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AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

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And I still and repeatedly ask "why"? What exactly is DLSS doing that is so special? And I'm not being facetious.

AI upscaling, which in effect allows for decent framerates at high resolutions with fewer shaders by having the shaders and RTX render at a lower res and offloading some of the detail work to the tensor cores.

Whether you think that is good, or whether you think it's "cheating" or a scam as some here seem to, that's the point of it. I thought people were saying AMD had a similar feature?
 
And I still and repeatedly ask "why"? What exactly is DLSS doing that is so special? And I'm not being facetious.

Its eating up shedloads of the grids power somewhere, Greta is raging, and just to make backgrounds look unrealistically detailed in the background.
 
And I still and repeatedly ask "why"? What exactly is DLSS doing that is so special? And I'm not being facetious.
It's quite simple - considerable gain in performance whilst maintaining near native image quality. Even if AMD's GPU has superior rasterization, a weaker NVIDIA card may represent better value proposition if you can gain superior FPS on a DLSS title.
 
It's quite simple - considerable gain in performance whilst maintaining near native image quality. Even if AMD's GPU has superior rasterization, a weaker NVIDIA card may represent better value proposition if you can gain superior FPS on a DLSS title.

We are gonna need a list of games this applies to now.
 
To clarify, I know what DLSS is, but the question is legitimate.
AI upscaling, which in effect allows for decent framerates at high resolutions with fewer shaders by having the shaders and RTX render at a lower res and offloading some of the detail work to the tensor cores.
It's quite simple - considerable gain in performance whilst maintaining near native image quality. Even if AMD's GPU has superior rasterization, a weaker NVIDIA card may represent better value proposition if you can gain superior FPS on a DLSS title.
And this sums up precisely why I just don't get the hype around DLSS. It's something that needs to be explicitly implemented by developers in order to use a bunch of transistors I've paid for, otherwise they're going unused. One could say I've actually wasted a chunk of my money if I don't play any of those 14 games listed above. I am literally seeing a drop in the performance level of my shiny Nvidia purchase if devs do not implement it. Conversely, you can't treat DLSS as "value add" if you've actually paid for the transistors, they're not a freebie.

And this is also why I refute the claim of "AMD needs a counter" because they already have. 2, in fact. FidelityFX requires dev implementation, but there is also the driver-level Radeon Image Sharpening. That works on every game. And both don't require dedicated hardware to do so. And heaven forfend your choice of resolution and frame rate is rendered natively without any need to upscale. I don't want "near native quality" for the money I spend (especially if I'm also at the mercy of devs implementing software to render "near" native), I want "actually native quality".

For a bazillion years people would just turn down graphical settings to get the performance they want, but suddenly they're willing to spend a premium to have their image quality reduced because of fancy transistors?
 
I hope AMD doesn't gimp the RAM on their upcoming cards like Nvidia have. AMD will also need an answer to DLSS.

All that already exist if you did some research?
AI and ray tracing existed long before nvidia started to promote.
DLSS isnt a feature to buy nvidias cards nor is ray tracing as they all exist on amd cards now.

Jensen also promoted AMD Consoles as he said hundreds of games are in development with ray tracing aka, AMD hardware as it runs best on Radeon cards.

Good that Jensen realized none wanted to develop games for Nvidias hardware and chose amd instead.

Big Dog Navi going to fit so nicely with the upcoming 10 core amd Ryzen
 
To clarify, I know what DLSS is, but the question is legitimate.


And this sums up precisely why I just don't get the hype around DLSS. It's something that needs to be explicitly implemented by developers in order to use a bunch of transistors I've paid for, otherwise they're going unused. One could say I've actually wasted a chunk of my money if I don't play any of those 14 games listed above. I am literally seeing a drop in the performance level of my shiny Nvidia purchase if devs do not implement it. Conversely, you can't treat DLSS as "value add" if you've actually paid for the transistors, they're not a freebie.

And this is also why I refute the claim of "AMD needs a counter" because they already have. 2, in fact. FidelityFX requires dev implementation, but there is also the driver-level Radeon Image Sharpening. That works on every game. And both don't require dedicated hardware to do so.

yea xbox presentation already stated

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All that already exist if you did some research?
AI and ray tracing existed long before nvidia started to promote.
DLSS isnt a feature to buy nvidias cards nor is ray tracing as they all exist on amd cards now.

Jensen also promoted AMD Consoles as he said hundreds of games are in development with ray tracing aka, AMD hardware as it runs best on Radeon cards.

Good that Jensen realized none wanted to develop games for Nvidias hardware and chose amd instead.

Big Dog Navi going to fit so nicely with the upcoming 10 core amd Ryzen
Hardly my fault if AMD fail to communicates their features to the masses :P

I'm not fussed about Raytracing - but I think DLSS is exciting tech. The implentation on Death Stranding was spectacular. You no longer need a high-end GPU to run 4K60!
 
So this is potentially DirectML? So that's 3 ways AMD can upscale an image.

Its absolutely stunning mate. How on earth people buy into this proprietary stuff without being able to step back for a moment.

Guys I've got my GF - not GeForce - grill here. To cook burgers this perfect, you need to buy it and these other extensions.
 
a weaker NVIDIA card may represent better value proposition if you can gain superior FPS on a DLSS title.
This is another thing that irks me: the logic is sound but the implementation is backwards.

DLSS can boost FPS significantly
DLSS requires tensor cores

And yet

The cards that would benefit most from DLSS performance uplift have fewer tensor cores than cards that don't need them (as much).

Really :confused:

And if DLSS can really push the performance of a lower card up a few tiers, where is the incentive for consumers to actually buy a more expensive one? Oh yeah, gimp the transistors that actually allow such uplift. Because why would Nvidia - or any other company - literally give you the means to not spend more money now or in the future?
 
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