I'm not sure why you keep mentioning the 3070? I was talking about the 3080/90, cards that have launched versus rumoured launch dates of ANY AMD cards.Lots of stuff......
I'm not interested in an argument so I'll just leave it there.
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I'm not sure why you keep mentioning the 3070? I was talking about the 3080/90, cards that have launched versus rumoured launch dates of ANY AMD cards.Lots of stuff......
@Grim5 if you look at his history of posts on this thread you'll see hes been harping on about Nvidias supreme performance with DLSS and RTX in this thread for ages, even bringing up some random bar chart that was leaked on the net a few days ago and is more than likely fake.
If you read my post you would see i was refering to that exact bar graph, if he is going to use that as a stick to beat AMD with yet again, he is again making himself look foolish, as according to that graph, AMD's Ray Tracing perf on this their first attempt is superior to Nvidias lol...
I'm not sure why you keep mentioning the 3070? I was talking about the 3080/90, cards that have launched versus rumoured launch dates of ANY AMD cards.
I'm not interested in an argument so I'll just leave it there.
there's no hardware for denoising is there? it's a hybrid approach. Whereas nVidia use the Tensor cores for that job
I read your post. You mentioned 'nvidia owners talking about dedicated hardware'. Grim didnt, that was me. And i'm butthurt owner, that's for sure.
The Polaris Hype Train was epic. I believe humbug still has the engine driver cosplay uniform in back of the wardrobe. Gibbo told him to never ever put it back on but you never know![]()
lol.. doesn't look like you're selling insurance here
You will need to elaborate that till i have the time to peacefully peruse white papers.. my guess is its a local filter and doesnt involve any complex matrix math
Of course, that’s largely the inclusion of ray tracing acceleration hardware. RDNA 2 is built to support the latest DXR 1.1 standard, and will utilise onboard silicon to accelerate certain compute-heavy tasks in the ray tracing pipeline, much like Nvidia Turing. The RT Cores in Turing accelerate Bounding Volume Hierarchy (BVH) construction and ray/triangle intersection to offload from traditional GPU shader cores. AMD’s approach is expected to operate in much the same way.
But unlike Turing, RDNA 2 will make use of a novel inference technique in lieu of dedicated AI cores like Nvidia’s Tensor Cores – which are currently used for denoising tasks. As Digital Foundry notes, “rapid-packed math is back”, and RDNA 2 is built to focus on even lower precision integer operations in order to accelerate inference.
In keeping with Turing, however, mesh shaders are being opted for with RDNA 2. Nvidia implemented these to simplify geometry pipelines, turning them towards the compute programming model, and delivering more bang for your buck (in computational terms).
Techpowerup has updated die size...some evidence being exchanged behind curtains?
https://www.techpowerup.com/gpu-specs/radeon-rx-6900-xt.c3481
But unlike Turing, RDNA 2 will make use of a novel inference technique in lieu of dedicated AI cores like Nvidia’s Tensor Cores – which are currently used for denoising tasks. As Digital Foundry notes, “rapid-packed math is back”, and RDNA 2 is built to focus on even lower precision integer operations in order to accelerate inference
I will need a fundamental explanation...
btw there's no way i see filtering done at anything below fp32 precision.. that article looks like a proper school teacher who explains stuff he doesnt understand
Wait what have i missed, who's mocking AMD? and dont you remember RTX being slated when it debuted?
I remember it being slated for only being supported by 1 or 2 games but not because of the implementation itself.
True, but the concept of strapping smaller bits into a greater package is what AMD have done for 2 CPU generations now. Clearly at some point they decided the future of monolithic dies is quite short, so went a different route. Just look at the monstrosities Nvidia have been banging out for years. Intel apparently have done the same because they went MCM from the outset with Xe.There is an ocean between using MCM or chiplets for CPUs and GPUs - very little actually transfers over beyond a very general sense.
To be perfectly honest if AMD got between 3070 and 3080 Ray Tracing performance on their first attempt i'd call that a win, and id be exceedingly worried if i was an Nvidia owner with all their "Dedicated Ray Tracing Hardware" especially given the same Hardware AMD will be using will be in the PS5 and XboxSX, meaning game devs will be more inclined to offer RT that works across all hardware rather than once again Nvidia blackbox implementation of it...
If you want to drive something you have to look at adoption rate, if im a game Dev and im making a game for XboxSX, PS5 and PC, and i want to use Ray Tracing, im not even going to consider RTX at first as it simply will not work on XboxSX and PS5, so im going to go with their implementation, and potentially bolt on RTX features for the PC port, all the while those without RTX hardware are still going to get a decent implementation if they have RDNA2 hardware on hand.
All thanks to Nvidia for starting the real-time Ray Tracing revolution, because if they hadn't made that first step nobody would've done.If you want to drive something you have to look at adoption rate...
I remember wincing at the presentation, while slating the 2080Ti's RT performance.
So what's 7NP then? TSMC have 4 7nm processesIn TSMC 7nm+ and 7nm EUV are the same thing. First generation 7nm is just 7nm, second generation 7nm with EUV is called 7nm+...6nm is based on first generation 7nm...
So what's 7NP then? TSMC have 4 7nm processes
N7List the 4 you think they have?