Portal RTX rec-specs released, coming 8th December.

Doom Eternal's engine using path tracing. You just know that would be amazing, an engine that is optimised to 100% and scales on literally any hardware. That would be a true test to see how demanding just RT is in a game engine, as don't think there is any other modern engine that is as efficient and scalable than Doom Eternal's. We already know that you can get over 150fps in Eternal with RT enabled without enabling any DLSS, so would be super interested to see how path tracing does in it.
Going by Quake II RTX vs Quake II OpenGL, it probably wont work very well.

Quake II, 3440 x 1440. 3090 Ti 5800X3D

RTX - 84fps
OpenGL - 2094fps

So about 25x the GPU power needed for RTX. Might be totally wrong of course, this is just guess work based on RTX in Quake II
No doubt the next biggest things in GPU development will be newer version of DLSS and AI frame generator chips or something to boost framerates instead of making a GPU that you plug directly into the mains and runs at 1000W!
 
Having finished my playthrough in Portal RTX i can safely say that i will now happily uninstall it and never re install it in favor of having an actual playable experience on the original Portal. Too many issues and crashes at current. May try it again in a year or so but don't foresee much changing if i am honest.
 
After going to grab the latest dxvk from github to get the dx9 32bit dll and rename it to what portal uses in portalrtx/bin dxvk_d3d9, to replace that one and use txaa sclaling to perf and 720 its somewhat playable at about 15fps im guesssing. Better that i think with the dxvk dll nv used for dxvk. got up to chamer 6 i think with the hazard water, doesnt look too nice at 720 but meh stuff still looks okish just a bit low ressy.
 
Had to update my drivers before it was able to launch but after that it ran fine. On default settings FPS was around 30 odd at 1440p, changed DLSS mode to performance and was getting a more reasonable 50-60ish depending on the level. Was using my overclock profile however on my 3070 to eek out those extra frames.

Well while it certainly looks more prettier it's still Portal. Good nostalgia fun and as mrk posted some puzzles look amazing, but after replaying Portal 2 recently (and co-op with a friend) I realised it didn't really add much in terms of gameplay.
 
Running surprisingly well on my 3090 and 11700 rig at a custom 4k-ultrawide 3840x1620 , or really nice at 2560x1600 (60+fps all the time). Ultra settings in the ALt-X config menu, DLSS set at Performance.

I'm a graphics whore and a very big fan of ray tracing, but I have to say I'm thoroughly underwhelmed from what I've seen in the opening 10 minutes :(

I appreciate the tech but it's very much a case of - you have to watch a comparison video on youtube to really 'notice', and then go.... oh right, ok. From what I remember back in the day, Portal 2 is a much better actual game as well. Wonder if they will do that too...
 
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I will continue and complete it as only played it once when it first launched so forgot all the puzzles. Seeing it all with RT has been a nice experience for sure. The first couple of levels don't do what RT does to the lighting here, you really need to do several levels once the full on rustic panelled walls etc come into play with those plasma balls.
 
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Running surprisingly well on my 3090 and 11700 rig at a custom 4k-ultrawide 3840x1620 , or really nice at 2560x1600 (60+fps all the time). Ultra settings in the ALt-X config menu, DLSS set at Performance.

I'm a graphics whore and a very big fan of ray tracing, but I have to say I'm thoroughly underwhelmed from what I've seen in the opening 10 minutes :(

I appreciate the tech but it's very much a case of - you have to watch a comparison video on youtube to really 'notice', and then go.... oh right, ok. From what I remember back in the day, Portal 2 is a much better actual game as well. Wonder if they will do that too...
Similar experience really.

Quake RTX (Quake 1) looks much better to me. Portal is a fantastic game but RTX doesnt change the gameplay of any game.

I had to down the brightness / shinyness of Quake because its a dark gritty game.

Not sure what *game* RTX I would like to see next. Maybe Max Payne as the whole bullet time in RTX would look incredible.

Doom 3 too, but RTX is generally making things look brighter and prettier, which Doom 3 is not.

Doom / Quake games have never been bright and sparkly. RTX shouldnt change a games atmosphere by making it all fancy and bright
 
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Mirrors edge would be maybe a good game for raytracing, all them tops of buildings as u run around up there in the tall buildings.
 
Got 40series cubes?

Portal%20with%20RTX%20Screenshot%202022.12.10%20-%2009.32.44.09.png
 
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It's amazing how much of a difference having accurate lighting etc. makes to the image, just something very natural looking about that image.
 
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Just put this on "to see if it runs ok".....2 hours later. Portal is still amazing and this upgrade is a real icing on the cake!

With DLSS set to custom and high performance mode, high settings at 3440x1440 my 3060ti plays smooth as you like through it and looks incredible :)

Was worried it wasn't going to run at all based on all the noise everywhere online for the last few days
 
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It's the emissive lighting that really makes it, the subtle green bouncing onto all surfaces, just as it would in reality :cool:.

In the developer menu you can turn off the denoiser which shows you all the millions of points each light path is tracing out, really impressive that we are able to get this so soon, only few years ago it was deemed impossible.
 
8K is way overkill and ew 16:9 :p - But looks superb for sure. Just give me that 38" QD-OLED ultrawide with a native resolution that sites between 2K and 5K and we can call it endgame as far as my needs go :p
 
8K is way overkill and ew 16:9 :p - But looks superb for sure. Just give me that 38" QD-OLED ultrawide with a native resolution that sites between 2K and 5K and we can call it endgame as far as my needs go :p
Rendering 8k one Portal RTX should be interesting, 4x the power of whats needed for 4k
 
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