word of warning, configuring sticks is one of the reasons I sold mine. It can be painful due to the horrid menu system! I just didn't have the patience !
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^ has a dual stick part which may help
I just used buzzkills binds, took 10 minutes.
A bit more info about how server meshing went
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Both seamlessly navigating through the replication layer to the same shard
Indeed large step forward for that to be done and actually makes September seem realistic for it to come if that truly how tests are going. If this Friday goes well with Jump point even if it enter, load screen and turn up in the other system rather than flying through that will be impressive tbh as it means you transferring from one server to another as such.Oh? Oh okay....without knowing it. as it should be i guess.
Indeed large step forward for that to be done and actually makes September seem realistic for it to come if that truly how tests are going. If this Friday goes well with Jump point even if it enter, load screen and turn up in the other system rather than flying through that will be impressive tbh as it means you transferring from one server to another as such.
Can I get some help with control set up please guys?
So I've downloaded the Buzzkiller profile and installed it as per instructions and it works, except my flight controls are inverted. Push forward is pitch up - Roll left has me going right etc
I've gone into the control settings to check there, controls are not inverted by default, but even clicking to invert them doesn't change anything.
Any help would be greatly appreciated.
If you are having issues with reversed axis, you will have to manually invert them in the"ControlsMenu" underJoystick/Hotas 1and/orJoystick/Hotas 2. You will likely have to invert the Ship StrafeFwd/Back, Mining Throttle, Acceleration Limiter, and Speed Limiter. Also, any Fwd/Back movement forground vehicles, or EVA.
3.23 for anyone browsing this thread and don't get to excited that's version 3.32 ALPHA.So DLSS2, FSR and TSR along with the clouds, ground fog and volumetric shadows arriving with 3.23.
So DLSS2, FSR and TSR along with the clouds, ground fog and volumetric shadows arriving with 3.23.