True but to me the game looks completely different with RT On to the point, some scenes in the shade literally look like night with rasterization and evening with RT. IMO, the devs seems to have intentionally gimped the rasterized lighting as it really shouldn't look this bad in comparison. Cyberpunk's rasterization looked comparable to RT while this looks like no effort was put into the tradtional lighting. The PCF shadows are unrealistically sharp and the rasterized AO performs worse than RTAO.I cannot deal with sub 60 framerates. Even in a game like this where frame pacing is pretty good. It sticks out like a splinter in the eye to me and I just quit playing. I'd rather loose eye candy then as long as the gameplay itself is there.


Honestly think the 42" would be perfect but the bigger TV is great when kicking back for TV/Movies or playing with a pad. Recently finished Marvel's GOTG on pad and it looked and ran great with DLSS Quality. Dying light though looks a DLSS perf game for sure but I'm waiting for it to drop a bit in price first