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Wow, Nvidia have banned Hardware Unboxed from receiving review samples...

they do test RT that is the point of it all. They run RT on the games available when there is no discernible differences to the IQ such as Tomb Raider they just say it as it is “RT offers nothing in this game so we don’t waste time to test it”. The only game as far as I can tell that have the RT implemented well is cyberpunk as it clearly offers different feel. This is also stated in their review of the game and thus they have also tested all the RTX cards in cyberpunk for RT performance.

You know what a douche thing Nvidia done, they made the game developer disable DXR so AMD hardware cannot do RT in cyberpunk. So reviews will be all about Nvidia and it’s RT.

I'd be calling Nvidia out if they had done that. But ...

https://www.dsogaming.com/news/conf...t-support-ray-tracing-on-amds-gpus-at-launch/
Earlier this month, NVIDIA stated that Cyberpunk 2077 will not have any proprietary NVIDIA Ray Tracing tech, and should work on all DXR-compatible GPUs. However, Marcin Momot has now confirmed that Cyberpunk 2077 will not support Ray Tracing on AMD’s latest GPUs at launch.

Now that stinks of AMD holding back RT until it runs in double figures, otherwise it would have a considerable negative effect on sales of RDNA2.
 
I'd be calling Nvidia out if they had done that. But ...

https://www.dsogaming.com/news/conf...t-support-ray-tracing-on-amds-gpus-at-launch/


Now that stinks of AMD holding back RT until it runs in double figures, otherwise it would have a considerable negative effect on sales of RDNA2.

lol you can surely read between lines and figure out what is going on. DXR doesn’t need switching on for AMD hardware. If that option is available, it will work in AMD RX cards. The article suggest that they switched off AMD hardware cos RT will drop the performance too much in RX cards. But why keep the option available to RTX20 cards which can’t perform RT either.

also I don’t see how you got from working with AMD to AMD holding things back. AMD isn’t responsible for options in game - the game developer (CD project red) is. The only people and company is holding back AMd RT is CDPR. CDPR are partners with Nvidia, it wouldn’t be far to think the hardware lock is put in deliberately in software. As a matter of fact that article clearly states that there is a hardware lock coded in atm.

so it is contradiction after contradiction. Cyberpunk is a Nvidia developed game. They locked it to Nvidia hardware deliberately that’s it.

if they actually thought it through and enabled it for AMD and when everyone tested out the RT performance with AMD hardware and it is abysmal, there maybe better mileage in singing praises to Nvidia. But as it stands trying to artificially influence hardware market with software option. Dirty!
 
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Pull the other one. People in the here and now are buying cards on rasterisation performance. RTX is niche at best. Nvidia acting the like Mafia running a protection racket via benevolent marketing funds won't change that in the lifetime of the card.

Yep, AMD, Apple, Intel, Microsoft, Nvidia, Sony and various other SoC manufacturer's have it all wrong :rolleyes:
 
You know what a douche thing Nvidia done, they made the game developer disable DXR so AMD hardware cannot do RT in cyberpunk. So reviews will be all about Nvidia and it’s RT.

Oh but you are wrong. He thinks AMD disabled the RT in Cyberpunk because 3 FPS at 4k native will look bad since Nvidia can get 5 FPS. :)
 
lol you can surely read between lines and figure out what is going on. DXR doesn’t need switching on for AMD hardware. If that option is available, it will work in AMD RX cards. The article suggest that they switched off AMD hardware cos RT will drop the performance too much in RX cards. But why keep the option available to RTX20 cards which can’t perform RT either.

so it is contradiction after contradiction. Cyberpunk is a Nvidia developed game. They locked it to Nvidia hardware deliberately that’s it.

Nvidia has the option of RT (not sure about CP) available on Pascal cards. The idea being you can turn it on and see what it looks like. I played a little of Metro Exodus on my previous 1080Ti with RT enabled.

And since I mentioned Metro Exodus, why is it that AMD can allow RT on that without it being patched, or even SOTTR? But the biggest game since Skyrim(?) that crushes Nvidia's latest and greatest GPUs for some reason, they can't allow RT? What could that reason be? Wouldn't you think someone from AMD would say they have been blocked for now, by now? Similar to Nvidia being exclusivity blocked in Godawfall (though i don't have a link for that, just read it somewhere)?
 
Flicked through historic reviews, read the quotes from the anti-RT crowd, read about Nvidia pulling the plug and now flicked through their RT/DLSS review. What part did I miss?

So in short, by “flicking through” you aren’t in a position to be saying much about it are you... they aren’t anti Nvidia, they aren’t anti ray tracing, they aren’t anti DLSS.

This isn’t about Nvidia not giving them cards, it’s about Nvidia trying to bully them into changing their “editorial direction” because they dare to exercise freedom in how they prioritise their own content.

Stop sticking up for sleazy corporate ********, demand better.
 
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Nvidia has the option of RT (not sure about CP) available on Pascal cards. The idea being you can turn it on and see what it looks like. I played a little of Metro Exodus on my previous 1080Ti with RT enabled.

And since I mentioned Metro Exodus, why is it that AMD can allow RT on that without it being patched, or even SOTTR? But the biggest game that crushese Nvidia's latest and greatest GPUs for some reason, they can't allow RT? What could that reason be?
You are changing the subject here. I have never ever said AMD is clean. The subject is Nvidia is dirty.

AMD employing dirty tactics doesn’t make Nvidia not guilty of theirs or their bad behaviour any better. Two wrongs don’t make a right.

you started the replies by implying HU is biased and Nvidia’s bullying is a valid response. now you are trying to change subject by shifting spot light on AMD corporate behaviour as if that will give your argument legitimacy.

I am sorry but you have lost the argument.
 
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Oh but you are wrong. He thinks AMD disabled the RT in Cyberpunk because 3 FPS at 4k native will look bad since Nvidia can get 5 FPS. :)

Have you looked at HU RTX review? Have you looked at what it takes to get playable frame rates? Do you think AMD are going to do better with less hardware devoted to such a feature?
 
Yep, AMD, Apple, Intel, Microsoft, Nvidia, Sony and various other SoC manufacturer's have it all wrong :rolleyes:

Just because they are supporting it, doesn't mean it's in high usage yet. Again, it isn't.

DLSS is application dependent.
RT is application dependent.

Both are in very few games at present.

The fact that you seem to NEED DLSS to even play with RT at even some basic level speaks volumes about why most people shouldn't be bothering with it. Should companies keep pushing for it? Yes, absolutely. But that doesn't mean it's at a level for most people yet.

Let's be honest here. How many people are actually buying the 700/800 GBP/USD cards cards? The vast majority are on older generations or will be on 3xxx/6xxx series cards that just aren't capable of decent levels of RT. Most people are NOT using 4K screens.

DLSS is a band-aid to a lack of performance, but it's marketed as a 'performance enhancer' when it isn't. It allows you to get 'close' to higher resolutions in a few titles, whilst sacrificing visual fidelity, that your card isn't capable of natively. In short, it's there to make RT useable and for marketing purposes.
 
Have you looked at HU RTX review? Have you looked at what it takes to get playable frame rates? Do you think AMD are going to do better with less hardware devoted to such a feature?
No i don't. I expect that once they release their DLSS, performance to be close to that from Nvidia DLSS ( how it will look it is another problem) but without DLSS i think they both are under 10 FPS at 4k ultra. 3080 is 2 frames ahead
But i don't understand why you think it is AMD that locked the support for ray tracing in the game. That is pure Nvidia fanboyism, to think that AMD can decide what a game developer sponsored by their opponent can enable or not in their game. :)

Where does that page say that Nvidia will block AMD from using DXR in Cyberpunk 2077?
Where can we read AMD will block Nvidia from using DXR in Godfall? It happened.
 
Where does that page say that Nvidia will block AMD from using DXR in Cyberpunk 2077?
The fact that Nvidia marketed their £1700 GPU based in the game’s features. (Edit: these limited edition GPU apparently fetched $40,000 on auction. Sold like hot cakes.). So there is a huge incentive for the game and the GPU manufacture to make this feature to be exclusive to the partners in question.

honestly you are just digging a very very deep hole you can’t get out of...Best just leave it.

it is clearly where you stand in this subject cos you are happy for Nvidia to bully tech reviewers as long as they review Nvidia in good light based on 100% RT performances and you will look past nvidia’s corporate greed and dirty tactics and financial ties with games developers.

but anyone else does the same, It is not ok.
 
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Where does that page say that Nvidia will block AMD from using DXR in Cyberpunk 2077?

They're sponsoring the title. Check here too:

https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-nvidia-partnership-ray-tracing/

For Cyberpunk 2077, we’ve partnered with CD PROJEKT RED as an official technology partner to bring real-time ray tracing to the game.

This was back in 2019, long before DXR / DX12 - RT was being implemented with RTX in mind.

Thinking otherwise is pure delusion - considering we are left with RT only on Nvidia hardware.
 
Are you looking for a new GPU, an Ampere or RDNA2, a 3080 or 6800XT? Would you be happy to buy a card today only to find out tomorrow that it doesn't have the feature set for your next game purchase?

I'm not shilling for Nvidia here. Just looking at the options. We have two cards around the same price, 3080 and 6800XT. Both do very well at rasterisation. Only one appears to do well with RT and AI upscaling, the other offers a promise. One offers additional features such as backgound noise removal for voice and user tracking / green screen emulation for webcams. One has 3 components to it's GPU allowing for AI, RT, and standard GPU fuctions to run in parallel, while the other has a jack of all trades setup.

It's great that AMD has cameback with there CPU line up. My next CPU will be from AMD. But I'm not letting that hype confuse other purchases. They did well with RDNA2, but at the current price there is better options.

No I don't buy any tech during a world wide shortage. I'll start looking in 2021 when all the stores have excess stock and are trying to temp me with special offers.

Also, this hardware unboxed example is why I'm put off by Nvidia. It's disgraceful behaviour to act like this. Fact.
 
So in short, by “flicking through” you aren’t in a position to be saying much about it are you... they aren’t anti Nvidia, they aren’t anti ray tracing, they aren’t anti DLSS.

This isn’t about Nvidia not giving them cards, it’s about Nvidia trying to bully them into changing their “editorial direction” because they dare to exercise freedom in how they prioritise their own content.

Stop sticking up for sleazy corporate ********, demand better.
Putting him on ignore is trending. Most already know/said what kind of person he is.
:D
 
They're sponsoring the title. Check here too:

https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-nvidia-partnership-ray-tracing/



This was back in 2019, long before DXR / DX12 - RT was being implemented with RTX in mind.

Thinking otherwise is pure delusion - considering we are left with RT only on Nvidia hardware.
AMD are probably holding back their RT support until they have a DLSS like tech as it will just make their cards look back if they can only run RT on at like 20fps.
 
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