** Diablo 4 Thread **

Of course they are! :D

And seems they've not quite got the systems tweaked correctly. You can take a high level legendary and then swap the aspect from a low level legendary. And the item level required to use downgrades to the lower level. Will of course get fixed and might already be on a newer build. But amusing what people manage to find.

That's mad :D although, thankfully they are finding this stuff in beta!
 
wonder if they will keep the difficulty the same going in to live? currently there's only a few builds that feel good at 25 and they have quite a few legendary pieces. Take lightning, feels amazing early and just tickles at max
 
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wonder if they will keep the difficulty the same going in to live? currently there's only a few builds that feel good at 25 and they have quite a few legendary pieces. Take lightning, feels amazing early and just tickles at max
There was a dev post on the official forums the other day where they talked about balance, particularly in regard of the sorceress and the barbarian. So I expect there will be tweaks before heading into live
 
wonder if they will keep the difficulty the same going in to live? currently there's only a few builds that feel good at 25 and they have quite a few legendary pieces. Take lightning, feels amazing early and just tickles at max
There are a lot of skills across all classes that rapidly lose power from lvl 10-15, or thereabouts. I think the monster level scaling contributes to that - they get more powerful, but we don't because our characters and equipment are capped ( with the exception of that higher level monster in the comment above that can drop higher rated gear ). A lot of the skills need some serious tuning once the beta finishes. It's hard to imagine skills like Hydra not getting nerfed.
 
From what I can see so far they've made a similar mistake as they did with Diablo 3 where too much of the player power is in legendary effects and not in the actual skill itself. Legendary effects should supplement the skill, or alter it in a way that creates a new build, not be responsible for making it viable because the base skill is trash without the legendary effect.

It's not as bad as it was in Diablo 3 where you needed a +30,000% damage multiplier, but some skills are just not worth using unless you have the 1-3 legendary item effects needed to make them good. It may change by level 50 when Paragon opens up, but at the lower levels up to 25, it really feels this way. They definitely need to look at skills, their power, and scaling per level.
 
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yeah kinda agree, and a lot of those effects are not tied to dungeon's so it'll be RNG if you get it in time to make the build feel nice
 
Aye seems you can't zone out.

Well, that's beta over until next week, how did people find it? What you expected? Any pro's / con's?
 
Aye seems you can't zone out.

Well, that's beta over until next week, how did people find it? What you expected? Any pro's / con's?
Better than I thought it was going to be given Blizzards recent track record. Will definitely get my monies worth out of it. Loved the aesthetics, loved the audio and music, enjoyed the gameplay, a few cons, mostly around UI, nothing major
 
Aye seems you can't zone out.

Well, that's beta over until next week, how did people find it? What you expected? Any pro's / con's?
Overall, it was a positive experience for me.

Pros:
1. Graphics/aesthetic very reminscent of D1 & D2. I much prefer an oppressive, dark, gothic artsytle vs the cartoon/colourful style in D3
2. Excellent audio/music/voice acting
3. Story looks interesting enough. There is a lot of narrative potential with Inarius vs Lilith.
4. The Lost Ark/ open world style design lends to numerous activities for the player to engage with plus option to socialise/group with other players.

Cons:
1. Level scaling. Don't like it for the open world elements. Destroys any sense of progression.
2. Class / skills imbalance. I won't go into specifics but it's clear melee builds in particular need buffing. But I'm hopeful the beta will provide Blizzard with the data they need to address this.
3. Repetitive dungeon layouts. Every cellar has the same floorplan ; seems to be only a few tilesets for every open world dungeon.
4. Itemisation - feels very bland to me. Boring stats on items including legendaries. Doesn't expand build diversity enough. Unique items/sets may help with this but didn't come across any in this beta. ( The data-mined paragon bonuses also look bland with the exception of a few embedded unique skills )
5. End game / Seasons : a big unknown at the moment. Has the potential to be very grindy/repetitive if the player has to do all the open world activities eg. Altars of Lilith every season.
 
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Aye seems you can't zone out.

Well, that's beta over until next week, how did people find it? What you expected? Any pro's / con's?

TLDR;
It'll be a good game to play for the campaign but I don't see it holding my attention long term like other ARPGs do. It may end up being something I jump into each season for a few days to complete some activities for MTX and that's about it.

Dungeons, were unimaginative and felt repetitive, they largely consisted of the same mechanics, find 1-3 things to unlock boss, kill boss, done, often involving lots of back tracking. Blizzard claimed over 100 dungeons, that's obviously not true, of the 23 dungeons in ACT1, it basically had maybe 5-6 tile sets, same mechanics (collect gems/boxes to place on something, or kill all mobs)

Open world, I'm ambivalent to this side of the game, don't care either way about seeing other players, although it does detract from the feel of a diablo game imho. The level scaling has to go, if the content scales with you indefinately, you never feel like you getting more powerful. World bosses, gated behind a timer and requiring 12 players to kill is a nope from me, I play ARPGs solo, and I expect to be able to do all content solo with an option to group up with a friend or two if I want. Also don't care for the collectible side of the game, I lack the patience to spend hours hunting down stupid items just for a few points extra strength or what ever, specially if this content is not account wide, if I have to do it every seasons I just won't bother doing it at all.

Skill twig is pathetic, and from what I have seen of the leaked paragon board, build diversity has the potential to be pretty naff, maybe uniques will change things up.
 
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After immortal i'll be reluctant. I loved D1-3 (D2 is still my favourite), played them all through so many times but as soon as they started messing with the formula I've become skeptical
 
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Having a little think about the D4 endgame, when exactly does endgame start? Is it after the campaign when your around level 45-50.

If that's the case then doesn't endgame basically consist of repeating the campaign with harder mobs and bosses, and then repeating it once again at level 75 on the hardest difficulty until you eventually burn out or reach level 100. Essentially your just repeating the same content, how much of it is reliant on dungeon farming vs just plodding around in the open world.

If repeating the campaign is your only option really, then having to sit through hours of dialog and cinematics for the nth time is going to get dull very quickly, so I hope they add a skip all option for repeat play throughs.
 
Level scaling!? Ahahaha. Immediate non-buy. Their track record is hardly good lately. D4 will be one to pick-up on sale a year or 2 down the line when they fix it.
After immortal i'll be reluctant. I loved D1-3 (D2 is still my favourite), played them all through so many times but as soon as they started messing with the formula I've become skeptical
Best thing to do would be to try it this weekend, its free, literally got nothing to lose by trying it out, at least then you'll know if its something you enjoy or not
 
Having a little think about the D4 endgame, when exactly does endgame start? Is it after the campaign when your around level 45-50.

If that's the case then doesn't endgame basically consist of repeating the campaign with harder mobs and bosses, and then repeating it once again at level 75 on the hardest difficulty until you eventually burn out or reach level 100. Essentially your just repeating the same content, how much of it is reliant on dungeon farming vs just plodding around in the open world.

If repeating the campaign is your only option really, then having to sit through hours of dialog and cinematics for the nth time is going to get dull very quickly, so I hope they add a skip all option for repeat play throughs.
All an unknown at this point, they've said that they will do a deep dive on how it works after the beta so at this stage its best to wait for the info and then we'll know
 
I'd be surprised if the only end game option is repeating the campaign but I guess it depends on how "ready" the game is on release.

If it is the case, I'll probably just play through the campaign once or twice with different classes and then put it on hold until we have a season with some proper end game content.
 
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