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AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

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But, then again, I am just a fan of technology. I bought an R9 290 for Mantle even though it was only in very few games, it was still really good. Games were just so smooth.
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Mantle was fantastic, way better than DX11 and really I see Vulcan as similar tech really... it's just that mantle was AMD only at the time so wasn't cool, such a shame as AMD once again got in there first with that if memory serves... BF4 I think I ran in Mantle mode.
 
Mantle was fantastic, way better than DX11 and really I see Vulcan as similar tech really... it's just that mantle was AMD only at the time so wasn't cool, such a shame as AMD once again got in there first with that if memory serves... BF4 I think I ran in Mantle mode.

Yeah, Vulkan is largely inspired by Mantle, and it was indeed BF4.
 
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We've had it for a year and it's superb, I can't believe that it's not really been exploited by people... RIS is AMD's take on image sharpening to enable upsampling... DLSS 2.0 and RIS are both great techs, lets hope AMD give us RIS2.0 is all, i.e. a better version...

"Once again, this reinforces our opinion that a simple sharpening filter can be as good as, or in this case noticeably better than DLSS, for a similar performance uplift. We remember saying this when testing DLSS (see our first take and take two) and despite there being hope that Nvidia would ‘train’ DLSS to be improve over time, that hasn’t eventuated."

https://www.techspot.com/article/1873-radeon-image-sharpening-vs-nvidia-dlss/

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I hope AMD shout about it because you know what will happen... NPC's will go "Yeah but DLSS2.... EEEEE.....EEEEEEEEEEEEEEEEEEE"
 
We've had it for a year and it's superb, I can't believe that it's not really been exploited by people... RIS is AMD's take on image sharpening to enable upsampling... DLSS 2.0 and RIS are both great techs, lets hope AMD give us RIS2.0 is all, i.e. a better version...

That'll be interesting, DLSS 1.0 was pretty bad from my understanding so if AMD can take a similar step up then that'd be great... but the article was interesting using RIS in the same manner as DLSS to sharpen a lower res image rather than just to make your native resolution look a bit better, so a 2.0 version of that would be good ... if it appears I'd like to see benchmarks of their various performance gains... one big advantage I took away from that article is that it doesn't seem to require any implementation from devs (if I read it right) so you can just turn it on for any game (that you're running in DX12).
 
We've had it for a year and it's superb, I can't believe that it's not really been exploited by people... RIS is AMD's take on image sharpening to enable upsampling

DLSS appears to be more fundamental than that..it can predict the progression of rendering pipeline and thus optimise resource utilisation.. maybe in future iterations it can be more closely integrated with the rendering pipeline for unlocking greater performance.. its a game changer that can be possibly absorbed into directx standards..but right now we are nowhere close, still a step in the right direction
 
The thing about RIS is..... i use it globally with my native res, its on in the drivers and that's it, there is almost 0 performance hit so there is no point in not running it.
 
Is image sharpening really like DLSS (currently own a vega 64). I thought it literally just did what it says on the tin (sharpens the image) whereas dlss uses some trickery to upscale?
 
That'll be interesting, DLSS 1.0 was pretty bad from my understanding so if AMD can take a similar step up then that'd be great... but the article was interesting using RIS in the same manner as DLSS to sharpen a lower res image rather than just to make your native resolution look a bit better, so a 2.0 version of that would be good ... if it appears I'd like to see benchmarks of their various performance gains... one big advantage I took away from that article is that it doesn't seem to require any implementation from devs (if I read it right) so you can just turn it on for any game (that you're running in DX12).
Yeah I've ran my native 4k res and then turned it up and christ almighty in bf5 looks incredible... so you can use it however youy want that's the big thing... it basically doesn't have much of a performance hit at all. Very underated tech...
 
Is image sharpening really like DLSS (currently own a vega 64). I thought it literally just did what it says on the tin (sharpens the image) whereas dlss uses some trickery to upscale?
it is BUT it looked better way better than DLSS... so it doesn't matte how somwething implements something to me, it's

1. What does the image look like and
2). What performance hit if any...

How anyone implements it, i don't care tbh...
 
Is image sharpening really like DLSS (currently own a vega 64). I thought it literally just did what it says on the tin (sharpens the image) whereas dlss uses some trickery to upscale?

DLSS Langley has the same effect tho it rebuilds parts of the image that might be lost at the lower resolution, so at 1440P up scaled to 4K you might be missing parts of thin lines on bright backgrounds that you wouldn't be missing at native 4K, like distant power lines against the sky, DLSS will rebuild those lines. RIS wouldn't

There is no reason why AMD couldn't do the same thing, that reconstruction is actually done on Nvidia's servers and encoded into the drivers, AMD could do that too.

The thing about RIS is..... i use it globally with my native res, its on in the drivers and that's it, there is almost 0 performance hit so there is no point in not running it.

Ok so not 0 performance hit but.... meh.

2.5%

RIS on (70%)

BA6zK8U.png


RIS Off.

MhKlOmW.png
 
So much misinformation in this thread regarding DLSS vs RIS ( it’s sharpening, like you know reshade, nvidia freestyle or driver level sharpening .. directML is a proper comparison but hey wtf can compare a plane to a duck works too), RTX and raytracing ( same thing, different name, just marketing, it’s not proprietary but herpaderp ) in general and much more it’s sad really. Same people repeating it too.

i mean, performance rumors / speculations / hype etc are one thing but misinformation about existing things... why? Well, i know why but yeh rhetorical question i guess.:rolleyes:
 
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There is no reason why AMD couldn't do the same thing, that reconstruction is actually done on Nvidia's servers and encoded into the drivers, AMD could do that too.

Not in this generation.. the neural model predictions are still being done on the gpu which involve matrix operations, currently Radeon cannot accelerate these operations but Nvidia can do one matrix mul and add operation with a single instruction.

I haven't heard that big Navi would have anything to that effect. Overall dlss looks like an open standard, and AMD can implement it without paying huge licensing fees.

However, graphic cards depreciate in 2 years and so the buying decision should be based on value expected within that timeframe rather than going overboard with future proofing intent :D
 
No one said RIS was the same as DLSS. They are saying the end result looks similar in their opinion. Similar / better.

It really doesn’t but sure. Sharpening an image that lacks pixel detail will only worsen edge artifacts, it won’t reconstruct unsolved edges , text, shapes or anything...but yeah. Sure
 
DLSS is an upscaling technique
Radeon Image Sharpening is an upscaling technique.

They are the same.

Nobody claimed that how they work is the same, simply comparing the end result of the upscaling operation. Not quite sure where you've seen "misinformation", but there is a pattern in those saying claiming incorrect comparisons to DLSS are those who've been suckered in by the marketing.
 
It really doesn’t but sure. Sharpening an image that lacks pixel detail will only worsen edge artifacts, it won’t reconstruct unsolved edges , text, shapes or anything...but yeah. Sure

Some people think it looks similar. That's up to them, I don't run it personally but I'm not going to preach to others about what they prefer.
 
It really doesn’t but sure. Sharpening an image that lacks pixel detail will only worsen edge artifacts, it won’t reconstruct unsolved edges , text, shapes or anything...but yeah. Sure

Care to do more than just shout down all us casual idiots getting it wrong then? and actually enlighten us? or are you just spouting off, trying to sound like you know what your talking about, when really you just "read something on teh interwebz" and now your a proficient armchair expert like the rest of us? ;)
 
It really doesn’t but sure. Sharpening an image that lacks pixel detail will only worsen edge artifacts, it won’t reconstruct unsolved edges , text, shapes or anything...but yeah. Sure
ANY TECH that analyses, predicts sharpens will always have downsides, we all know this, you can't reconstruct what ISN'T THERE IN THE FIRST PLACE, same with upscaling a DVD on a 4k TV. However, all we;'re saying is here is, the end results is similar, however, you shaprne things there will be downsides, but if it's done right i.e. how my 4K projector sharpens my 1080P signal, then if it looks great fine... when things are OVERLY PROCESSED it'll screw the image. Lets not get into the technicalitites when we were just having a simpel conversation around DLSS and RIS, we know theyr'e differing techs that in the end acheive a similar result.
 
I hope AMD shout about it because you know what will happen... NPC's will go "Yeah but DLSS2.... EEEEE.....EEEEEEEEEEEEEEEEEEE"
This winds me up so much, because it's one of the most ridiculous insults ever to be invented.

If you want to say someone is a moron, do so, or call them a **** ******** *** * *** **** if you must.

Every time I hear somebody call someone "an NPC" my eyes roll so hard I get a migraine.

It could only be more ridiculous if the next insult the Facebook/Twitter generation come up with is something like, "He's such a cordless telephone". Or, "That girl is a right non-return valve."
 
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