Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
I'm looking forward to 2020. Should hopefully have 3 players in the market. I'm sure my 1080 will see me well until then.
I'm looking forward to 2020. Should hopefully have 3 players in the market. I'm sure my 1080 will see me well until then.
Claybook ray-traces at 4.88 Gigarays/s on AMD Vega 64. Primary RT pass. Shadow rays are slightly slower. 1 GB volumetric scene. 4K runs at 60 fps. Runs even faster on my Titan X. And with temporal upsampling even mid tier cards render 4K at almost native quality.
Dev who is making their own raytracing based game:
https://twitter.com/SebAaltonen/status/1032283494670577664?ref_src=twsrc^tfw|twcamp^tweetembed|twterm^1032283494670577664&ref_url=https://s9e.github.io/iframe/twitter.min.html#1032283494670577664
The RTX2070 can do 6 Gigarays/s in comparison. It even seems Pascal is not that bad either. The chap was a former senior rendering lead at Ubisoft.
Edit!!
OTH,is that the Vega or Pascal GPU fully tapped out though just against the dedicated raytracing hardware of the RTX2070??
good trolling OP.Dev who is making their own raytracing based game:
https://twitter.com/SebAaltonen/status/1032283494670577664?ref_src=twsrc^tfw|twcamp^tweetembed|twterm^1032283494670577664&ref_url=https://s9e.github.io/iframe/twitter.min.html#1032283494670577664
The RTX2070 can do 6 Gigarays/s in comparison. It even seems Pascal is not that bad either. The chap was a former senior rendering lead at Ubisoft.
Edit!!
OTH,is that the Vega or Pascal GPU fully tapped out though just against the dedicated raytracing hardware of the RTX2070??

Your statement regarding the 2070 isn't accurate. You would need to test the 2070 in the same scene as the vega 64, to find how many gigarays/s it could doDev who is making their own raytracing based game:
https://twitter.com/SebAaltonen/status/1032283494670577664?ref_src=twsrc^tfw|twcamp^tweetembed|twterm^1032283494670577664&ref_url=https://s9e.github.io/iframe/twitter.min.html#1032283494670577664
The RTX2070 can do 6 Gigarays/s in comparison. It even seems Pascal is not that bad either. The chap was a former senior rendering lead at Ubisoft.
Edit!!
OTH,is that the Vega or Pascal GPU fully tapped out though just against the dedicated raytracing hardware of the RTX2070??
Nvidia said 6 gigarays.Your statement regarding the 2070 isn't accurate. You would need to test the 2070 in the same scene as the vega 64, to find how many gigarays/s it could do
That's it's maximum. The speed it will render at is going to be scene dependant.Nvidia said 6 gigarays.
Anyway a moot point as it is full GPU against just the dedicated units on the Nvidia card so the older Pascal and Vega ones are probably fully tapped out and Turing isn't.That's it's maximum. The speed it will render at is going to be scene dependant.
He said that 4K 60FPS on Vega with 1 ray per pixel. (4.88grays). Also at same 1 ray per pixel, on Titan X can do more than 60fps at 4K.....
So is similar to using the RadeonRays 2.0 programming for CUDA & GCN cores
Also have a look here is related to the tweet. (posted on your tweet)
Real time rendering & ray tracing (including Physics) for PC, PS4Pro and XboneX![]()
Anyway a moot point as it is full GPU against just the dedicated units on the Nvidia card so the older Pascal and Vega ones are probably fully tapped out and Turing isn't.
I didn't realise existing consoles could do it already!
They should just go for a powerful mid price range 4k capable card
they would clean up