*** The Official Battlefield 2042 thread***

I dread to think what would happen to the genre if BF ceased. No matter what you may think of BF2042, its still the only regular opponent to CoD. If BF ceased from here on in, CoD would effectively have exclusive dominance in the genre and thats never a good thing for any genre.

EA a few years back wanted a bi annual release of MOH one year and BF the next, which goes to show how utterly moronic their "suits" are if they think a BF game can be crapped out in that time frame. It's a far more complex game than a basic shooter yet that was the plan. The 2012 MOH was meh, then warfighter bombed so MOH was shelved and that "plan" got abandoned after 1 attempt.

If Dice ever want to release an actually "polished" game at launch they would likely need a 5 year cycle, we've already seen what 2-3 year product cycles delivers, bf4 which was busted at launch for months on end, then dice "promised that would never happen again", BF1 had a reasonable launch with a 3 year dev cycle. Then we had what should have been the grand return to where it all started, Battlefield v, another 2 year job that didn't really launch, more so it it got **** out missing features for well over a year and it only started to resemble a ww2 game 18+ months into the games life when they finally delivered actual proper ww2 uniforms.

The problem isn't so much dice as it is ea, they want the game out asap and to hell with the state it launches in. If they were allocated the proper time to make and test the game they might have a chance to deliver, instead of being handed stupid deadlines which leads to laughable releases with more bugs than the average brothel. Liklihood is some of Dice are already at work on the followup to 2042.
 
Bf1 wasn't a disaster by any means, it sold very well. 15 million+, which was a lot more than even bf4 managed. Certain players just didn't like it as they would prefer one stacked team stomp another badly instead of dice trying to combat this using the Behemoth system. In the end it never really worked out and the behemoths didn't have the impact they thought.

May have sold well but it was pretty poor on release with gameplay balances etc., I'll give it to them that they did improve it about a year later. But still, stupid OP heroes/pickups, crutch mechanic for the losing team, hold lmd ftw, one shot snipers depending on if you were within the magic distance range etc. etc. ruined it for me.

It does seem to be a case of when a new BF game comes out, it somehow is worse than the previous one to the point the previous game then ends up not being so bad in comparison.

I dread to think what would happen to the genre if BF ceased. No matter what you may think of BF2042, its still the only regular opponent to CoD. If BF ceased from here on in, CoD would effectively have exclusive dominance in the genre and thats never a good thing for any genre.

Meh.

I've gone of PVP FPS in general now, all just battle royale or casual kiddie ****. Think the days of good BF 3/4 conquest games are long gone, dare I say, last time I played COD, it was a damn sight better than bf 5 and most certainly better than 2042, may not be the "battlefield" experience us veterans want but at least they can get the gunplay working far better than Dice :o
 
I’ve always struggled at the beginning of all BF games since 1942 (I was still SOF2 at heart in those days) but I have ended up loving them all. I am not a fan of battle royale/survival I just love a good simulated battle. I have not been so quick to like a BF game since Bad Company 2 so I’m really positive. There isn’t another game out there with the same atmosphere*. Yes early days bugs exist but let’s be honest this is all you should be playing until the next one comes out so it will all be fixed by then.

* except cs:go maybe
 
There seems to be something wrong with the assault riffle it just seems to miss with most bullets, the SMG seems to be the way to go.
 
I've discovered something really strange regarding the performance issues...

I pretty much exclusivley play breakthrough (I hate conquest) earlier on I accidentally loaded a conquest map by mistake, and I was getting like twice as many FPS (like 90-110), still not perfect, but for some reason conquest is giving me way more FPS than breakthrough....
 
Performance is iffy at best, sometimes simply turning around ccan cause an fps hitch, or zooming with a tank etc. We'll have to wait for the day 1 patch next week to see if that helps things.
 
Just played some of the trial on series x. On the desert map with sky scrapers, some elements looked good - but overall it was so, so basic.
 
I dread to think what would happen to the genre if BF ceased. No matter what you may think of BF2042, its still the only regular opponent to CoD. If BF ceased from here on in, CoD would effectively have exclusive dominance in the genre and thats never a good thing for any genre.
FPS like Arma, Squad, Hell let loose and Insurgency will always be made while entirely ignoring the existence of COD and BF.

I know some of you guys were highly anticipating BF 2042 but I couldn't really care much when games like the ones mentioned above exist.
 
FPS like Arma, Squad, Hell let loose and Insurgency will always be made while entirely ignoring the existence of COD and BF.

I know some of you guys were highly anticipating BF 2042 but I couldn't really care much when games like the ones mentioned above exist.

Yes but I dont include those in the same genre as CoD and BF. Those are more the milsim genre than the arcade shooter. In terms of the non milsim FPS, CoD and BF are still the giant IPs and if either of those were to cease I think leaving one dominant IP in the genre would be detrimental.
 
EA a few years back wanted a bi annual release of MOH one year and BF the next, which goes to show how utterly moronic their "suits" are if they think a BF game can be crapped out in that time frame. It's a far more complex game than a basic shooter yet that was the plan. The 2012 MOH was meh, then warfighter bombed so MOH was shelved and that "plan" got abandoned after 1 attempt.

If Dice ever want to release an actually "polished" game at launch they would likely need a 5 year cycle, we've already seen what 2-3 year product cycles delivers, bf4 which was busted at launch for months on end, then dice "promised that would never happen again", BF1 had a reasonable launch with a 3 year dev cycle. Then we had what should have been the grand return to where it all started, Battlefield v, another 2 year job that didn't really launch, more so it it got **** out missing features for well over a year and it only started to resemble a ww2 game 18+ months into the games life when they finally delivered actual proper ww2 uniforms.

The problem isn't so much dice as it is ea, they want the game out asap and to hell with the state it launches in. If they were allocated the proper time to make and test the game they might have a chance to deliver, instead of being handed stupid deadlines which leads to laughable releases with more bugs than the average brothel. Liklihood is some of Dice are already at work on the followup to 2042.
CoD only manage an annual release as they have three studios working on each iteration and therefore each game has a three year dev cycle.
 
CoD only manage an annual release as they have three studios working on each iteration and therefore each game has a three year dev cycle.

Yes and in the meeting they say "make it like that" COD has been crap for decades, BF has been crap for decades. EA and Crapavision have good marketing, the games are bells and whistles with zero substance and perfect for the me me me generations.
 
Turned off RTX that was turned on by default and dropped all settings to medium; managed to get a 5 hour game in without crashing. Thoughts:
  • After playing Warzone for a long time, the gun play just seems off. It feels more luck then actual skill when you beat someone in a firefight. It's hard to explain but it just feels sluggish.
  • Helicopters are OP and stingers need a range buff. Was on discord with friends and we all had to pick stingers to actually reliably take down helicopters.
  • The minigun on the Hoover craft is just broken.
  • Performance is generally poor (5900X/32GB/3080Ti)
  • Breakthrough in theory is good but in reality it's just a hot mess of camping.
  • Squad/party sizes of four is a joke for a game with so many players
  • No VoIP - wtf? :rolleyes:
 
Yes and in the meeting they say "make it like that" COD has been crap for decades, BF has been crap for decades. EA and Crapavision have good marketing, the games are bells and whistles with zero substance and perfect for the me me me generations.
sorry but BF blows COD out of the water. easily
 
Turned off RTX that was turned on by default and dropped all settings to medium; managed to get a 5 hour game in without crashing. Thoughts:
  • After playing Warzone for a long time, the gun play just seems off. It feels more luck then actual skill when you beat someone in a firefight. It's hard to explain but it just feels sluggish.
  • Helicopters are OP and stingers need a range buff. Was on discord with friends and we all had to pick stingers to actually reliably take down helicopters.
  • The minigun on the Hoover craft is just broken.
  • Performance is generally poor (5900X/32GB/3080Ti)
  • Breakthrough in theory is good but in reality it's just a hot mess of camping.
  • Squad/party sizes of four is a joke for a game with so many players
  • No VoIP - wtf? :rolleyes:
does it really not have VOIP didnt even notice but thats kinda good & silly a the same time. not everyone wants to ump out to jump on discord for some randomers
 
does it really not have VOIP didnt even notice but thats kinda good & silly a the same time. not everyone wants to ump out to jump on discord for some randomers

I know what you mean, having VOIP in a game is always a double edged sword to be honest. When you have decent people it works well, when you dont have decent people , you have people screaming into the mics, playing music, trolling, just being a general ass or just utter silence because despite there being voip they still dont speak anyway. As a result of that, having or not having VOIP is never a factor for me in a game.
 
Directx Error (CreatedCommitResource),(Invalid was passed to returning fucntion) and EA's response "We are investigating the issue, no new updates with me but the team is on it. "

https://answers.ea.com/t5/Technical...tResource-Invalid-was-passed-to/td-p/10948484

What is going on is that the BF2042.EXE is calling an old version of DirectX from the users Windows System32 folder or WinSxS folder.(Even if you have performed an: " Upgrade " on your Windows 10 version you could potentially still be loading older DirectX .dll's. It is complicated.) The error that is being thrown AFTER a 3D window is being generated(The loading screen with the ship.) is due to the fact that the application is calling (Obviously) a specific part of Direct X that is NOT currently loaded on the users system.(Even if the newer version is present)
 
I know what you mean, having VOIP in a game is always a double edged sword to be honest. When you have decent people it works well, when you dont have decent people , you have people screaming into the mics, playing music, trolling, just being a general ass or just utter silence because despite there being voip they still dont speak anyway. As a result of that, having or not having VOIP is never a factor for me in a game.

just another nail in lonewolf vs team based game though

I had some great people on previous BF that we started on VOIP in game & moved to Mumble & then became friends on steam & in real life

a team based game Should have VOIP in 2021
 
just another nail in lonewolf vs team based game though

I had some great people on previous BF that we started on VOIP in game & moved to Mumble & then became friends on steam & in real life

a team based game Should have VOIP in 2021

As I say, its a double edged sword. I've met some great folks on VOIP in games but if I am being entirely honest its probably 20% of the people I meet on VOIP in games who are great people and 80% of the people I meet on VOIP are just idiots. The twonks I encounter online on VOIP outnumber the good people I meet and thats why not having VOIP just isnt a factor for me. Though to be fair I suppose part of that problem could be me, maybe I set my personal bar too high for what I consider to be a good person and too low for what I consider to be a twonk :D
 
As I say, its a double edged sword. I've met some great folks on VOIP in games but if I am being entirely honest its probably 20% of the people I meet on VOIP in games who are great people and 80% of the people I meet on VOIP are just idiots. The twonks I encounter online on VOIP outnumber the good people I meet and thats why not having VOIP just isnt a factor for me.
100% agree but not have an option Of ON/OFF is pretty lame in this day and age.

if they didnt want to put work in they could just
* create a discord channel when servers are randomly created
* Game loads in discord API & people join upon team based/squad chats
* Done

almost zero code & would give VOIP would take me maybe a half a day/ to day to knock up that automation.
 
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