Aye seems you can't zone out.
Well, that's beta over until next week, how did people find it? What you expected? Any pro's / con's?
TLDR;
It'll be a good game to play for the campaign but I don't see it holding my attention long term like other ARPGs do. It may end up being something I jump into each season for a few days to complete some activities for MTX and that's about it.
Dungeons, were unimaginative and felt repetitive, they largely consisted of the same mechanics, find 1-3 things to unlock boss, kill boss, done, often involving lots of back tracking. Blizzard claimed over 100 dungeons, that's obviously not true, of the 23 dungeons in ACT1, it basically had maybe 5-6 tile sets, same mechanics (collect gems/boxes to place on something, or kill all mobs)
Open world, I'm ambivalent to this side of the game, don't care either way about seeing other players, although it does detract from the feel of a diablo game imho. The level scaling has to go, if the content scales with you indefinately, you never feel like you getting more powerful. World bosses, gated behind a timer and requiring 12 players to kill is a nope from me, I play ARPGs solo, and I expect to be able to do all content solo with an option to group up with a friend or two if I want. Also don't care for the collectible side of the game, I lack the patience to spend hours hunting down stupid items just for a few points extra strength or what ever, specially if this content is not account wide, if I have to do it every seasons I just won't bother doing it at all.
Skill twig is pathetic, and from what I have seen of the leaked paragon board, build diversity has the potential to be pretty naff, maybe uniques will change things up.