******Official Star Citizen / Squadron 42 Thread******

The cables in that video giving me anxiety. I'm already stressed about joysticks, I hate clutter and 'stuff'
You can fix that mate no problem. you can barely see the cables on my joystick.

Also this is a nice video


Good luck to all those who bough large ships expecting to solo it!!!
 
Out of interest what do you think UE does on that regards as an engine compared to Star Engine? The things you've listed Star Engine already does pretty solid especially for lighting, shadows and foliage? Misc objects are more hit or miss and I've said before their LOD system is ancient which it is because it's what was used for smaller single player maps which is why they are moving to a different system I'm future to try and remove pop in basically.
Nanite.

You can see plenty of pop up and stutter in the Engine Demo. My hope is that will be fixed.
 
Nanite.

You can see plenty of pop up and stutter in the Engine Demo. My hope is that will be fixed.

They discussed at CitCon their desire to resolve the pop-in. They are actually using a similar things to Nanite, it was discussed a few pages back of this thread :) however note that Nanite wouldn't actually work in scale of SC for any game on UE5 either because you would have a base 2TB game size which isn't realistically feasible.

However they are updating the render pass to do what nanite does but using Nvidia white paper to do a similar thing. They will do the GPU render pass, it check culling initially so it can calculate what it renders based on camera angle, kinda like how things check for screen-space reflections and thus they are not rendering what can't be seen and then you are just cluster swapping LODs from level 1 to 7. It basically culls enough triangles to make higher LODs closer to you not eat the total render budget. Now they say they are LOD-less because you are actually creating the different LOD models yourself, you are setting parameters that on the fly to control the LOD so Nanite as such has the ability to have 1000 LOD levels or whatever and it can cull the triangles at all those levels depending on how far from the camera the object is basically.

But yeah it being worked on and hopefully resolved. The second version of the engine video had cleaned up a lot of the pop & stutter.
 
We did tell you to buy a whole CPU instead of the half one you got !!!!

:p

And there it is... :D

They discussed at CitCon their desire to resolve the pop-in. They are actually using a similar things to Nanite, it was discussed a few pages back of this thread :) however note that Nanite wouldn't actually work in scale of SC for any game on UE5 either because you would have a base 2TB game size which isn't realistically feasible.

However they are updating the render pass to do what nanite does but using Nvidia white paper to do a similar thing. They will do the GPU render pass, it check culling initially so it can calculate what it renders based on camera angle, kinda like how things check for screen-space reflections and thus they are not rendering what can't be seen and then you are just cluster swapping LODs from level 1 to 7. It basically culls enough triangles to make higher LODs closer to you not eat the total render budget. Now they say they are LOD-less because you are actually creating the different LOD models yourself, you are setting parameters that on the fly to control the LOD so Nanite as such has the ability to have 1000 LOD levels or whatever and it can cull the triangles at all those levels depending on how far from the camera the object is basically.

But yeah it being worked on and hopefully resolved. The second version of the engine video had cleaned up a lot of the pop & stutter.

yeah...

It looks like they have already put some work in to "Star Nanite :D " I don't know when the original Engine Demo was thrown together but there are clear differences between it and the new one, some are subtle graphical changes and others much more obvious, like that pop-in is almost gone, its still there but so much better, you would only notice it now looking for it where as before it was in your face.

 
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Like a mug, I've just signed up for Star Citizen and bought the cheapest starter pack (Mustang Alpha IAE on offer at the mo).

It's supposed to come with 1000 credits of 'money' for you in the game, but I've just started and appear to have 0 credits. WTF? I was also dying of thirst and my health is at 5%. WTF? What a game.
 
Like a mug, I've just signed up for Star Citizen and bought the cheapest starter pack (Mustang Alpha IAE on offer at the mo).

It's supposed to come with 1000 credits of 'money' for you in the game, but I've just started and appear to have 0 credits. WTF? I was also dying of thirst and my health is at 5%. WTF? What a game.
1k is nothing, although you should have it.
Go visit a hospital and lie on the medbed. It'll refill your health/thirst/hunger. You'll find one at any station or city.
 
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1k is nothing, although you should have it.
Go visit a hospital and lie on the medbed. It'll refill your health/thirst/hunger. You'll find one at any station or city.

Hang on, I was being daft. If I press F1 I appear to have 34,000 aUEC! Is that good???? How come I have so much cash? I signed up for the free fly thing last week but didn't really do much or even try to buy anything. Is it that, did I get some sort of free gift?

Sorry for any silly questions but I have absolutely NO IDEA what I'm doing here :D

Also, where's my helmet!?
Why can't I drink from a bottle of water?
Why can I interact with some touch screens and not others?
Why can I not get back in my room that I started in? It says open and is green on the touchpad outside. In fact all the rooms do.
Where are the med beds you mention? in the medical section (in New Babbage I think) and can't find any
What the hell am I doing?
Why did I finance a ponzi scheme?
 
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Every year or so i check out this game to see if they have improved the meme tier netcode where all players jerk/lag about the environment rather than moving smoothly.

Every time im disappointed. I'll be back same time next year to no doubt moan about the same thing still not being improved.
 
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