of day that sets the reflections, shadows, etc.

So it's global illumination is static outdoors to improve frame rates, obviously. Because of that it is most certainly not proper if Turing is to be the go to card for it ray tracing.

Perhaps 7nm will do that.
:D
 
Actually no it's not the proper technique when it's used for indoor environments.
The point is that it's way to taxing to using global illumination in outdoor environments.

A proper ray tracing system, assuming it is either a proper system or a hybrid system that can be used broadly rather than faking it up in a way that results in limitations not found in real ray tracing won't care much if the scene is outdoors or indoors if the proper techniques are used.

Especially for games versus movie rendering there are lots of ways to bin the details that are relevant to processing and shortcuts so that you don't end up doing lots of expensive casts that cover a lot of nothing, etc.

EDIT: Yes RT is massively taxing to use over traditional GI techniques that are seen in games like Battlefield 4 but that is a bit beside the point here really as they can't produce something that is in the same league when implemented properly.
 
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