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In the FAQ released today for the new Metro Exodus upgrade, the developer put up an answer to a curious question
Will Metro Exodus be upgraded to support AMD's Super Resolution Feature?
tldr answer: No, AMD's Fidelity Super Resolution technique is incompatible with our game's rendering pipeline and from what we've seen Unreal Engine's existing TAA upscaler already offers the same image quality as Super Resolution.
https://www.metrothegame.com/en-us/news/the-metro-exodus-pc-enhanced-edition-arrives-may-6th/
Can't wait to see RT as a minimum game requirement in the near future
Oi **** off man, some of us are on AMD
just a bit slower
I hope I'm wrong but it sounds more and more like AMD's solution is just a glorified variant of temporal upscaling which is good but can't compete with DLSS 2.x.
Seems the Metro Exodus enhanced one works decently on the 6000 series so at least it works, just a bit slower
In the FAQ released today for the new Metro Exodus upgrade, the developer put up an answer to a curious question
Will Metro Exodus be upgraded to support AMD's Super Resolution Feature?
tldr answer: No, AMD's Fidelity Super Resolution technique is incompatible with our game's rendering pipeline and from what we've seen Unreal Engine's existing TAA upscaler already offers the same image quality as Super Resolution.
https://www.metrothegame.com/en-us/news/the-metro-exodus-pc-enhanced-edition-arrives-may-6th/
"We will not be adding specific support for this, as it is not compatible with our rendering techniques. However we have our own Temporal based reconstruction tech implemented that natively provides the same or better image quality benefits for all hardware."
So is he saying that even if it were compatible with their rendering techniques, they'd use their own method anyways as that's better across all hardware? Devs, eh?
"We will not be adding specific support for this, as it is not compatible with our rendering techniques. However we have our own Temporal based reconstruction tech implemented that natively provides the same or better image quality benefits for all hardware."
So is he saying that even if it were compatible with their rendering techniques, they'd use their own method anyways as that's better across all hardware? Devs, eh?
Arguing over rarely used niche features that will be obsolete in a gen or so, who cares!
A load of nonsense most likely. Whatever solution AMD uses won't be "software only" as it will be made to run on their own GPUs,and will leverage specific aspects of RDNA2. Even if AMD advertises it as "GPU agnostic" wait and see how its their latest GPUs which run it the best(as there will be certain hardware features which AMD will target for the best performance).
Even if DLSS is "better" I suspect its still going to be better than a generalised upscaling done in a game engine,which needs to run on multiple generations of older GPUs(which is why it is there,for older GPUs),and which this dev is implying is not the case.
Also,a dev sponsored historically by Nvidia,saying a competitors tech is rubbish - who would have thought? IIRC,even Metro 2033 was sponsored by Nvidia.
It makes me wonder why people on an enthusiast forum after so many decades, can't fathom devs will big up their sponsors,because these are marketing arrangements. Then the same devs,get sponsored by the competition and then big up the tech they belittled the previous years. You saw that with Blizzard - for years their games did much better on Nvidia,but the moment AMD started throwing "assistance" their way,the latest WoW expansion seems to make even RT run OK on AMD GPUs.
Do people honestly think AMD and Nvidia doing all this "assistance" is for the good of gamers,etc?? It's about selling their GPUs,and making sure you don't get the competitors products.
IIRC,even Metro 2033 was sponsored by Nvidia. The dev like with Epic games has a long history with Nvidia. Why would they really care about bothering too much with AMD,unless AMD comes up with the "assistance" to do so? The second AMD throws more "assistance" their way than Nvidia,see how the narrative will change!
I hope I'm wrong but it sounds more and more like AMD's solution is just a glorified variant of temporal upscaling which is good but can't compete with DLSS 2.x.