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4A Games update Metro Exodus, new engine, Ray Tracing GPU now required

I am not saying that the first picture is right i think it is too dark but i think the second one is too bright. The light on the floor looks fine but the walls are too bright. That is the problem with RT, we are not talking about real light/walls/sand so how do we know how much light is enough?
I think the issue of the second image is what ever shortcut they have taken to achieve playable framerates is giving us an image that is too bright( as you have correctly identified) and the colour on the walls is too uniform as if being evenly lit.

I tried looking for some full raytraced scenes on art Station for comparison but my search ability is failing me
 
I am not saying that the first picture is right i think it is too dark but i think the second one is too bright. The light on the floor looks fine but the walls are too bright. That is the problem with RT, we are not talking about real light/walls/sand so how do we know how much light is enough?

It's not "perfect" but it is a heck of a lot closer to being correct than the one on the left.
 
I can handle the trails less than lower frame rates so I’ve gone HDR on and DLSS off for now.

Zero trails and only the very occasional drop in FPS. Feels way better to me.

Of the 2 screenshots above the lighting on the right feels almost spot on IMO.
 
Nice, just as I finished both the main game and both DLCs :cry:

Wonder if the resolution fix so that it doesn't start at 1920x1200 everytime is in that as that is really annoying.

Edit - Seems we still need a resolution fix as that is just DLSS and HDR fixed as that's still broken for now.
 
from their twitter:

'We have just released a hotfix for Metro Exodus PC Enhanced Edition to address ghosting issues when using DLSS & HDR. Make sure your game, drivers & OS are updated to the latest versions.
Store version numbers:

Epic: 0.3.0.67
Steam: 6664194
GOG: 3.0.7.25
 
Superb performance on this, just done The Terminal, and its absolutely belting still, was a bit slow motion that part on the original, at lower settings :cool:
 
from their twitter:

'We have just released a hotfix for Metro Exodus PC Enhanced Edition to address ghosting issues when using DLSS & HDR. Make sure your game, drivers & OS are updated to the latest versions.
Store version numbers:

Epic: 0.3.0.67
Steam: 6664194
GOG: 3.0.7.25

For some reason my Epic store version is stuck on 0.1.x and wont update. Trying to redownload it now and hopefully that will fix it.
 
My performance has taken a nosedive in the Taiga level. GPU usage will drop to 55% and framerate into the low 40s regularly if there are lots of trees and vegetation. This is at Extreme with Ultra raytracing, DLSS is on Quality at 1440P. I have an AMD R9 3900X with an Nvidia RTX 3080 FE. Does anyone else have this problem or does the game still not like AMD CPUs (Digital Foundry found some problems in certain scenes in the original game on Ryzen)?

The desert area (Caspian) performed well although there were drops in GPU usage but not as bad.
 
My performance has taken a nosedive in the Taiga level. GPU usage will drop to 55% and framerate into the low 40s regularly if there are lots of trees and vegetation. This is at Extreme with Ultra raytracing, DLSS is on Quality at 1440P. I have an AMD R9 3900X with an Nvidia RTX 3080 FE. Does anyone else have this problem or does the game still not like AMD CPUs (Digital Foundry found some problems in certain scenes in the original game on Ryzen)?

The desert area (Caspian) performed well although there were drops in GPU usage but not as bad.

Think it will be your cpu and the nvidia driver overhead. Personally I didn't have any performance issues with a 5600x and 3080 fe.
 
My performance has taken a nosedive in the Taiga level. GPU usage will drop to 55% and framerate into the low 40s regularly if there are lots of trees and vegetation. This is at Extreme with Ultra raytracing, DLSS is on Quality at 1440P. I have an AMD R9 3900X with an Nvidia RTX 3080 FE. Does anyone else have this problem or does the game still not like AMD CPUs (Digital Foundry found some problems in certain scenes in the original game on Ryzen)?

The desert area (Caspian) performed well although there were drops in GPU usage but not as bad.

For me the game improved in performance the further I got into the game.

The only part that was a bit flaky was at the beginning. First 4 hours then things got considerably better further on.
 
For me the game improved in performance the further I got into the game.

The only part that was a bit flaky was at the beginning. First 4 hours then things got considerably better further on.
I started in the Caspian desert because that's where my save was from the original game, the performance here was much better. Have you got to Taiga yet?
 
I started in the Caspian desert because that's where my save was from the original game, the performance here was much better. Have you got to Taiga yet?
Taiga is the most demanding for me, 1440/extreme/VRSdlss off dipped below 60. DLSS quality on its 80-100fps though.
RT does put more demand on the CPU so it may be the single core performance of 3xxx Ryzen holding you back.
 
Finished the game last night.
I'm disappointed to get such a huge CPU bottleneck on the Taiga level (if the early levels are worse then I"d struggle to keep framerate consistently over 30), changing the preset from Extreme to High is the only way to stay above 60 FPS and even then it's borderline. Great game, but they could have optimised better for Ryzen given many more people have Ryzen CPUs now; none of my other games have such problems, including Cyberpunk. Instead it inherits the AMD CPU problems from the original release. I know Zen 3 can brute force it but they are doing something suboptimal for equivalent Intel CPUs to perform much better.
 
I'm disappointed to get such a huge CPU bottleneck on the Taiga level (if the early levels are worse then I"d struggle to keep framerate consistently over 30), changing the preset from Extreme to High is the only way to stay above 60 FPS and even then it's borderline. Great game, but they could have optimised better for Ryzen given many more people have Ryzen CPUs now; none of my other games have such problems, including Cyberpunk. Instead it inherits the AMD CPU problems from the original release. I know Zen 3 can brute force it but they are doing something suboptimal for equivalent Intel CPUs to perform much better.

I didn't notice any problems to be honest. Gsync sort all that out.
 
The game still has a massive CPU bottleneck even on latest Ryzen processors.
This is how it runs for me on a 5800X with PBO and tunned samsung b-die memory.

 
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