Caporegime
- Joined
- 8 Jul 2003
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DLSS will be used a lot more now, now that the big game engines are supporting it.
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That was weeks ago so nothing new then. So really you have no idea if the devs are taking what ever censored word you called them.Oh you mean the quote from the head of the team actually coding it :
That was weeks ago so nothing new then. So really you have no idea if the devs are taking what ever censored word you called them.
Oh dear , i think you need to listen to the context of what he says, since that seems to have gone over you. Others have put it very well - Nvidias method of DLSS AA will be different to AMD`s but is proprietary. Nv themselves says DLSS is Anti Aliasing - NVIDIA DLSS | NVIDIA Developer
you have gone all Bojo now.
I just asking why you stated that the devs pipeline was not compatible with FSA was bull. It's their game engine they should know.
No need to be a ******![]()
I just don't think AMD without significant investment is going to even come close to DLSS. Look how few games even support it properly for Nvidia, and they have dedicated machine learning to do it.
My opinion is that DLSS is a band-aid for a lack in performance, but let's be honest, it's getting hell of a lot better and becoming viable. If they can get it in more titles, and sell it on more than just 'performance' (which is a complete misnomer anyway), then it will be better. I think the future of it will be 'better than native'. I.e. 4K rendering 8k or whatever, to remove any weird shimmers etc/glitches etc so things look more natural.
That doesn't mean developers will invest time or money to implement it in their game's.Not mainstream.... yet it has been added officially and natively to unreal and now unity engine....
That doesn't mean developers will invest time or money to implement it in their game's.
That doesn't mean developers will invest time or money to implement it in their game's.
agree. Being added into an engine does not mean its automatically available. Not surprised by the devs after they pulled the EGS crap.
That's what DLSS 2.x is as well, with the only difference being the clamping step which is what's assisted by ML. There's no reason why the quality cannot be the same, though performance would be lower (but my bet is the difference wouldn't be significant).
Except it is literally the click of an install and enable button....
Developers have come out and said this themselves.
From memory, we still have a big difference in the implementation of DLSS 2.0 (watch dogs legion comes to mind), so I don't think it is that simple.Except it is literally the click of an install and enable button....
Developers have come out and said this themselves.
From memory, we still have a big difference in the implementation of DLSS 2.0 (watch dogs legion comes to mind), so I don't think it is that simple.
Except, yous aren't game developers....
https://www.reddit.com/r/nvidia/comments/m72gld/hey_rnvidia_im_joe_the_developer_of_the_fabled/
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AMD and Nvidia have different strengths and weaknesses when it comes to Ray Tracing, they are not the same and one is not necessarily weaker than the other.
Go through this to see.
https://www.phoronix.com/scan.php?page=article&item=radeon-linux-vulkanrt&num=2
AMD's strength is shadows and low number of bounces and rays, Nvidia is everything else
Except it is literally the click of an install and enable button....
Developers have come out and said this themselves.