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Crytek demo DXR on Vega 56

Is 720p not 1/4 resolution of 1440p, and half resolution is a bit lower than 1080p?


Yes, but to get the numbers they had to half the 1080p resolution.

Put it this way, 1080p screen with 1080p reflections got 30FPS.
1440p screen got 40FPS, so there is no way on earth that increasing the screen to 1440p while keeping the reflections the same 1080p magically made the FPS increase form 30 to 40pFPS.

What the articles states is that the vega 56 does 1080p screen and 1080p reflections at 30FPS which is barely playable. If you half the 1080 reflection resolution to 720p then everything is much faster, it doesn't state but maybe 60FPS? By doing that they could then increase the screen resolution to 1440p while maintaining 720p reflections to get a playable but slow 40FPS.

Conversely, the GTX cards can do 4K screen and 4k reflections at playable FPS
 
Which is massivley more FPS i get on nVidia's implimentation.

Whats your point or are you just delibratly failing to understand any of this?

Where are nvidia's numbers listed in that article?

In fact the only numbers you get is that On a RTX card you can get 4K screen and 4K reflection resolutions, so Nvidia's cards are far faster.
 
Where are nvidia's numbers listed in that article?

In fact the only numbers you get is that On a RTX card you can get 4K screen and 4K reflection resolutions, so Nvidia's cards are far faster.

Your only purpose here is to try and save the reputation of the RTX cards where no one but you is talking about them.

I have the Star Wars Ray Tracing Demo, its two guys in a 4m X 4M lift, there really isn't much in the way of Ray Tracing there and i'm lucky to get 8 FPS on my 1070, which is not by any stretch a weak GPU, its pathetic, nVidia's implementation of it is simply horrendous.
 
Crytek has confirmed the demo was rendered at 1080p with ray tracing effects at "full resolution." They say, it is also possible to render the environment at a certain resolution (for example, 4K) but render the ray traced effects at half-resolution. In that scenario, the Vega 56 can handle 1440p at upwards of 40 FPS.

Though not the most astounding numbers in the world, they're certainly far more impressive than what we saw while benchmarking RTX tech on GTX hardware.

The above is taken from a techspot article on this. Pretty much gets the point over that some are not understanding. This demo looks great and does not need RTX hardware to do so. Run any RTX stuff on Gtx hardware and you are pretty much in slide show territory. I don't know where the GTX cards would stand against Vega 56 in this demo but i would bet it would stand up better doing in this test than any RTX test. RTX looks like a brute force way of doing things while this seems to use a more clever way of doing things and can even run decent on middle of the range Vega 56.
 
Your only purpose here is to try and save the reputation of the RTX cards where no one but you is talking about them.
He is correct though. The bottom line is dedicated hardware will cope far better than anything software devised. I would rather have the hardware solution over software any day and this is why you are in slideshow territory with your GTX 1070 running RT demo's.
 
The above is taken from a techspot article on this. Pretty much gets the point over that some are not understanding. This demo looks great and does not need RTX hardware to do so. Run any RTX stuff on Gtx hardware and you are pretty much in slide show territory. I don't know where the GTX cards would stand against Vega 56 in this demo but i would bet it would stand up better doing in this test than any RTX test. RTX looks like a brute force way of doing things while this seems to use a more clever way of doing things and can even run decent on middle of the range Vega 56.

Whoever wrote that fails in reading comprehension, Crytek are talking about the resolution of the Ray Tracing component, not the scene, its probably why some people can understand why in the article they say they get higher FPS at 1440P with half resolution RT, cuz 1440P is higher than 1080P, the scene was run at 4K, the RT component at 1080P
 
He is correct though. The bottom line is dedicated hardware will cope far better than anything software devised. I would rather have the hardware solution over software any day and this is why you are in slideshow territory with your GTX 1070 running RT demo's.

Bloody hell..... :rolleyes:
The RTX card's will handle it better, the Vega 56 i have no doubt could run this at 1080P highest settings with 1080P RT at over 60 FPS no problem, the point Crytek are making is you don't need RTX card's to run Ray Tracing, nore does it cost all that much in performance, and they are right to point that out. very much.

No one is attacking your beloved RTX cards.
 
Whoever wrote that fails in reading comprehension, Crytek are talking about the resolution of the Ray Tracing component, not the scene, its probably why some people can understand why in the article they say they get higher FPS at 1440P with half resolution RT, cuz 1440P is higher than 1080P, the scene was run at 4K, the RT component at 1080P

Though we claimed at the time that the footage was rendered at 4K and 30FPS on AMD's Radeon Vega 56, it seems that isn't quite correct. Courtesy of a report from TechPowerUp, the specific performance details behind the Neon Noir demo have been revealed -- and they're decidedly more conservative than it first appeared.

For starters, the Vega 56 was only rendering the demo at 1080p and 30 FPS, not 4K. Given the demo's 4K option on YouTube, it was perhaps understandable for some confusion to arise.

They don't seem to think so. I think Crytek need to clarify this themselves as every article now seems to say 1080p.

https://www.techspot.com/news/80004-performance-details-behind-crytek-rtx-free-neon-noir.html
 
Bloody hell..... :rolleyes:


No one is attacking your beloved RTX cards.
The article is about Raytracing, RTX cards have dedicated hardware to achieve this, I read the last few posts and answered you accordingly. Not sure why DP talking about RT on RTX cards is annoying to you?
 
Your only purpose here is to try and save the reputation of the RTX cards where no one but you is talking about them.
Complete nonsese.

SO you don;t actually have any comparable performance figures?


Do you have any numbers for The Vega 56 running o=the Star wars Demo,
Turing or Pascal running the Crytek demo?



Apple and oranges is completely pointless. the Starwars demo is completely different to crytek, doing a whole global illumination , ambient occlusion, shadowing and full scene reflections.
Until AMD bother releasing a DXR driver then there is no publicly available games and demos to test any AMD GPUS.


All we have is the Crytek engineers stating the GTX cards are 8x faster than the V56 since they can handle 4K reflections while the V56 can only dor 720p reflection at 40FPS
 
The article is about Raytracing, RTX cards have dedicated hardware to achieve this, I read the last few posts and answered you accordingly. Not sure why DP talking about RT on RTX cards is annoying to you?

Because we are talking about Ray Tracing on cards OTHER THAN RTX cards, you lot are just anxious that we are saying RTX cards are not necessary, its why you two are in here crying "oh but RTX cards are still better" go way with that paranoia...
 
The above is taken from a techspot article on this. Pretty much gets the point over that some are not understanding. This demo looks great and does not need RTX hardware to do so. Run any RTX stuff on Gtx hardware and you are pretty much in slide show territory. I don't know where the GTX cards would stand against Vega 56 in this demo but i would bet it would stand up better doing in this test than any RTX test. RTX looks like a brute force way of doing things while this seems to use a more clever way of doing things and can even run decent on middle of the range Vega 56.


Complete nonsense again

The article already spelled out how the GTX cards would do, the GTX cards can handle the reflections at 4K, the Vega 56 only at 8x lower resolution at 720p to get 40FPS.
 
Because we are talking about Ray Tracing on cards OTHER THAN RTX cards, you lot are just anxious that we are saying RTX cards are not necessary, its why you're here crying "oh but RTX cards are still better" go way with that paranoia...


You are the one that is paranoid and making up numbers out of thin air to try and defend AMD.
 
Complete nonsense again

The article already spelled out how the GTX cards would do, the GTX cards can handle the reflections at 4K, the Vega 56 only at 8x lower resolution at 720p to get 40FPS.

No the RTX can most likely handle it at 4k not the GTX cards. So you are the one talking complete nonsense :D:D:D:D:D
 
No the RTX can most likely handle it at 4k not the GTX cards. So you are the one talking complete nonsense :D:D:D:D:D


Yes, sorry i misread what you said.

The RTX cards can do 4K everything.

The GTX cards are totally unknown and there is no apples to apples comparison
 
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