***Sid Meier's Civilization VII***

for that price it should include every single dlc going forward

in reality this is like a £40 early access game.
I guess paying £45 quid for it is also an option and viewing it as early access if so desired, my point really was that nobody needs to be paying £120 for the founders edition. Sure I'd like to pay and get all the DLC going forward included but then again I'd have liked to pay and get all the DLC going forward in Stellaris and Total Warhammer 1, 2 and 3 but I couldnt, thats simply not the general way that the gaming industry works currently, now I can either opt to accept that and save 30-50% of the price by buying games exclusively on cdkeys or I can pay full whack on Steam and complain about how much I am having to pay, or I can wait and not buy it for x years (and then miss out on all the multiplayer gaming because all my friends are co-oping the games without me and by the time I buy it x years down the road they have long since finished with the games) or I can opt to drop gaming as a hobby altogether because of the prices. Of all of those realistic options, I'll go for the getting games cheaper on cdkeys one...but thats just me :)
 
As a few have said, there's some cheaper places than Steam's proper store but considering the number of hours play time gotten out of anything in the franchise it'll get down to the penny an hour mark soon enough, on 35 hours already since pre release...
I have always got my monies worth out of Civ games and this is exactly how I quantify "value" in a game too.
 
I have always got my monies worth out of Civ games and this is exactly how I quantify "value" in a game too.
I didn't begrudge paying the £70+ for the Founders Edition on CD Keys until about 3 hours into playing the game when all my hopes were dashed. I love the series and have 1000's of hours in going all the way back to the original but this was a gut punch for me. I'm not touching it for another 6 months and hope it is some semblance of ok by then.
 
I didn't begrudge paying the £70+ for the Founders Edition on CD Keys until about 3 hours into playing the game when all my hopes were dashed. I love the series and have 1000's of hours in going all the way back to the original but this was a gut punch for me. I'm not touching it for another 6 months and hope it is some semblance of ok by then.
I have not played this one yet, I don' t hold out much hope having read yours and others feedback. :(
 
I have not played this one yet, I don' t hold out much hope having read yours and others feedback. :(

Seems rather marmite at the moment. I think it's great, easily better than Civ VI. It needs a bit of work, especially on the UI, and I expect there will be usual balance issues to be discovered, but that doesn't stop it already being a really good take on the series. I'm hardly the only one either in this thread or elsewhere to take this view either.
 
Seems rather marmite at the moment. I think it's great, easily better than Civ VI. It needs a bit of work, especially on the UI, and I expect there will be usual balance issues to be discovered, but that doesn't stop it already being a really good take on the series. I'm hardly the only one either in this thread or elsewhere to take this view either.
CIV 6 wasn't the best indeed. There is hope for VII then :)
 
I think almost every issue I have with Civ 7 can be fixed and likely will be within 6 months, as it's things like the UI, quick movement, renaming units, lack of options when creating a custom game, etc. It's disappointing it's like this at launch (again, for the fourth Civ in a row), but at least I know they will fix it like they always have done.

The only thing I absolutely hate is the Age transition. I don't think I'll ever like it, and I can't see them ever changing it. I'm just going to have to live with picking one Age and just playing a single Age as a "full game" of Civ 7.
 
the crappy maps are one of the biggest problems
The map generator is a real problem, not sure whats wrong with it but it keeps creating "continents" which are basically square in shape, its weird, some of the generated maps are bizarrely similar in shape, like these, odd square shaped continents with rather pointless little strings of islands. As with some other things the map generator is something which usually seems broken at the launch of a Civ title
 
People who are paying £120 for the founders edition and are begrudging it, only have themselves to blame, especially when you can get the founders edition for £40 less than that

Even for a bit less than £80 notes the confirmed list of what you're getting is rather underwhelming. With the confirmed updates comprising of just cosmetics and a few new leaders/ civilisations/ wonders at least some of which I supect have been deliberately withheld from the 'base' release game. Your taking a bet on what else gets included in the 6 DLC updates.

Given that they are supposed to be relased in barely over a six month window I wouldn't be holding my breath that there will be that much extra stuff included and that you'll still need to shell out for yet more stuff after September 2025 to get the 'full' game we largely should have had at launch.


The founders edition includes the following:

Full base game
Early Access - play the game up to 5 days early on February 6, 2025
Tecumseh and Shawnee Pack
Crossroads of the World Collection, with post-launch content featuring 2 new leaders, 4 new civilizations, 4 new wonders, a special cosmetic bonus, and more
Right to Rule Collection, with post-launch content featuring 2 new leaders, 4 new civilizations, 4 new wonders, a special cosmetic bonus, and more!*
Deluxe Content Pack, which includes:
2 leader personas
4 profile customizations
1 alternate scout skin
Founders Content Pack, which includes:
2 leader personas
4 profile customizations
1 fog of war tile set
1 Founders palace skin
* Contains 6 DLCs, all of which will be available on or by September 2025 (subject to change).
 
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Even for a bit less than £80 notes the confirmed list of what you're getting is rather underwhelming. With the confirmed updates comprising of just cosmetics and a few new leaders/ civilisations/ wonders at least some of which I supect have been deliberately withheld from the 'base' release game. Your taking a bet on what else gets included in the 6 DLC updates.

Given that they are supposed to be relased in barely over a six month window I wouldn't be holding my breath that there will be that much extra stuff included and that you'll still need to shell out for yet more stuff after September 2025 to get the 'full' game we largely should have had at launch.


The founders edition includes the following:

Full base game
Early Access - play the game up to 5 days early on February 6, 2025
Tecumseh and Shawnee Pack
Crossroads of the World Collection, with post-launch content featuring 2 new leaders, 4 new civilizations, 4 new wonders, a special cosmetic bonus, and more
Right to Rule Collection, with post-launch content featuring 2 new leaders, 4 new civilizations, 4 new wonders, a special cosmetic bonus, and more!*
Deluxe Content Pack, which includes:
2 leader personas
4 profile customizations
1 alternate scout skin
Founders Content Pack, which includes:
2 leader personas
4 profile customizations
1 fog of war tile set
1 Founders palace skin
* Contains 6 DLCs, all of which will be available on or by September 2025 (subject to change).
You're not wrong but my point was that nobody should be paying £120 and complaining about the £120 price when they could have gotten it for £40 less than that. Whether they still think its good value at £70-£80 is a personal thing but that doesnt detract from the point that nobody needed to pay £120.
 
You're not wrong but my point was that nobody should be paying £120 and complaining about the £120 price when they could have gotten it for £40 less than that. Whether they still think its good value at £70-£80 is a personal thing but that doesnt detract from the point that nobody needed to pay £120.

Fair enough the RRP for most things software wise is often more flexible on PC than other formats.
 
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civ2 had way better back in the day... modern day dev is so lazy in engine crap, and they are built poorly as well
the sense of wonder and awe like that is so much more powerful, you actually feel like it was one of the great wonders of the world.


why did we go from that to this kinda crap


I can't find a video of the pyramids in civ7, I bet the building is all janky and not even as smooth as past games such as the above..

You can tell modern games aren't a work of love

found it in civ 7
lol its worse than civ6 look how it skips building stages... but in civ6 its like almost every block is placed...

did they think people would just forget how much better the animation for wonders used to be?

Lazy?
Surely it takes much more time and effort to animate the 3D asset in-engine so that it seamlessly integrates into the map (not forgetting the cost of paying professional voice actions to narrate), than it does to just cut to a movie file of some stock footage with captions on it?

Don't get me wrong, I love the Civ2 wonder videos and I agree that a cutscene can be more impactful (I actually think my favourite was Civ4 with it's 3D rendered cutscenes showing the wonder being built), but it's unfair to call it lazy or effortless to do it all in the engine just because you don't like it as much.

 
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I noticed that they've added particle effects into the wonder build animation in one of the patches, it looks noticeably better now. I agree that the Civ IV ones looked better, but having both 3d models and then a separate 3d video sequence would give a strange transition as you watched the video and wondered where your city had gone, no? If you're going to show the wonders on the map, which I think is better than not, and have unpacked cities, which I think is better than not, then having pre-rendered video is going to be jarring.
 
Ouch...


Opinions obviously differ and some are happy with Civ 7 but overall it's not great and I do think it goes beyond the usual teething issues that previous Civ iterations have had.

Obviously a different genre of game but the comparison to another contemporary release is quite stark:

"Unlike the majority of its peers, Kingdom Come Deliverance 2 launched as a complete, polished game - one that's old-school in the best possible way. That's a welcome relief from the usual, and certainly worthy of praise despite a few lingering issues."


KCD2 is half the price (when you take the respective key site prices for KCD2 and the founders edition - which should really be the 'base' edition of Civ7), KCD2 is itself a very complex product but yet arrived in a much better state than Civ7

I think there's a few things have caused the failure of Civ7 at launch to meet expectations.

1) the decision to push out so many platforms on day 1.

They would have been better dealing with their core audience of PC gamers 1st and then concentrating on console ports where the UI could be adjusted to suit consoles rather than trying more of a one size fits all approach.

2) They've made a very pretty game but consequently one that means it's often hard to differentiate what's been looked at quickly.

Personally I'd rather they try to make the best AI they could for the computer players to try and avoid the usual CIV routine where the AI starts with large buffs to it's resources at harder difficulty levels to try to counter the inevitable snowballing that the superior management of an experienced human player leads to for as long as possible.

3) Some bizarre initial leader choices. CIV'S not a game that's had problems with 'diversity' and 5 and 6 have increasingly introduced less well known civs and leaders from across the globe. But let's have all the important ones for the core audience at launch!at it seems they've tried to shoehorn some historical figures into national leader roles that were never in that position.
 
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Played last night. Very disappointing, can't really believe they have released this game so unpolished. Back to Total Warhammer 3 for me.
 
Cuv 6 was a bit bland and boring on release too remember, Civ 5 was vastly superior until the 2nd expansion came out. Then the season pass added cherry on the topping with monopolies, heroes legends, barbarian clans, secret soceities, etcetc...

Same with civ 5 vs civ 4... Civ 4 vs civ 3 + exp's, etc...

Civ is usually rubbish on release... First iteration is also very dumbed down compared to a few years later with expansions. I will do as I always did, continue with the last iteration until they add more features or until it is heavily discounted.
 
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Just finished the Exploration Age of my second playthrough; after a highly successful Antiquity Age in which I conquered two thirds of my starting continent, I struggled to get anywhere with the legacy paths. Eventually I did manage to settle "distant lands" and start up a treasure ship but it was all a bit late. I still don't understand how exactly I'm supposed to generate these ships or really what happens next? On the upside, this time I managed to nail getting my religion up and converted a quarter of the world to my side as well as building a massive monetary engine and loads of influence. And I avoided getting drawn into endless wars; quite the contrast to the bloody spectacle of the first age!
 
Just finished the Exploration Age of my second playthrough; after a highly successful Antiquity Age in which I conquered two thirds of my starting continent, I struggled to get anywhere with the legacy paths. Eventually I did manage to settle "distant lands" and start up a treasure ship but it was all a bit late. I still don't understand how exactly I'm supposed to generate these ships or really what happens next? On the upside, this time I managed to nail getting my religion up and converted a quarter of the world to my side as well as building a massive monetary engine and loads of influence. And I avoided getting drawn into endless wars; quite the contrast to the bloody spectacle of the first age!
To get treasure ships up and running you need to create a settlement on an overseas continent ie. not the one you start on in the Antiquity age. The settlement must have access to an exotic resource ( in the tool tip it tells you its considered a "treasure" resource ) eg. silver, coffee. Not all resources are considered to be "treasure". If that settlement is connected to a port, treasure ships will start to automatically spawn from that port every few turns ( you can see how long it takes in the detailed report for that settlement ). You then need to sail that treasure ship across the ocean and unload its cargo at one of your ports on the homeland. One unit of resource counts as one unit of "treasure" , so it takes quite a bit of effort to meet the economic legacy path's goal. I still think the Exploration age needs some balancing ; I've yet to do well in it ... but it doesn't seem to matter that much in the next age.
 
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