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Dying Light 2 PC Tech Review

I cannot deal with sub 60 framerates. Even in a game like this where frame pacing is pretty good. It sticks out like a splinter in the eye to me and I just quit playing. I'd rather loose eye candy then as long as the gameplay itself is there.
True but to me the game looks completely different with RT On to the point, some scenes in the shade literally look like night with rasterization and evening with RT. IMO, the devs seems to have intentionally gimped the rasterized lighting as it really shouldn't look this bad in comparison. Cyberpunk's rasterization looked comparable to RT while this looks like no effort was put into the tradtional lighting. The PCF shadows are unrealistically sharp and the rasterized AO performs worse than RTAO.
 
Without HDR?


See if you can inject it with SpecialK, it's sometimes even better than native HDR implementations.
Unfortunately, Cyberpunk has fake HDR. Turning on HDR in that game simply increases the overall brightness and you lose true blacks which is glaring on an OLED TV.

I will give Special K a whirl to see how that goes but AutoHDR looked terrible to be in this game. As usual, it raises the black levels which hurts contrast.
 
I tried HDR a couple months back in cp 2077, it seems to work fine now compared to release day, it might be w11 auto hdr fixing/improving it though (lg oled here too)

DL 2, auto hdr looks awful though.
 
I am not to bothered about HDR right now as I am playing on my SDR monitor. But HDR when done right makes a huge difference. I take my PC down now and then and connect up to my OLED TV and sometimes my gaming laptop to it :D

Looking forward to getting either a LGC1 or C2 this year :)
 
I am not to bothered about HDR right now as I am playing on my SDR monitor. But HDR when done right makes a huge difference. I take my PC down now and then and connect up to my OLED TV and sometimes my gaming laptop to it :D

Looking forward to getting either a LGC1 or C2 this year :)

Indeed, HDR is the biggest game changer but sadly it is so hit and miss with games (not just pc but also console) in my experience, as in it's like they can't get the balance/accuracy quite right in terms of contrast, exposure, brightness etc.
 
Indeed, HDR is the biggest game changer but sadly it is so hit and miss with games (not just pc but also console) in my experience, as in it's like they can't get the balance/accuracy quite right in terms of contrast, exposure, brightness etc.
Yeah. Hope they get better with it soon and titles going forward get it right. I am still torn between getting a C1 48” or C2 42” this year as a monitor. Basically due to price, as I can’t justify paying three to five hundred quid more for the C2 on release. Either that or having to wait until Black Friday or later for it to drop.
 
Yeah. Hope they get better with it soon and titles going forward get it right. I am still torn between getting a C1 48” or C2 42” this year as a monitor. Basically due to price, as I can’t justify paying three to five hundred quid more for the C2 on release. Either that or having to wait until Black Friday or later for it to drop.

48" is way too big for desk pc gaming. 42" isn't much better but if you can make it work in terms of wall mounting and having a deep desk, it'll be great but I hear you on the pricing, no way I would be spending more than £1k at the very most for those displays, you just know prices will drop a good amount after a few months/black friday.
 
I couldn't go to a 42" Oled from a 48", I have a big desk and TV is wall mounted so the size is not an issue. Movies and gaming is more immersive on a bigger screen, if you can accommodate it.
 
48" is way too big for desk pc gaming. 42" isn't much better but if you can make it work in terms of wall mounting and having a deep desk, it'll be great but I hear you on the pricing, no way I would be spending more than £1k at the very most for those displays, you just know prices will drop a good amount after a few months/black friday.
Yeah anything bigger than 27" at arms length or less is way too big for me. Certain games you need to see everything without having to move your head around, no good for fast action sitting right in front of a large screen.
Put 6ft between you and the screen and of course you can go bigger, just becomes a bit awkward unless you have decent space and can mount it on the wall.

Still wouldn't trust those screens not to get burn in either, no matter how much people say the technology has gotten better.
 
Yeah, 1440p heavy RRT on a 3070 is stretching it. 3060 TI is defo 1080p max and DLSS definately needed for those 1% lows. Give it a year and we'll be having to limit light bounces but should still be able to get the base RT visual boost, a lot of RX6000 buyers are going to be extremely disappointed - whether they admit it or not. I really hope AMD nail RT on 7000 series and give us a solid alternative at a reasonable price.
One upside is that RT performance jumps should be easier to do as the starting base is relatively low. I mainly went for the RTX3060TI because of the rasterised performance and RT was something extra it could do and I can play around with it. By the time of the RTX5060TI and the console refreshes appear I think the performance will be sufficient to use the effects more liberally.

AMD was definitely trying to use an area efficient RT implementation because RDNA2 looks very console optimised IMHO. Nvidia tends to prefer to throw the kitchen sink at things, ie, like their huge tessellation throughput back in the day.
 
48" is way too big for desk pc gaming. 42" isn't much better but if you can make it work in terms of wall mounting and having a deep desk, it'll be great but I hear you on the pricing, no way I would be spending more than £1k at the very most for those displays, you just know prices will drop a good amount after a few months/black friday.

48” would just about fit on my desk if I wall mount it. Where as 42”s perfectly. I would find it hard to stomach paying say £1100 and in 9-12 months people picking it up for £700.

I couldn't go to a 42" Oled from a 48", I have a big desk and TV is wall mounted so the size is not an issue. Movies and gaming is more immersive on a bigger screen, if you can accommodate it.
The upside with the 42”s for me is not having to wall mount, better ppi, better text clarity and most importantly new panel tech they will come with. The last couple of years there has not been much of a changing the displays but these ones will come with better ones which hopefully will mean less change of image retention/burn in.

As nice as those things are, I am not paying £400-£500 extra for them though.
 
Got my 55" TV on a deep ish desk, certainly bigger than I would like but was cheaper at the time than the 48" :p Honestly think the 42" would be perfect but the bigger TV is great when kicking back for TV/Movies or playing with a pad. Recently finished Marvel's GOTG on pad and it looked and ran great with DLSS Quality. Dying light though looks a DLSS perf game for sure but I'm waiting for it to drop a bit in price first :)
 
So just tried this on my 55 inch OLED, I'm hard pressed to tell a difference in visual quality between no scaling and DLSS Quality to balanced, except it's much smoother at DLSS Balance. Looks amazing with the ray tracing.
 
Crazy, the RT in this game completely exposes the rester tricks as sub par !

It's easy to tell they intentionally made the traditional lighting worse to make RT stand out. There is no way proper rasterized lighting would be like this. Metro series is an example of good lighting. This is just pure garbage development.
 
I don't think the non rt settings look "that" bad tbh (would still say it looks better than the first games visuals when it comes to lighting etc.), obviously when comparing it side by side with a superior method of lighting, shadows, ao etc. it is going to look awful though hence why it is such a stark difference.

It's easy to tell they intentionally made the traditional lighting worse to make RT stand out. There is no way proper rasterized lighting would be like this. Metro series is an example of good lighting. This is just pure garbage development.

Out of interest, what's your thoughts on metro enhanced vs the non RT version?

 
It's easy to tell they intentionally made the traditional lighting worse to make RT stand out. There is no way proper rasterized lighting would be like this. Metro series is an example of good lighting. This is just pure garbage development.

We are in the 4th year of hardware accelerated RT. It's time to let go of legacy systems.
 
It's easy to tell they intentionally made the traditional lighting worse to make RT stand out. There is no way proper rasterized lighting would be like this. Metro series is an example of good lighting. This is just pure garbage development.

Possible, perhaps they were restricteve when it came to material properties in order to keep the RT renditions true.
 
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