** Diablo 4 Thread **

I think my system memory sat around 90% but i had a massive page file. I'll hopefully have a new system by the time i play this and all the other games out this year i want to play. I have a 4k tv so the default res was 4k which wasn't helping.
 
Which to me at least is how it should be, what they have done now on the glance of is a system based on dev laziness for the future.
Games had zones previously that repeated themselves.
Meaning you did the same thing 3x times over.
path of exile had that for years and no bosses
grim dawn still have it.

diablo4 does it differently.
Making content takes a lot of time.
so much time that if you want new content then the design needs to support that
 
Absolutely content takes time to develop, but when a AAA $70 billion dollar company, with hundreds of employees, if not thousands, produce a AAA game, where the content that is meant to be the primary source of character progression, is literally copy and pasted a hundred times with horrendous mechanics expects people to accept it and not have something to say. That to me shows a clear disconnect between the developers and what their player base actually want.

Lets not forget that every cellar in D4, is identical!

I am actually quite interested to see how D4 will manage seasons, PoE manage new seasons every 13 weeks with extensive often fairly complex game modes added, with decent graphics, sometimes voice acting, they have their development pipeline down to a T.

I think the issue Blizzard will have is that it's too corperate to be able to keep up a seasonal pace of 3 months, so I suspect we may not see more than a couple seasons a year. Look at D3, the seasons were very basic and they could barely manage 1 a year.
 
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Absolutely content takes time to develop, but when a AAA $70 billion dollar company, with hundreds of employees, if not thousands, produce a AAA game, where the content that is meant to be the primary source of character progression, is literally copy and pasted a hundred times with horrendous mechanics expects people to accept it and not have something to say. That to me shows a clear disconnect between the developers and what their player base actually want.

Lets not forget that every cellar in D4, is identical!

I am actually quite interested to see how D4 will manage seasons, PoE manage new seasons every 13 weeks with extensive often fairly complex game modes added, with decent graphics, sometimes voice acting, they have their development pipeline down to a T.

I think the issue Blizzard will have is that it's too corperate to be able to keep up a seasonal pace of 3 months, so I suspect we may not see more than a couple seasons a year. Look at D3, the seasons were very basic and they could barely manage 1 a year.
D3 seasons was 3 to 4 each year normally.
Game is console built first and is highly optimized at this stage.
Game ships so it works, poe didnt even have bosses the first few years.
They had 3x same route until it changed many years later.

Launch wise d4 is years ahead of where poe was.
Poe is a 12 year old game at this stage and poe2 will be the same game and gameplay.
and as poe2 be a crafting simulator more than an arpg then diablo4 be good to play for people that has a life outside games.
Not fun to play 15 hours a day to farm to craft mirror items.

Diablo4 has issues but all games has such.
 
If your comparing PoE from 12 years ago, with D4 today, that's a poor comparison to make as games and expectations have changed since then, maybe compare PoE from 2011 to D3, and D3 at launch was busted with no content at all.

PoE had 2 acts with normal, cruel and merciless difficulty with people farming Piety for months, but it wasn't long before content was added, infact the first big patch, added Dominous and an entire act of content.

So the game did have bosses, just not the sort of bosses, one would expect to see in a game today. As for PoE being a crafting simulator, sure you can say that, if crafting is your thing, it's also the best ARPG on the market currently for players that want a complex and deep game.

This is the deleted thread, be warned, it contains many many spoilers.

1) Whisper of the Dead​

(Comparable to Diablo 3 bounties)

Screenshot:

Completing various objectives (could be dungeons, open world events, world bosses, pvp bosses, pvp altar conversion, etc) will fill up your Grim Favors gauge (displayed at the bottom of the map screen).

The more rewarding objectives are displayed in a deeper red, the lesser in a pale pink. There is a daily/gated component to it, meaning you will run out of deep red objectives if you do them all day.

Once your Grim Favors gauge is full, you have to speak to the Tree in a small town (forgot the name) of Hawezar swamp region (south east of the map, there is a "skull with red branches" icon).

The Tree will reward you with experience and give you a bounty cache (you can choose amongst a few), the cache will have a high chance to drop legendary items and nightmare sigils, among other things.

Difficulty

Easy and chill. Can pick the objectives you want to complete since they are so varied.

Rewards

  • Nightmare Sigils (actually a good source of them)
  • Experience
  • Legendary items

2) Helltide events​

(Comparable to Diablo 2 terror zones)

Screenshots:

A big area randomly and periodically becomes corrupted (appears red on the map). New and more dangerous monsters, bosses and events will spawn there, including a very strong roaming boss named "Kixxarth The Forerunner" that usually requires a group to be defeating (or a very strong build, to be soloed).

Killing stuff there awards Aberrant Cinders, which will allow you to open chests (Tortured Gifts) scattered in the region, those chests give a specific legendary (the type of which is indicated on the chest) and a unique crafting material called "Fiend Rose", which is not found anywhere else, allowing you upgrade your gear to the highest rank.

Difficulty

  • Excluding the roaming boss "Kixxarth The Forerunner", the event is largely soloable and overall pretty easy if you have a half decent build, but it's more efficient to do in group. It may be moderately challenging early on at lower level or if your build isn't well optimized.
Rewards

  • Fiend Rose (crafting material which allows you to upgrade your gear to the latest rank, can't be obtained anywhere else).
  • Targetted Legendary items (can target farm the type of item you need, since the chests tell you what type of item is offered)

3) World Bosses​

(Comparable to Loot Piñatas)

Screenshots:

In endgame CBT, World Bosses spawned every hour or so. When they are 30 minutes away from spawning, an icon will show up on the map with a countdown. (I don't know if they will change the frequency for release).

World Bosses always spawn on a timer, in one of their dedicated arena, an empty area on the map which stands out (there are a few scattered across the map), they never spawn randomly/suddenly just anywhere in the open world (unlike what some early official clips show).

If I remember correctly, the icon/timer will only show up on your map if you have explored nearby. It's a good idea to explore various corners of the map early on so you have a portal ready to quick travel to them.

Difficulty

Slightly challenging early on, very easy at high level with a half decent build.

Rewards

  • Scattered Prism (used to socket your gear, can't be obtained anywhere else).
  • Legendary items

4) PVP area farming​

Screenshot:

Now wether you like PVP or not, the PVP area offers one of the most viable way to farm legendary equip (at least this was the case in endgame cbt).

There are a lot of monsters there, which you can farm for Seed of Hatred (or even regular gear, since density is pretty good). Seed of Hatred is a currency which, once converted via the PVP altars, allows you to gamble for gear (also offers a few cosmetics). In endgame CBT it was the most viable way to farm gear, and so most players didn't Bloodmark (pvp flag) themselves so they could cooperate and simply PVE farm.

Bloodmarking oneself allows you to attack anyone (including non-Bloodmarked players), it's basically "hostile mode", and doing so increases your Seed of Hatred rate, but you can choose not to Bloodmark yourself and cooperate with other non-Bloodmarked players to simply farm PVE monsters. This will not prevent you from being attacked by hostile "Bloodmarked" players though.

Difficulty

  • Extremely variable depending on the hostile Bloodmarked players present. PVE monsters themselves are moderately challenging (easy with a half decent build). The roaming boss Khazra Abomination can be challenging and depending on your class/build, may not be soloed. Playing in group is more efficient and will give you a significant advantage.
Rewards

  • Seeds of Hatred (allows you to gamble gear and buy a few cosmetics, can't be gotten anywhere else).
  • Monsters also drop regular gear, including legendary. Density is pretty good.

5) Nightmare Dungeons​

(Comparable to Path of Exile maps)

Screenshots:

Now I saved the most challenging content for last, and what some will call the "true endgame". Nightmare Sigil is a consumable (which can be found or crafted by the occultist) which allows you to corrupt a dungeon with certain affixes.

Once the dungeon is corrupted, you have to make your way to it by foot or horse on the open-world (but you can be summoned by players already there). You have a limited amount of revives inside the dungeon.

The level of the monsters will depend on the tier of the Nightmare Sigil, for example a Tier 66 Nightmare Sigil will give you level 120 monsters.

The implicit dungeon objectives don't change (yep, you still gotta find the key, activate the switch or bring the stone to open the door, etc), monster density is increased, and some affixes may affect the way you play, for example there is an affix which makes a lightning bolt periodically hit you (it can one shot you), while there is an artefact following you around and periodically casting a dome, you have to go under the dome to not get hit by the lightning bolt. There are probably a handful affixes such as the Lightning dome, which stand out.

Difficulty

  • Most challenging pve content by far. Difficulty goes up to Tier 100 (while open world content is limited to Torment, aka Tier 1) and reaching this high will require a very good, if not meta build. The Nightmare dungeons are soloable, but playing in group is more efficient, especially since it effectively gives you more revive (you can be revived by players, it doesn't decrease your revive count, so always wait before self-reviving).
Rewards

  • Glyphs
  • Leveling up Glyphs (the only way to do so).
  • Great source of Ancestral gear, the higher tier you go, the more likely you're to see them.
Glyph is an item which gives a huge passive bonus, similar to Diablo 3 legendary gems, which is socketed into the Paragon board (each board has 1 slot, and we're looking at 3~5 Glyphs per build).
 
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Endgame thread has been removed now but it was a good read. It's a mix of D2, 3 and poe. I had hoped they would have the world bosses being more raid like, as how LostArk does it.

I'm unsure the endgame they're doing will keep my interest for more than a few months. Depending on how they handle expansions but I expect those will be new classes, mobs and zones. Rather than new types of content.
 
Endgame thread has been removed now but it was a good read. It's a mix of D2, 3 and poe. I had hoped they would have the world bosses being more raid like, as how LostArk does it.

I'm unsure the endgame they're doing will keep my interest for more than a few months. Depending on how they handle expansions but I expect those will be new classes, mobs and zones. Rather than new types of content.
Why was the thread removed??
 
Pre-loading of open beta starts at 4pm for those interested in giving the game a go Friday, open beta will run from 4pm the 24th to 7pm on the 27th.

Download is ~40-70GB on console and ~40-80GB on PC depending on if you have high textures or not.
 
Pre-loading of open beta starts at 4pm for those interested in giving the game a go Friday, open beta will run from 4pm the 24th to 7pm on the 27th.

Download is ~40-70GB on console and ~40-80GB on PC depending on if you have high textures or not.
Separate download from the closed beta last weekend?
 

Fixed an issue with Ashava’s spawn timer. She will now spawn on Saturday March 25th at 10:00am / 12:00pm / 10:00pm PDT and Sunday March 26th at 12:00am PDT.

So the first world boss will spawn saturday 5pm, 7pm, sunday 5am, 7am gmt.
 
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Noob question.

Does everyone currently online get notified when and where a world boss spawns, or do you have to be nearby at the time. Is the location random? I'm new to Diablo (and games of this type) so want to get the most out of it.

I played 12 hours over last weekend and only got 1 character (Rogue) to level 20. I will likely try a Necromancer this weekend if, as I've read, that class is available.
 
Yeah, but you need to have discovered areas either nearby the world bosses location at least or its arena, a notification appears 30 minutes before it spawns.

The world boss always spawns in the same location, which is the far eastern area of the map. I believe there are 4 spawn times in the open beta, at launch the world bosses will spawn on the hour, every hour.
 
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