Stop the trolling, please.
The cache size and hierarchy is totally different. The CU / SP setup is completely different. Physical design is clearly very different. What are you expecting a new architecture to do? To be some completely new paradigm which ditches current CU / SP designs completely?
Who cares what they call it? RDNA or GCN? It's clearly a large departure from Fiji / Polaris / Vega, and does indeed appear to be a dedicated gaming architecture.
Most interesting thing is that clearly their GPU product stack is going to completely diverge, with GCN staying for enterprise and 'pro' markets.
P.S. If people missed it, Su said both that further Vega / GCN products are in the pipeline for non-consumer products, and that the 'Next Gen' architecture referenced in slides for next year is 'RDNA' based.
The cache hierarchy was already changed in Vega AFAIK and the CU to SP change with double the shader engines I already commented on. That was the natural extension of GCN, just the same way as nvidia changes the ratio of compute cores and CUDA units between generation to maintain efficiency with scaling.
You are othe one that seems to be upset at the fact that this is an evolution of GCN and not a whole architecture. I clear;ly stated it is irrelevant, and only the price and performance is what matters.