Adding in RT and then trying to replicate the RT using rasterisation with hundreds of point lights, ssr, ssao and spending hundreds of hours tweaking and optimizing is a lot of effort.
That's why we sometimes get games where the rasterisation lighting isn't as good as you might hope, it's a lot of effort to get it up there to realism standards and after you've already put RT in, it's hard to justify spending time on trying to make basically two world class games for different hardware configurations.
That's why we sometimes get games where the rasterisation lighting isn't as good as you might hope, it's a lot of effort to get it up there to realism standards and after you've already put RT in, it's hard to justify spending time on trying to make basically two world class games for different hardware configurations.
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