so this is another thing AMD did first and nvidia painting as their invention?
whats the info on radeonrays? when was it introduced and has it been used?
RadeonRays 1.0 back in 2013 with Hawaii.
RadeonRays 2.0 start of 2018.
Both versions support GCN & CUDA. And yes that includes Pascal, Maxwel etc.
AMD has published a very detail documentation how to do Ray Tracing with CUDA.
And of course they will amend the API to support Turing and it's new architecture.
It doesn't require dedicated hardware on the chip to do the job.
Now what is the performance, we know from another post yesterday, a small gaming company by an ex Unreal employee, said that Vega can do 4.88Grays, at 1 ray per pixel at 4K 60fps on real time rendering (no rasterization) graphics. He also said that is comparable performance to Titan Xp, with the latter having bit more edge.
And here is the issue with the "Nvidia" Gigarays as unit of measure which is not a good indicator of performance.
What is 10 gigarays?
2 rays per pixel at 4K 60fps?
or 200 rays per pixel at 1080p 24fps like the Nvidia videos (Star Wars)?
we posted the tweet and video above in this discussion.
Also bear in mind, AMD is supporting Sound Rays also since 2013, with the new updated version right now.
Nvidia has nothing
Btw here is how you can start with the API

https://32ipi028l5q82yhj72224m8j-wp...2016/08/169798-A_AMD_RadeonRays_Intro_FNL.pdf
open source baby

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