Finally got around to installing Shadows: Awakening, which I bought because I saw a few good reviews.
I quite like a number of elements of this game. For the most part it's a decent enough ARPG, with a central gimmick that gives it a bit of a different feel and allows for an interesting approach to strategising some of the combat.
It's a bit of a one-trick pony, though, and I'm not halfway through yet and the novelty of this character swap mechanic is wearing a bit thin - primarily because the game decides to force you to keep swapping in the most pointless and contrived ways at annoyingly frequent intervals. It's like the designer was worried you'd forget this cool central feature that make this game so different from other ARPGs was there.
Actually, I think I'm about done with it, sadly, because despite the positives I can't shake the feeling that the designer's primary motivation for much of the game design is simply to slow down and aggravate the player. I don't think I've ever had the experience with a game where I thought with such conviction that only reaosnable explanation for many of the levels and puzzles being set up as they are is to cause me maximum annoyance. There is no thought whatsoever to player quality of life features - in fact, it seems like the opposite.
A shame as there was some potential here, but I can't believe this game actually went through any quality assurance at all.