** Diablo 4 Thread **

How did people find the legendary drop rates? I see quite a few comments on Reddit, the official forums, and in feedback videos from streamers that there were too many legendary items dropping.
 
How did people find the legendary drop rates? I see quite a few comments on Reddit, the official forums, and in feedback videos from streamers that there were too many legendary items dropping.
Historically in PTRs, drop rates have been seriously buffed. I expect it's the same here.
 
How did people find the legendary drop rates? I see quite a few comments on Reddit, the official forums, and in feedback videos from streamers that there were too many legendary items dropping.

Honestly, it wasn't that high. I got to lvl25 and only found 4-5 legendaries over the whole weekend (and only a couple of them were any use for me)
 
Well to be fair, that example is an issue with balance rather than level scaling, obviously a level 6 should never under an circumstances, no matter how well geared or specced be obliterating a group of lvl 25s.
No, the main issue is that on the level 6 player's client they see the monsters as lvl 6, but on my client I see them as lvl 25. So on my end it looks as if the lower level player can kill much higher level monsters. Immersion breaking stuff.
 
No, the main issue is that on the level 6 player's client they see the monsters as lvl 6, but on my client I see them as lvl 25. So on my end it looks as if the lower level player can kill much higher level monsters. Immersion breaking stuff.

Do you think it would help if they didn't show the character level next to the players name? So you'd just naturally assume they are around the level you are.
 
No, the main issue is that on the level 6 player's client they see the monsters as lvl 6, but on my client I see them as lvl 25. So on my end it looks as if the lower level player can kill much higher level monsters. Immersion breaking stuff.
I wonder how that works mechanically when they hit a monster. It takes off a percentage of the monster's health, rather than an absolute number?
 
I wonder how that works mechanically when they hit a monster. It takes off a percentage of the monster's health, rather than an absolute number?

A level 10 character will see a bear and it has 1,000 health for them. Their attack hits for 60 damage, so they deal 6% damage to the enemy health bar.
A level 25 character will see a bear and it has 9,000 health for them. Their attack hits for 500 damage, so they deal 5.5% damage to the enemy health bar.

Other players' clients are notified of the percentage drop in the monsters health, not the actual figure of the damage that was done.
 
There's no doubt that it will be a success, I suspect the coming weekend will easily double or triple that number as many people didn't want to pre-order and having seen how the game is through youtube/twitch videos will likely give it a go as its free to try.

I also see it being a 10m+ selling game on launch.
 
No, the main issue is that on the level 6 player's client they see the monsters as lvl 6, but on my client I see them as lvl 25. So on my end it looks as if the lower level player can kill much higher level monsters. Immersion breaking stuff.
Oh well yeah thats weird, I would expect a lvl 25 to be lvl 25 to everyone, not level 25 to one person and lvl 6 to the person stood next to them. Thats a bit bizarre. I guess thats the drawback of not having the world outside of towns just for you and your party
 
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There's no doubt that it will be a success, I suspect the coming weekend will easily double or triple that number as many people didn't want to pre-order and having seen how the game is through youtube/twitch videos will likely give it a go as its free to try.

I also see it being a 10m+ selling game on launch.
Its bang on to be the biggest selling PC game of the year. Only BG3 and Starfield have a chance of getting near the sales figures of Diablo 4 but those two are far more niche titles than D4 so wont come close really.
 
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Oh well yeah thats weird, I would expect a lvl 25 to be lvl 25 to everyone, not level 25 to one person and lvl 6 to the person stood next to them. Thats a bit bizarre. I guess thats the drawback of not having the world outside of towns just for you and your party
Yes, it is bizarre, but that's how it's implemented and I don't see that changing as inclusivity for all levels seems to be a core part of the game design.

My other issue with the way Blizzard have used level scaling in D4 is that as soon as your character levels up they instantly become weaker relative to the monsters. To regain parity you're going to have find a complete set of new equipment every level ( with the same legendary modifiers etc ). Failure to do that will mean that power gap will persist.

Kripp describes these issues more eloquently and in greater depth - it's a long video but here's the link if anyone's interested :
 
Yes, it is bizarre, but that's how it's implemented and I don't see that changing as inclusivity for all levels seems to be a core part of the game design.

My other issue with the way Blizzard have used level scaling in D4 is that as soon as your character levels up they instantly become weaker relative to the monsters. To regain parity you're going to have find a complete set of new equipment every level ( with the same legendary modifiers etc ). Failure to do that will mean that power gap will persist.

Kripp describes these issues more eloquently and in greater depth - it's a long video but here's the link if anyone's interested :
Ah see now thats going too much into stats and numbers for me. I play just to have fun with friends, never really been one to go too heavily into power scales and min max, damage output etc. Just want to run about with mates and fight things, long as we can do that and have a laugh thats good enough for us :)
 
Have to say I'm with Tombstone on this one. I don't need a bunch of no lifer streamers ruining the game by defining what the "meta" is. The very, end, end, end, game content I'll probably barely touch. Most likely I'll have 3-4 different classes unlocked and trying a bunch of skill builds etc.
 
How did people find the legendary drop rates? I see quite a few comments on Reddit, the official forums, and in feedback videos from streamers that there were too many legendary items dropping.

I would prefer to find less but for them to be more meaningful. The ability to extract the legendary effect and apply to another legendary is useful and I imagine essential for build crafting later, but the core items were quite generic in stats and the mats needed to change an affix were non-existant in my experience (although I didn't specifically go looking for them). That said, they seemed to have an extra affix over yellows so even if the legendary effect was of no use you were still incentivised to use them. Rares seemed quite weak in comparison but I've spent no time learning the affix pools for items so perhaps its just RNG from a small sample. I still managed to easily complete the beta content by just slapping stuff on without much thought to stat balance so it probably doesn't make much difference at such a low level anyway.
 
Have to say I'm with Tombstone on this one. I don't need a bunch of no lifer streamers ruining the game by defining what the "meta" is. The very, end, end, end, game content I'll probably barely touch. Most likely I'll have 3-4 different classes unlocked and trying a bunch of skill builds etc.

They aren't ruining the game for you, if you want to play it that way that's fine and you'll be done with it and move onto something else.

aRPGs like this one have always been about the end game for the majority of players and is why people kept returning to D3 each season despite the actual content not being much different. The fact streamers like Kripp understand the numbers and how the mechanics work doesn't make them no lifers, particularly when they're the ones making money off playing the game unlike us who spend hours on the game for no real reward :p

Basically, people want to play the game in different ways, no need to insult anyone for their choice...
 
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