I wondering what other memento combos or other kinds of combos people have found fun. They can really change the way you play the game.I think that's kinda cool its an optionalthough i dont think id do it a 2nd time.
I wondering what other memento combos or other kinds of combos people have found fun. They can really change the way you play the game.I think that's kinda cool its an optionalthough i dont think id do it a 2nd time.
I think it feels as much like a Civ as any of the previous iterations did when first played. You're still starting out with a bronze age civilisation, taking it through to planes and automobiles, by building cities, securing resources, dealing with diplomacy, fighting wars and picking technologies from a tree. There are differences but, for me, they don't alter that feel of "being Civ" any more than switching to hexes, removing stacks of doom, and so on did.
That will help with the coil whine. It must be running 200-300+ fpsJust in case it's helpful for anyone, and since there's no FPS limit in the game options, you can edit the file: %LOCALAPPDATA%\Firaxis Games\Sid Meier's Civilization VII\AppOptions.txt
Find the line:
;TickIntervalInHZ 0
Remove the semi-colon at the start, and put your FPS number at the end.
someone made a mod to try and make them more competitiveGoing to have to up the difficulty for the next couple of games as the AI can be either stupidly aggressive or comically passive on the default level plus I'm confident in the game mechanics to have the tutorial off and see what's needed to do next.
Core AI Behavior Changes:
- Settler units now move more aggressively. Non-moving turn limit reduced from 5 to 1, making settlers much quicker to reach their destinations.
- City founding is now a higher priority operation (Priority 4). The AI will be more focused on expansion.
- AI cities get stronger defenses. Cities will maintain larger defensive forces with specific unit composition requirements.
Military Improvements:
- More balanced army compositions for city attacks:
- Minimum 3 melee units (up from 2)
- Up to 12 ranged units (up from 3)
- Settlers explicitly excluded from attack forces
- Similar changes for Independent city attacks:
- Minimum 3 melee units (up from 1)
- Up to 12 ranged units (up from 2)
- Settlers protected from combat duty
City Defense Operations Overhaul - AI will defend more consistently and with better units.
- New minimum requirements for city garrisons:
- At least 1 melee unit
- At least 1 ranged unit
- Up to 2 siege units allowed (previously no maximum limit)
- Settlers excluded from defensive duties
- Defense trigger threshold lowered. Cities will form defensive armies more readily.
Settlement Logic Updates:
- Natural wonders now properly valued in city placement
- Coastal settlements more carefully evaluated
- Science-focused civs place higher priority on science.
- Exploration-focused civs more likely to settle near production tiles.
Explorer Changes:
- Reduced explorer unit spam. AI will build fewer explorers, using them more strategically.
- I tried to sort out targetting, I don't see a way. There seem to be too few artifacts for a win condition.
Strategic Priorities:
- Higher value placed on city upgrades
- Increased emphasis on maintaining standing armies
- New combat odds requirements:
- 35% minimum odds for attacking cities
- Same threshold for attacking barbarian outposts
- More cautious approach to military engagements
- The AI is more likely to attack weakly defended cities
This update makes the AI more aggressive with expansion while maintaining better defended cities. Military operations are more strategic with proper unit compositions. The core focus is on making the AI better at fundamental game mechanics - expanding, defending, and executing military operations with appropriate forces. This will dramatically improve their performance in all game functions.
The easiest way to start is to pick a victory type and follow the guide. I noticed as you progress through each milestone the tracker turns off so if you want it back on the UI then you need to turn it back on every so often. Then as you go through learn how to complete each milestone.Im struggling to get a game going 3 tries 3 horrible starts and im getting more angry at it than enjoying it :O
I just dont know what to do with myself in half the games i start.
A good place for a guide? I start just clicking things for the sake of it without really feeling any direction. Usually I'm very far behind everyone else in prettying much every winning condition.The easiest way to start is to pick a victory type and follow the guide. I noticed as you progress through each milestone the tracker turns off so if you want it back on the UI then you need to turn it back on every so often. Then as you go through learn how to complete each milestone.
Hes referring to the ingame help guide.A good place for a guide? I start just clicking things for the sake of it without really feeling any direction. Usually I'm very far behind everyone else in prettying much every winning condition.
Really like the games, just can't get my head around them.

A good place for a guide? I start just clicking things for the sake of it without really feeling any direction. Usually I'm very far behind everyone else in prettying much every winning condition.
Really like the games, just can't get my head around them.
Yes this. Click the trophy on the top left and in there you can find the guides for each victory type.Hes referring to the ingame help guide.
turn it on if use it for a few runs.
Im just struggling in general![]()
I used cdkeys. It’s significantly cheaper on there.Was just going to check this out then saw the £60 tag on Steam. Yikes.
Was just going to check this out then saw the £60 tag on Steam. Yikes.
People who are paying £120 for the founders edition and are begrudging it, only have themselves to blame, especially when you can get the founders edition for £40 less than that£120 for the 'founders' edition that includes some DLC that's relasing shortly after the main games release.
That's modern 'AAA' or is it now 'AAAA' gaming?
Or pick it up for a fraction of that in a few years with all or at least some of the DLC included...
Was just going to check this out then saw the £60 tag on Steam. Yikes.
for that price it should include every single dlc going forwardPeople who are paying £120 for the founders edition and are begrudging it, only have themselves to blame, especially when you can get the founders edition for £40 less than that