***Sid Meier's Civilization VII***

Just in case it's helpful for anyone, and since there's no FPS limit in the game options, you can edit the file: %LOCALAPPDATA%\Firaxis Games\Sid Meier's Civilization VII\AppOptions.txt

Find the line:

;TickIntervalInHZ 0

Remove the semi-colon at the start, and put your FPS number at the end.
 
I think it feels as much like a Civ as any of the previous iterations did when first played. You're still starting out with a bronze age civilisation, taking it through to planes and automobiles, by building cities, securing resources, dealing with diplomacy, fighting wars and picking technologies from a tree. There are differences but, for me, they don't alter that feel of "being Civ" any more than switching to hexes, removing stacks of doom, and so on did.

Humankind as an example has all of those things but doesn’t feel like civ.
 
Just in case it's helpful for anyone, and since there's no FPS limit in the game options, you can edit the file: %LOCALAPPDATA%\Firaxis Games\Sid Meier's Civilization VII\AppOptions.txt

Find the line:

;TickIntervalInHZ 0

Remove the semi-colon at the start, and put your FPS number at the end.
That will help with the coil whine. It must be running 200-300+ fps
 
Completed two play through now and overall it's a good Civ game, better than most at launch but it's quite clear the end game victory conditions will get a more involving update a little way down the line as just waiting for a project to finish isn't that engaging.

Win 1 was Machiavelli and Science which was ok, good way to teach most the core city building mechanics but missed out a lot of narrative events.

Win 2 was Hapshetu and Culture which I recommend everyone to just do once starting with Egypt as there's a lot more relevant content for this combo that makes the game feel more engaging/fun.

Fully expecting a couple of updates to be released evening out the civilisations so there's more of a reason to choose/work for alternatives to the "on your continent" or "played as x" route through the ages, both wins saw me pick America for the modern age as they're the most fleshed out and useful option to win the finish a project condition which is a bit dumb all things considered.

Going to have to up the difficulty for the next couple of games as the AI can be either stupidly aggressive or comically passive on the default level plus I'm confident in the game mechanics to have the tutorial off and see what's needed to do next.

Overall I like the breaking down of the ages more now I've started to see how the decisions in the first age knock onto the next, it makes focusing on the age win more rewarding and moves away from the turn 30 plant a +12 holy site from 6 and know you've basically won feeling.
 
Going to have to up the difficulty for the next couple of games as the AI can be either stupidly aggressive or comically passive on the default level plus I'm confident in the game mechanics to have the tutorial off and see what's needed to do next.
someone made a mod to try and make them more competitive

Core AI Behavior Changes:
- Settler units now move more aggressively. Non-moving turn limit reduced from 5 to 1, making settlers much quicker to reach their destinations.
- City founding is now a higher priority operation (Priority 4). The AI will be more focused on expansion.
- AI cities get stronger defenses. Cities will maintain larger defensive forces with specific unit composition requirements.

Military Improvements:
- More balanced army compositions for city attacks:
- Minimum 3 melee units (up from 2)
- Up to 12 ranged units (up from 3)
- Settlers explicitly excluded from attack forces
- Similar changes for Independent city attacks:
- Minimum 3 melee units (up from 1)
- Up to 12 ranged units (up from 2)
- Settlers protected from combat duty

City Defense Operations Overhaul - AI will defend more consistently and with better units.
- New minimum requirements for city garrisons:
- At least 1 melee unit
- At least 1 ranged unit
- Up to 2 siege units allowed (previously no maximum limit)
- Settlers excluded from defensive duties
- Defense trigger threshold lowered. Cities will form defensive armies more readily.

Settlement Logic Updates:
- Natural wonders now properly valued in city placement
- Coastal settlements more carefully evaluated
- Science-focused civs place higher priority on science.
- Exploration-focused civs more likely to settle near production tiles.

Explorer Changes:
- Reduced explorer unit spam. AI will build fewer explorers, using them more strategically.
- I tried to sort out targetting, I don't see a way. There seem to be too few artifacts for a win condition.

Strategic Priorities:
- Higher value placed on city upgrades
- Increased emphasis on maintaining standing armies
- New combat odds requirements:
- 35% minimum odds for attacking cities
- Same threshold for attacking barbarian outposts
- More cautious approach to military engagements
- The AI is more likely to attack weakly defended cities

This update makes the AI more aggressive with expansion while maintaining better defended cities. Military operations are more strategic with proper unit compositions. The core focus is on making the AI better at fundamental game mechanics - expanding, defending, and executing military operations with appropriate forces. This will dramatically improve their performance in all game functions.
 
Well that mod sounds great! Did notice that the AI didn't seem to know how to use the explorer so had 3 arrive at each dig site, had to double check it wasn't me doing it wrong...
 
Im struggling to get a game going 3 tries 3 horrible starts and im getting more angry at it than enjoying it :O

I just dont know what to do with myself in half the games i start.
 
Im struggling to get a game going 3 tries 3 horrible starts and im getting more angry at it than enjoying it :O

I just dont know what to do with myself in half the games i start.
The easiest way to start is to pick a victory type and follow the guide. I noticed as you progress through each milestone the tracker turns off so if you want it back on the UI then you need to turn it back on every so often. Then as you go through learn how to complete each milestone.
 
The easiest way to start is to pick a victory type and follow the guide. I noticed as you progress through each milestone the tracker turns off so if you want it back on the UI then you need to turn it back on every so often. Then as you go through learn how to complete each milestone.
A good place for a guide? I start just clicking things for the sake of it without really feeling any direction. Usually I'm very far behind everyone else in prettying much every winning condition.

Really like the games, just can't get my head around them.
 
A good place for a guide? I start just clicking things for the sake of it without really feeling any direction. Usually I'm very far behind everyone else in prettying much every winning condition.

Really like the games, just can't get my head around them.
Hes referring to the ingame help guide.

turn it on if use it for a few runs.

Im just struggling in general :P
 
Finished up my first game, with a pretty comfortable Science Victory in 1877 CE. I upped the difficult one level from the default but figured since I didn't know the game at all that'd be enough but turned out pretty easy. I think I'll up it two more for the next playthrough and see how that feels. Overall, I like it - there's a lot of depth there to explore, and new things to understand. The Ages really are a big improvement, making the game feel changeable and giving a succession of goals to keep things moving along. On the downside, the lack of ability to focus the city by moving specialists, etc. around and the locked in resources and civics made it feel like there wasn't really anything worthwhile to do for the last dozen turns while I waited for staffed space flight to complete. Whereas before I'd have been throwing everything at getting more production, in this version it feels like all the decisions have been and gone.

Top on my list of things to see fixed is a better UI, especially on the god-awful resources screen, and an improvement to the visual clarity of the game. It's almost impossible to discern what buildings are in a district, and the units quickly get lost in the muddle of the map with only their banners helping out. The game desperately needs to bring back the camera following the action during enemy turns I was sometimes utterly baffled as to what happened to a unit, and only noticed a city being attacked by accident when it was on less than half health. I even had a unit waiting there which could have defended it. Also, the notifications really, really need to tell me what endeavour just ended and who it was with rather than just saying one did.

Looking forwards to the next game with a better idea of where I'm aiming.
 
A good place for a guide? I start just clicking things for the sake of it without really feeling any direction. Usually I'm very far behind everyone else in prettying much every winning condition.

Really like the games, just can't get my head around them.
Hes referring to the ingame help guide.

turn it on if use it for a few runs.

Im just struggling in general :P
Yes this. Click the trophy on the top left and in there you can find the guides for each victory type.
 
Was just going to check this out then saw the £60 tag on Steam. Yikes.


£120 for the 'founders' edition that includes some DLC that's relasing shortly after the main games release.

That's modern 'AAA' or is it now 'AAAA' gaming?

Or pick it up for a fraction of that in a few years with all or at least some of the DLC included...
 
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£120 for the 'founders' edition that includes some DLC that's relasing shortly after the main games release.

That's modern 'AAA' or is it now 'AAAA' gaming?

Or pick it up for a fraction of that in a few years with all or at least some of the DLC included...
People who are paying £120 for the founders edition and are begrudging it, only have themselves to blame, especially when you can get the founders edition for £40 less than that
 
Was just going to check this out then saw the £60 tag on Steam. Yikes.

As a few have said, there's some cheaper places than Steam's proper store but considering the number of hours play time gotten out of anything in the franchise it'll get down to the penny an hour mark soon enough, on 35 hours already since pre release...
 
People who are paying £120 for the founders edition and are begrudging it, only have themselves to blame, especially when you can get the founders edition for £40 less than that
for that price it should include every single dlc going forward

in reality this is like a £40 early access game.


They should have got AI to do videos for the wonders as well like they used too.. this lame in engine thing they has is kinda poop, I just skip them all they aren;'t interesting to watch at all


civ2 had way better back in the day... modern day dev is so lazy in engine crap, and they are built poorly as well
the sense of wonder and awe like that is so much more powerful, you actually feel like it was one of the great wonders of the world.


why did we go from that to this kinda crap


I can't find a video of the pyramids in civ7, I bet the building is all janky and not even as smooth as past games such as the above..

You can tell modern games aren't a work of love

found it in civ 7
lol its worse than civ6 look how it skips building stages... but in civ6 its like almost every block is placed...

did they think people would just forget how much better the animation for wonders used to be?
 
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