Under what metric though?
Because those same games are still coming from console. Which brings us back to 3dmark/superposition as a means to show what the performance on PC should look.
Developers will design their game engines to specifically cater to and take full advantage of console hardware. Leaving the PC to either adapt or use brute force to compensate. With console using RT, sparingly, and console games becoming more open world I don't see that changing any time soon to benefit PC. Either PC adapts to console Uarch or we will see more Flight Simulator 2020 benchmark results.
Right now Intel isn't even on board for pcie 4.0 yet. DDR5 is still a pipe dream and gpu prices reaching for the moon. So what do we do in the meantime as we wait 3 years for PC to finally "get it together"? It's a tough decision every PC enthusiast will be faced to make. It's a grim prospect right now.
Grim for you maybe, I'm waiting for new GPUs to drop so I can buy.
What your implying will not come to pass until consoles have PC level of flexibility - I.e full user control of the operating system, modifications and being able to swap in components to make it faster. In the meantime a lot of people will still choose the PC and right now PC component sales are only going up