** Diablo 4 Thread **

Have to say I'm with Tombstone on this one. I don't need a bunch of no lifer streamers ruining the game by defining what the "meta" is. The very, end, end, end, game content I'll probably barely touch. Most likely I'll have 3-4 different classes unlocked and trying a bunch of skill builds etc.
But it's not just about the "meta". Even if you aren't a hardcore player who plans to play the endgame for years, this degradation of power will be felt almost every time your character levels up. The only time it won't is when you gain access to a new tier of skills eg. core skills at lvl 3, mastery at level 10 etc which may grant a spike in damage output for a level or two. Again, this all just feeds into that lack of a sense of progression. Your character's level is increasing, yet you feel weaker due to the game's design.
 
But it's not just about the "meta". Even if you aren't a hardcore player who plans to play the endgame for years, this degradation of power will be felt almost every time your character levels up. The only time it won't is when you gain access to a new tier of skills eg. core skills at lvl 3, mastery at level 10 etc which may grant a spike in damage output for a level or two. Again, this all just feeds into that lack of a sense of progression. Your character's level is increasing, yet you feel weaker due to the game's design.
Hmm. I played D3 endgame for many thousands of hours.
I certainly did not relish running around wiping out T16 nephalem rifts in 2 minutes (because I could) but did them because I had to for keys/materials.
Satisfaction was gained from pushing the GRs - that's how I felt the progression.
Granted it would be really annoying if I had to run neph rifts at the equivalent of my max GR level to get keys, because that would be bloody hard work :D
But from my point of view, running around killing things is part of the game, and if they're too easy to kill and the rewards are too low then there's no point. As long as the XP, gold and loot scales with with character progression then it's all good.
 
I would prefer to find less but for them to be more meaningful. The ability to extract the legendary effect and apply to another legendary is useful and I imagine essential for build crafting later, but the core items were quite generic in stats and the mats needed to change an affix were non-existant in my experience (although I didn't specifically go looking for them). That said, they seemed to have an extra affix over yellows so even if the legendary effect was of no use you were still incentivised to use them. Rares seemed quite weak in comparison but I've spent no time learning the affix pools for items so perhaps its just RNG from a small sample. I still managed to easily complete the beta content by just slapping stuff on without much thought to stat balance so it probably doesn't make much difference at such a low level anyway.
The extraction/inscription mechanic will become mandatory at higher levels to maintain your character's power relative to the monsters scaling with you. Yellow items are arguably the most important, as it costs less gold/resources to reroll them to better values plus you can inscribe a legendary affix which significantly increases their usefulness. You can do similar with legendary items but they have 4 affixes ( possibly more at higer levels ) so there is more variation and it costs more to reroll each individual affix and inscribe an alternative legendary affix.
 
Sticking with Grimdawn, Inquisitor, Wolcen and Lost ARK no need for the Diablo hype train at all at this point in time.
 
They aren't ruining the game for you, if you want to play it that way that's fine and you'll be done with it and move onto something else.

aRPGs like this one have always been about the end game for the majority of players and is why people kept returning to D3 each season despite the actual content not being much different. The fact streamers like Kripp understand the numbers and how the mechanics work doesn't make them no lifers, particularly when they're the ones making money off playing the game unlike us who spend hours on the game for no real reward :p

Basically, people want to play the game in different ways, no need to insult anyone for their choice...
A TLDR of my thought process is "ignorance is bliss" once someone dives deep into the numbers and how to min/max almost perfectly. That's not want "I" want from an aRPG.

Don't get me wrong if I was playing competively in something like CS:GO/Valorant. I'd be all over those numbers :)
 
But from my point of view, running around killing things is part of the game, and if they're too easy to kill and the rewards are too low then there's no point. As long as the XP, gold and loot scales with with character progression then it's all good.
The loot, gold etc does scale with you. But you'll always be playing catch up with equipment just to maintain your power level relative to the monsters. This is different compared to D3 ( and D2 ) where each time you level up you become incrementally stronger. And gear in D3 can carry you across multiple levels/ greater rifts.
 
Last edited:
The loot, gold etc does scale with you. But you'll always be playing catch up with equipment just to maintain your power level relative to the monsters. This is different compared to D3 ( and D2 ) where each time you level up you become incrementally stronger. And gear in D3 can carry you across multiple levels/ greater rifts.

Which to me at least is how it should be, what they have done now on the glance of is a system based on dev laziness for the future.
 
The loot, gold etc does scale with you. But you'll always be playing catch up with equipment just to maintain your power level relative to the monsters. This is different compared to D3 ( and D2 ) where each time you level up you become incrementally stronger. And gear in D3 can carry you across multiple levels/ greater rifts.
D3 content scaled with your level as well (when stuff was spawned - eg, when you went to the next floor of a rift). You could definitely feel this when you were speed-leveling an alt at T6. The first floor of the rift took you to like level 40 or 50 as you utterly annihilated anything in sight - then going to the next floor presented you with level 40 T6 monsters which were certainly a little tougher.
 
aRPGs like this one have always been about the end game for the majority of players

yeah I'm not sure on this one, of the player counts we can actually see the vast majority fall off when hitting in to the longer end game grinds. I think a large percentage play through the campaign and muck around with some parts of endgame then quit for the season

there's then a set of players which are way more focused on the endgame which the streamers and reddit etc mainly represent, but this group honestly gets a bit echo chamber on what defines an arpg tbh

there's room for all the different types of arpgs, but maybe we need some more subgenre definitions to make it more clear
 
The loot, gold etc does scale with you. But you'll always be playing catch up with equipment just to maintain your power level relative to the monsters. This is different compared to D3 ( and D2 ) where each time you level up you become incrementally stronger. And gear in D3 can carry you across multiple levels/ greater rifts.

not sure this is really correct, the majority of linear path arpgs have zones which are levelled. When you enter a new zone you are weaker, if you level in the zone you are stronger. It's not always you get stronger compared to current content based solely on level. You can see this clearly in say PoE if you take too long to find a good first 4 link you'll be really struggling with some builds.

With D4 this is just much more gradual where the expectation is you'll replace maybe 1-2 gear items each level with your average gear score being maybe -5 to current level. In the beta most items where capping out at ilvl16 when we where 25
 
Not all that big on Inquisitor, Wolcen and Lost Ark but Grim Dawn is the best arpg currently on the market imo :)

Wolcen has just been reworked massively worth a look again and I just love the setting on Inquisitor in the steam spring sale as well £12 is utter bargain.
 
Last edited:
Wolcen has just been reworked massively worth a look again and I just love the setting on Inquisitor in the steam summer sale as well £12 is utter bargain.

Ohh, that's why I see a bunch of streamers playing Wolcen. Hopefully the rework is positive.
 
Last edited:
Not all that big on Inquisitor, Wolcen and Lost Ark but Grim Dawn is the best arpg currently on the market imo :)

I'm playing GD as well. What makes you say it's the best? Honestly they all seem the same to me, I've played D3, Warhammer....Chaosbane? and this and other than the setting they feel the exact same.
 
Leveling alts at least will be easier and faster than what I remember of D3. Since it's looking at overall item level and seems to include the stash. I found in the beta there was a huge power difference between my first and third characters. From the Lilith statues and starting skill points, but gear dropped at a far higher ilevel.

I am concerend with the apparent lack of tiles for dungeon creation though. Having standardised layouts for places is ok but they should feel random. Instead of going in with a a group and splitting off as you know, right switch, left switch, centre.
 
Last edited:
I'm playing GD as well. What makes you say it's the best? Honestly they all seem the same to me, I've played D3, Warhammer....Chaosbane? and this and other than the setting they feel the exact same.
I like the atmosphere, the mix of "traditional" fantasy weaponry and guns, plenty of nice drops all over the place, I like the dual class skill system which is essentially from their earlier game Titan Quest (funnily enough I also very highly rated that game too), I like the story and the variety in "biomes" and I actually kind of like that its not heavily focused on endgame play and that you can quite happily play it through from start to finish and then hang up your mouse and keyboard content in the knowledge that you've enjoyed the game and got your monies worth without having to spend another 30 hours doing endgame "runs" to have made it worthwhile
 
I managed to play most of monday and got a sorcerer to level 23. Ive not played d3 for about 5 years but this felt like i was just playing d3 again with a few small changes.
I know this is just a beta but it seemed like there was a big lack of variety in the content.

I had a lot of problems with the default settings and lots of stuttering,i think it was due to lack of vram as it was at 98% cpu was at 90% and gpu at 100% changing most of the settings to medium made it a lot better.

I had to disable exploit detection in my av to get the game to load up.

The game would hang at loading screens 50% of the time and need a alt f4 and a reload.

The biggest problem i had was the cursor was tiny, changing it to large didnt do anything so i was constantly losing track of it and dying. Sometimes it would just disappear.

I hope they add randomness to the dungeons or a lot more variety, lots of endgame content. If im going to have to grind for 100's of hours to get the get gear i dont want to be running the same few game types and tile sets. I did play a bit of poe and they seemed to add lots of different content with the new seasons, hopefully blizzard do something similar.

Atm this isnt a buy for me until its discounted or more content added
 
I managed to play most of monday and got a sorcerer to level 23. Ive not played d3 for about 5 years but this felt like i was just playing d3 again with a few small changes.
I know this is just a beta but it seemed like there was a big lack of variety in the content.

I had a lot of problems with the default settings and lots of stuttering,i think it was due to lack of vram as it was at 98% cpu was at 90% and gpu at 100% changing most of the settings to medium made it a lot better.

I had to disable exploit detection in my av to get the game to load up.

The game would hang at loading screens 50% of the time and need a alt f4 and a reload.

The biggest problem i had was the cursor was tiny, changing it to large didnt do anything so i was constantly losing track of it and dying. Sometimes it would just disappear.

I hope they add randomness to the dungeons or a lot more variety, lots of endgame content. If im going to have to grind for 100's of hours to get the get gear i dont want to be running the same few game types and tile sets. I did play a bit of poe and they seemed to add lots of different content with the new seasons, hopefully blizzard do something similar.

Atm this isnt a buy for me until its discounted or more content added

That's weird, default settings should have been fine for you with that GPU...
 
The game really eats memory. Dropping my texture settings to medium drastically helped with the stuttering (this is with 32GB of system memory and 10GB GPU memory) as before I did that it was really bad. No doubt they'll be still performing lots of optimisations, I think they mentioned that the game was still unoptimised. Wouldn't be surprised if the client we're using is months old.
 

Eurogamer had a Q&A with Joe Shelley and Rod Ferguson after the beta addressing some of the concerns.

Joe's comments about the negative reaction to dungeons has not made me any more hopeful we'll see better variation :(
 
Back
Top Bottom