Poll: *The Official PlayStation (PS5/PS5 Pro) Thread*

Will you be buying a PS5 Pro on release?

  • Yes

    Votes: 52 15.0%
  • No (not at £700 Lol)

    Votes: 198 57.2%
  • No (other)

    Votes: 78 22.5%
  • Pancake

    Votes: 18 5.2%

  • Total voters
    346
Oh I think I found one.

Rather than trite sarcasm that adds little, perhaps you'd like to explain why you think he's wrong?
I'll get both on release, so am curious what difference the super fast SSD will have in the real world, when historically is always been about the graphics throughput ..... And at least he tried to answer that question (albeit, contrary to the opinion of most within a PlayStation thread).
Is only a tech demo of a game engine that will be utilised across both platforms, so it would be useful to know what is uniquely possible (or advantageous) on the Ps5 platform.
 
So I got a question...

The ending of this demo is super face paced.
We all know this demo can play same or better on an Xbox series x on paper for graphics and FPS.. but the ending makes me feel worried for the Xbox series x - will it be able to perform that kind of face pace flying? as we know ps5 ssd is way faster than the Xbox series x ?

Devs have options if they want to do something on the Xbox such as reduce the speed of flying, reduce the level of detail, or alter the layout of a flying section. It won't be impossible but it could be different.

Not sure if you have seen this but i posted a video earlier regarding the differences in SSD speeds, i've left the quote below.

Here's is a video an interesting talk on how SSD speeds could affect games in the coming years. This is for both the PS5 and XSX (is that the abbreviation) games. It is long, so stick on 2x speed and listen in the back ground :p


I rough TLDW

Smaller game installer size due to not needing to duplicate data (Same as what cerny mentioned). This may be offset by large texture size and an increase in assests due to no longer being bottlenecked by HDD speeds.

Currently games need to hold in RAM everything that player is looking and everything a player could look at in the next XX seconds (where XX is the speed it takes to get data from the harddrive to RAM). By reducing XX you effectively increase the amount of data that can be dedicated to what the player is viewing, since you don't have to back up as much data on RAM for what the player might look at in the next XX seconds.

PS5 SSD speeds could have been limited by Sony so that it was easier for players to find NVME drives that would be compatible.

PC will get this tech at some point. Devs may even delay porting games to PC because of this.
 
Rather than trite sarcasm that adds little, perhaps you'd like to explain why you think he's wrong?

Perhaps I don't want to, perhaps I don't feel a little post that adds nothing needs explaining, Perhaps I like sarcasm? Perhaps perhaps perhaps.

Games wont look like this, the xbox will be more powerful and Sony will once again have the games people actually want to play.

Which part of that do you think will matter when all is said and done?

I wish everyone would just be excited for next gen and stop comparing every little mechanic and thing they think they know when in all honesty until the games are out in the open then we have no idea.
 
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So I got a question...

The ending of this demo is super face paced.
We all know this demo can play same or better on an Xbox series x on paper for graphics and FPS.. but the ending makes me feel worried for the Xbox series x - will it be able to perform that kind of face pace flying? as we know ps5 ssd is way faster than the Xbox series x ?

Why worry? Both consoles have really fast storage. At a base level, the reasons why the PS5's storage is exciting also apply to Series X. It's just that PS5's storage is that bit faster. In both cases, it's a huge difference compared to how previous consoles (and PC) handle storage.

What impact will 8GB/s have versus 4.8GB/s? And how will that stack up against the Xbox's faster CPU, more powerful GPU, and faster RAM? Time will tell. It could be a few years before we really know. While Sony seem likely to make full use of the PS5 hardware from very early in the console's life, that isn't necessarily true with Series X. The wider Xbox ecosystem means it could be a few years before we see what that console is really capable of (i.e. once Xbox One is EOL and PC has moved up to DDR5 RAM and NVME storage as standard).
 
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There's stuff in the UE3 demos that has never really materialised. And those demos are 12 years old.

But I guess the point of these demos is to show what the engine can do. One thing I'm wondering is how this would perform in a more open environment. The cave is very enclosed. And even that far more open end scene has restricted views in every direction but forwards.

Well, there is an open space... in the demo, right at the end and there's the room with all those statues, where there trillions of poligons. So it doesn't matter if is open world or not.
 
It's a tech demo, nothing more, you wont see actual gameplay of that quality for many years. Hell, I'm still waiting to see the quality in games that they showed in tech demos over a decade ago. All marketing fluff.
 
It's a tech demo, nothing more, you wont see actual gameplay of that quality for many years. Hell, I'm still waiting to see the quality in games that they showed in tech demos over a decade ago. All marketing fluff.

Thing is, this time around the demo was running on a console, not a PC seen as "console target". So there's a quite high chance this will happen at some point - if the devs actually have the courage to make a 1080p/1440p game and not stick with 4k@30/60fps which, of course, things won't advance that far.
 
Thing is, this time around the demo was running on a console, not a PC seen as "console target".

That's been done before:

The UE4 demos shown off at E3 2012 were brought back the following year. This time their purpose was to show off how much more powerful the PS4 was:


Now we're nearing the end of this console generation, would you call those demos representative of what the PS4 could do?

Or there's the Unreal Engine 3/Unreal Tournament 3 presentation by Sony and Epic for the PS3 launch at E3 2005:


Look how powerful Unreal Engine 3 and the PS3 are! And we'll even play the demo, live on stage, to prove the footage is legit! Except Unreal Tournament never came close to looking this good. Nor did any PS3 game.
 
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That's been done before:

The UE4 demos shown off at E3 2012 were brought back the following year. This time their purpose was to show off how much more powerful the PS4 was:


Now we're nearing the end of this console generation, would you call those demos representative of what the PS4 could do?

Or there's the Unreal Engine 3/Unreal Tournament 3 presentation by Sony and Epic for the PS3 launch at E3 2005:


Look how powerful Unreal Engine 3 and the PS3 are! And we'll even play the demo, live on stage, to prove the footage is legit! Except Unreal Tournament never came close to looking this good. Nor did any PS3 game.

I don't know about PS4 or Xbox as I don't have one, but for sure are games that look just as good as that on the PC, so at least there's hope there. :)
PS: Probably some exclusive games on each console looks better than a multiplat.
 
Perhaps I don't want to, perhaps I don't feel a little post that adds nothing needs explaining, Perhaps I like sarcasm? Perhaps perhaps perhaps.

Games wont look like this, the xbox will be more powerful and Sony will once again have the games people actually want to play.

Which part of that do you think will matter when all is said and done?

I wish everyone would just be excited for next gen and stop comparing every little mechanic and thing they think they know when in all honesty until the games are out in the open then we have no idea.
The nature of the OcUK website and the goods they sell would imply that a large proportion of the people that come here are more technically minded and want to discuss and learn about the implications and merits of such advancement, and particularly how that might translate to the PC environment.
People are excited and that is why they want to know what they are capable of - your pointless sarcasm added nothing, and your implied pseudo-neutrality is just silly. If you're so blase and not interested in the conversation, then why come in here?
Anyway, that's the last I'll comment on it as I don't want to draw from an otherwise interesting development.
 
Rather than trite sarcasm that adds little, perhaps you'd like to explain why you think he's wrong?
I'll get both on release, so am curious what difference the super fast SSD will have in the real world, when historically is always been about the graphics throughput ..... And at least he tried to answer that question (albeit, contrary to the opinion of most within a PlayStation thread).
Is only a tech demo of a game engine that will be utilised across both platforms, so it would be useful to know what is uniquely possible (or advantageous) on the Ps5 platform.

Its usually about bottlenecks. You need to load everything into RAM usually in order to be able to access it quickly enough to be useful in a game. If you can remove that requirement and stream straight from the SSD fast enough you open up a lot of possibilities.

There is a really interesting series on youtube that covers old iconic/groundbreaking games and how they came to be and they are usually framed from a technical perspective. They all had to overcome a technical limitation of a system or a novel problem. I think the original crash bandicoot on the PS1 had the problem of trying to stream level data from a very slow CD-ROM drive but if they didn't do that during the levels, their scope for the levels would have been massively reduced.

The biggest takeaway from that PS5 / UE5 demo is that is sounds like we could have beautiful looking games that take way less time and resources to develop. Thats honestly the biggest improvement in building games over time and what has enabled the sort of massive games we have now. If you can make the development cycle fast, easy and easier to iterate on it will lead to some amazing games.
 
I can confirm, the 2013 demo was not running on PS5 ;)

Really depends which video you mean. There's the Elemental demo, the Infiltrator demo, and loads of other demonstrations of what UE4 could do. This is UE4 running on an Xbox 360 dev kit:


Sure, it's a far cry from how the Elemental demo looked. But the Xbox 360 is pretty weedy hardware. And with that in mind, some of those effects are quite impressive; certainly moreso than anything that actually made it to the Xbox 360.

Yeah I know what you are getting at but that was a super limited demo in tiny rooms and looked like it was running at about 6FPS! I will keep the faith!
 
It's a tech demo, nothing more, you wont see actual gameplay of that quality for many years. Hell, I'm still waiting to see the quality in games that they showed in tech demos over a decade ago. All marketing fluff.
Incorrect it was a PLAYABLE demo not just a tech demo.
 
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