***Sid Meier's Civilization VII***

Watched that Firaxis multiplayer stream (Civ World Summit) and PotatoMcWhiskey was on there and said -

"Literally everyone I have talked to has been saying like - I've been having a great time playing Civilization - its one of the best Civ games on launch, the gameplay is incredible, I love it I cant stop playing it"

I would love to know who it is that he talks to about Civ 7 who all say that its one of the best Civ games on launch and all of that above, perhaps he is misunderstanding the word Literally :)

He's released an angry video or two because loads of people have been calling him a shill for his opinion on Civ7.

I don't think he's a shill, as in being actively paid to promote the game by Firaxis. But he makes a lot of money of 'let's play' style content that's been heavily weighted toward Civ videos and so I think he's been letting his huge vested interest in Civ 7 being viewed as being popular cloud his perception.

It's actually quite sad.

If Steam style accumulated play time counters had been available since Civ1 I dread to think how high my count would be across the various versions. I know my Civ 5 and 6 ones run into multiple hundred of hours each and I played both less than Civ 2 and 4 and much less that SM Alpha Centauri (that i still play now every so often).

This might be the 1st CIv game that i never pay out to play. It's going to need an awful lot of changes and additions made to make it an acceptable game to be included with past entries.
 
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Its the thing I have noticed on a couple of play throughs on youtube. The reseting of everything at the start of each age, one guy had about 40000 gold at the end of the exploration era, start the modern era and he had 3000 gold, his city's had turned back to towns and all his resources had evolved (Jade became Oil!!). It all seems a bit disjointed.
 
Its the thing I have noticed on a couple of play throughs on youtube. The reseting of everything at the start of each age, one guy had about 40000 gold at the end of the exploration era, start the modern era and he had 3000 gold, his city's had turned back to towns and all his resources had evolved (Jade became Oil!!). It all seems a bit disjointed.

Thus far, I think it works really well. It gives the game more structure, and each one feels distinct with new mechanics, units and so on, meaning that the game gets a fresh boost of interest at each new age start and that you don't get that thing where you age out of your Civ's special units being useful or spend half the game waiting until you can use them. This does involve a partial reset, but you're still carrying a lot of stuff through and you can plan to carry more of it with you and prepare yourself well. It is a big change from previous iterations, and I'm sure some people will bounce off it hard, but then Civ has never been a static product: each iteration has brought new stuff and discarded features of what has come before. The whole thing, to me at least, still feels like Civ and has everything that has made it such a good series for so long.

But it's an immensely detailed game with lots of moving parts and interacting subsystems, and I've only been playing for a few days so who knows what I'll think of it after a hundred hours.
 
The player snowballing vs the AI has always been a bit of an issue in CIV but the fix of resetting so much twice during a playthrough might not be the best mitigation!
 
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Its the thing I have noticed on a couple of play throughs on youtube. The reseting of everything at the start of each age, one guy had about 40000 gold at the end of the exploration era, start the modern era and he had 3000 gold, his city's had turned back to towns and all his resources had evolved (Jade became Oil!!). It all seems a bit disjointed.

That sounds awful.
 
Is there a way to see the adjacency bonuses? I lose track of what's what, because while it shows you the total when placing a new building it doesn't show you what impact you're having on existing buildings.
This is a useful guide
IMG-0937.jpg


It get tricky when you need to get this on multiple tiles. I’ve done about 3-4 tiles but start to struggle after that. Converting other towns into cities and then pushing the yields up on those tiles seems to be the only way.

Make sure you get the adjacency civics in place too.
 
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I finished my game after my rage quit, with a science victory. Not particularly hard because i was only mid difficult while learning.

I feel that you really need to go more all in on a victory condition than before, in all honesty that might be because I'm still learning 7 not maxing bonus or leaders/civs specifics.

The graphics and combat animation of "ww2" are pretty cool best yet but by god it's an absolute visual cluster F fighting in sprawling urban cities.
I can't find my airfields easily, I spend 10s looking around for them each turn.
I'm still thinking, being aware of damage and attacks on cities is too hard to see as it happens in quick animation speed.
(Me issue)
The leader/civ traits choices screens are still hideous. No confirmation, no clue what you can select and it's mostly trivial nonsense. It needs reworking.

I'm growing to like it but I don't really like any of the leaders and most of the civs are meh too.

I know in a years time I'll have 2000h played
 
From following things it seems some people are enjoying this BUT it doesn't feel like a Civ game.

Am I right in this? When I say it doesn't feel like a Civ game, I'm suggesting it feels as much like a Civ game as something like Humankind. Within the same ballpark but missing too much to feel fully Civ
 
Am I right in this? When I say it doesn't feel like a Civ game, I'm suggesting it feels as much like a Civ game as something like Humankind. Within the same ballpark but missing too much to feel fully Civ

I think it feels as much like a Civ as any of the previous iterations did when first played. You're still starting out with a bronze age civilisation, taking it through to planes and automobiles, by building cities, securing resources, dealing with diplomacy, fighting wars and picking technologies from a tree. There are differences but, for me, they don't alter that feel of "being Civ" any more than switching to hexes, removing stacks of doom, and so on did.
 
Its the thing I have noticed on a couple of play throughs on youtube. The reseting of everything at the start of each age, one guy had about 40000 gold at the end of the exploration era, start the modern era and he had 3000 gold, his city's had turned back to towns and all his resources had evolved (Jade became Oil!!). It all seems a bit disjointed.
and the city state "persisting after ages" erm.. they literally dont..

on the first turn of a new age all the cities are gone, then they appear again in the same place as the old one with a new name, new standing reset.....


IS THERE A MEMORY LEAK AND THAT WAS THE MODERN DAY DEV FIX? to reset and rebuild the map?


YOU CAN NOT REBALANCE A GAME LIKE THIS PART WAY THROUGH TO STOP SOMEONE SNOWBALLING.

learn 2 code.... this is some absolute nonsense work around for an issue they had im 1000% convinced

its either because something is broken, or they see it as a way to add more DLC then usual.


theres 0 benefit to the player
 
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From 4 to 5 was severely jarring... Lol

I just wish this was optional to change civ during transportation, or not as it were.
The fun was you could be a Roman in a b52 or be nuke crazy as Gandhi. This kinda pushes you to be modern but it won't be brave enough to give us Hitler or Stalin Pol Pot or any other of the nutjobs that have ultimately been Epoch shaping.

I'm surprised we got Napoleon back, I guess he was fotm when that crap film came out 2 years in development.

$500 worth of dlc well probably have all the base civs back and a slew of leaders that might be more important than Harriet Tubman.....
 
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everyone else thinks cities look a mess right? I can';t be the only one that has to carefuly observe every city square to see if theres a unit on there..

literally when my catapult or whatever wakes up, I click shoot and move the mouse around trying to find whatever unit is in my city.

it's stupid and a cluttered mess.
Im playing at 4k though, maybe it a less of an issue at lower res? I guess you have a lot less tiles on the screen at 1920x1080 or whatever
 
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everyone else thinks cities look a mess right? I can';t be the only one that has to carefuly observe every city square to see if theres a unit on there..

The UI in 6 is much clearer, definitely the worst version out of the whole series from the footage I've seen so far for being able to work out what's going on with your units and settlements.
 
everyone else thinks cities look a mess right? I can';t be the only one that has to carefuly observe every city square to see if theres a unit on there..

literally when my catapult or whatever wakes up, I click shoot and move the mouse around trying to find whatever unit is in my city.

it's stupid and a cluttered mess.
Im playing at 4k though, maybe it a less of an issue at lower res? I guess you have a lot less tiles on the screen at 1920x1080 or whatever
Agreed, too easy to lose visibility of units in cities etc. They need to be more distinct.
 
I played using travels of Marco Polo and imago mundi mementos earlier and with 4 scouts I had most of the map cleared in the first age. There was so much gold I barely built anything, just bought most buildings and built wonders. I had 7 wonders around 60% through the age. I’ve moved through to the exploration age now and have a mostly cleared map means I can see a lot of the city states which is a big advantage.
 
I played using travels of Marco Polo and imago mundi mementos earlier and with 4 scouts I had most of the map cleared in the first age. There was so much gold I barely built anything, just bought most buildings and built wonders. I had 7 wonders around 60% through the age. I’ve moved through to the exploration age now and have a mostly cleared map means I can see a lot of the city states which is a big advantage.
I think that's kinda cool its an option :P although i dont think id do it a 2nd time.
 
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