Poll: *The Official PlayStation (PS5/PS5 Pro) Thread*

Will you be buying a PS5 Pro on release?

  • Yes

    Votes: 53 14.4%
  • No (not at £700 Lol)

    Votes: 210 57.2%
  • No (other)

    Votes: 85 23.2%
  • Pancake

    Votes: 19 5.2%

  • Total voters
    367
However all those triangles are going to require a lot of storage and that 1TB SDD on those consoles won't go very far. For reference i have a 3.7 million triangle, sculpted 3D model of a basic bunker (similar to the starcraft 2 terran bunker) and the geometry alone is 1GB. Imagine an entire linear level pushing well over a billion polygons:eek:.
Textures are still going to be the daddy of disk space. I don't think you're factoring in compression, which is essential for any modern game. Geometry typically benefits from much higher compression, while good 4k textures just don't get small.

Forgot to say, the bit I'm really excited about with Nanite isn't the increased detail, but the removal of pop-in. The LOD method is so antiquated and really damages immersion, I'm glad it's being phased out.
 
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Watched this when I woke up this morning on my phone ... then ran to the PC monitor to watch it again. Bloody blown away! The sounds coming from my laptop speakers sounded better too, or is it just me drinking the coolaid?
 
If next-gen games look like that - wow.

But this is a UE tech demo. You only have to watch UE3 videos from 2008 and UE4 videos from 2012/2013 to see that a bit of scepticism is appropriate.
 
Someone else made this observation and I wonder as well: That's all well and great for static geometry, but does it work with deformable geo & general physics interactions as well? That's the biggest thing for me, we can already craft gorgeous static, lifeless worlds (case in point: tlou2). But what about breathing some life into it as well, that would be a real game changer for immersion.
 
So I got a question...

The ending of this demo is super face paced.
We all know this demo can play same or better on an Xbox series x on paper for graphics and FPS.. but the ending makes me feel worried for the Xbox series x - will it be able to perform that kind of face pace flying? as we know ps5 ssd is way faster than the Xbox series x ?
 
So I got a question...

The ending of this demo is super face paced.
We all know this demo can play same or better on an Xbox series x on paper for graphics and FPS.. but the ending makes me feel worried for the Xbox series x - will it be able to perform that kind of face pace flying? as we know ps5 ssd is way faster than the Xbox series x ?

Ofc it will. What people don't mention is that storage is a matter of thresholds, and faster =/= better so long as you reach the required thresholds (aka why PC still has storage many many times faster than even PS5 SSD but which makes no difference due to how games are built; ramdisk, optane, raid0-ing etc), unlike GPU power. The only games that MIGHT actually take advantage of the full speed of the PS5 SSD are Sony-only studios. Plus XSX still has vram bandwidth advantage, which is more important, and has better software (BCPack) so I'm gonna go ahead and say it's gonna end up as a wash.

Btw looks like the real res the demo was running at is 1152p based on the screens Epic posted. So yeah...
 
Ofc it will. What people don't mention is that storage is a matter of thresholds, and faster =/= better so long as you reach the required thresholds (aka why PC still has storage many many times faster than even PS5 SSD but which makes no difference due to how games are built; ramdisk, optane, raid0-ing etc), unlike GPU power. The only games that MIGHT actually take advantage of the full speed of the PS5 SSD are Sony-only studios. Plus XSX still has vram bandwidth advantage, which is more important, and has better software (BCPack) so I'm gonna go ahead and say it's gonna end up as a wash.

Btw looks like the real res the demo was running at is 1152p based on the screens Epic posted. So yeah...

Oh I think I found one.
 
I don't want to dismiss how awesome that video is...but I'm still waiting for games to look like the Unreal 4 demo in 2013...

There's stuff in the UE3 demos that has never really materialised. And those demos are 12 years old.

But I guess the point of these demos is to show what the engine can do. One thing I'm wondering is how this would perform in a more open environment. The cave is very enclosed. And even that far more open end scene has restricted views in every direction but forwards.
 
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This was an in engine demo running on the PS5, that one from 2013 wasn't was it?

I can confirm, the 2013 demo was not running on PS5 ;)

Really depends which video you mean. There's the Elemental demo, the Infiltrator demo, and loads of other demonstrations of what UE4 could do. This is UE4 running on an Xbox 360 dev kit:


Sure, it's a far cry from how the Elemental demo looked. But the Xbox 360 is pretty weedy hardware. And with that in mind, some of those effects are quite impressive; certainly moreso than anything that actually made it to the Xbox 360.
 
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Someone else made this observation and I wonder as well: That's all well and great for static geometry, but does it work with deformable geo & general physics interactions as well? That's the biggest thing for me, we can already craft gorgeous static, lifeless worlds (case in point: tlou2). But what about breathing some life into it as well, that would be a real game changer for immersion.
Star wars game looked pretty life like too
 
Textures are still going to be the daddy of disk space. I don't think you're factoring in compression, which is essential for any modern game. Geometry typically benefits from much higher compression, while good 4k textures just don't get small.

Forgot to say, the bit I'm really excited about with Nanite isn't the increased detail, but the removal of pop-in. The LOD method is so antiquated and really damages immersion, I'm glad it's being phased out.
I agree with your statement but it will still be larger than a smaller polygon model, which is my main point.
I do think (with all things considered) that we will we see certain games exceeding 200GB maybe pushing the boundary of 300GB with this next gen.
 
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With the way 7GB/sec SSDs will be priced, it'll be cheaper to buy a whole new PS5 if you need more storage. :D

(slight exaggeration)
 
Star wars game looked pretty life like too

Yup! One of my favourite games from last year. Especially in terms of visuals, the art direction was superb, but you really need to use unreal unlocker on PC to fully capture it.

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It's going to be interesting for the sequel, if they upgrade it to UE5, because its major problem was streaming of assets. It had undefeatable stutter even on PC, no matter the settings or hardware.
 
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