******Official Star Citizen / Squadron 42 Thread******

# [Star Citizen Alpha 3.23.0 EPTU.9129824 Patch Notes](https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-0-eptu-patch-notes-2)

## **Audience: Evocati**


## **Features and Gameplay**
**Locations**
- Green zones around unlawful locations should no longer warn about crime stats

**AI**
- Creature Movement Polish Pass

**Gameplay**
- mobiGlas and Map UI Polish


## Bug Fixes
- Fixed - PU - Stanton - Locations / AI / Animation - AI can be seen floating off the ground at multiple locations
- Fixed - PU - UI / mobiGlas - The text in the Journal is not displaying until the mouse is hovered over it
- Fixed - PU - Stanton - Mission Content / UI / mobiGlas - Tracked contracts do not have an identifying symbol to shown tracked status
- Fixed - Multivehicle - Tech Art - Shields / SDF Fields - Various vehicles SDF Fields do not fully encompass vehicle geometry resulting in shield holes
- Fixed - Multivehicle - PU - Vehicles - Wheeled Ground Vehicles do not have functional steering
- Fixed - PU - Stanton - UI / ASOP / Fleet Manager - Insurance / Server Recovery - Ships become listed as Stored with no designated location or retrieval option after server recovery until another ship is claimed/delivered
- Fixed - PU - Stanton - Microtech - Creatures / AI / Animation - Kopion will not ragdoll but freeze when killed during jump attack animation
- Fixed - VFX - Water - Water splashes doesn't always trigger when a ship or piece of debris hits water for the first time
- Fixed - PU - Audio Code - Outer space has "Underwater" filter applied to all audio
- Green zones around unlawful locations should no longer warn about crime stats
- Fixed prone characters not detecting the slope correctly if it was too steep, even if it was within the slope limit
- Fixed prone characters having broken ground detection on planets

## Technical
- Fixed 8 Client Crashes
- Fixed 3 Server Crashes
- Fixed 2 Deadlocks
 
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So last night for 30 mins, i decided to tweak my DDR5 memory to see what affect it had on fps in SC. To my surprise, quite abit lol.

I tightened up my timings from 36-36-36-76 1T 6200mhz to 32-34-34-46 1T 6200mhz and it gave me an additional 5-10fps in Everus harbor. I feel like upping the mhz would achieve the same thing but im limited due to the board and cpu im using, 12700/Z690i

Making me really want to upgrade to something like a 14600k and pair it with some 7200mhz or higher ram.
 
Looked at squadron 42 last night.
That's a real game man most games don't get my attention anymore but that's looking genuinely good.

Still bummed out stalker 2 got delayed.
 
Looked at squadron 42 last night.
That's a real game man most games don't get my attention anymore but that's looking genuinely good.

Still bummed out stalker 2 got delayed.

Only took 11 years so it better be damn amazing, not just good!
 
It's on my to buy list for sure.
I played starfield but couldn't get into it after loving fallout.
I was impressed though with the first ship I docked with and blam I'm inside it.

Same played Starfield, finished it and then couldn't be bothered to do the New Game+++++. Im not a fan of repetitiveness especially if i have to do the same thing all over again without a real end to it. Don't mind grinds, but not that kind of grind.
 
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