It’s not trolling.You know you're on thin ice when you have to preface a post addressing the mods lol.
But I thought the purpose of generative AI in things like programming and legal services was that it can quickly produce routine work, surely that brings down the cost of programming computer games and leaves more cash for developing the higher order features. More human effort shaping the outcome whilst AI does more of the lower value work? Not even Musk is suggesting AI will write the entire game is he?
There are or will very shortly be plenty of 'AI Slop' games starting to appear, various tools for 3d models, audio, animation, etc are proliferating. Start with an FPS template and just AI slop generate a load of assets and throw it at storefronts and hope a few suckers buy it, that will be a entirely viable business in the very near future.I thought we were still a way off it being able to do that, though there is no mention of when we'll see their first title. @mid_gen has experience here so maybe he can shed a bit more light on it.
AI is by definition "copy and paste trash" tho.
From the Gamer:
Oblivion Remastered's Success Is A Sad Sign Of Where Video Games Are Right Now
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Oblivion Remastered's Success Is A Sad Sign Of Where Video Games Are Right Now
As the best selling game of last month, Oblivion Remastered proves we are still obsessed with nostalgia.www.thegamer.com
It’s the same with Hollywood these days too.Yup, nostalgia and betting on a known quantity unfortunately will just result in more remasters and fewer sequels/new ips.
we already kinda have that with a lot of games using the same game engine.The most important thing to remember about so-called AI (which is nothing of the sort) is that it is just a collection of billions of previous ideas, averaged out. As such it is by definition incapable of an original idea. Which is the main thing that games are missing. I agree with mid-gen above: look forward to hundreds of lookalike games pushed out for minimal cost and with no testing, for mugs to buy.
It’s the same with Hollywood these days too.
There are so many companies now that are just failing to provide good products/services because they are driven by profit.
Er... that's how capitalism works? Beethoven was driven by profit, as was Michaelangelo. What is happening now is that the cost of making games is increasing much faster than fans will allow game prices to rise, so game studios are getting increasingly risk-averse as they need to cover those rising costs. As are film studios.
Needs must mate, I think the games industry is undergoing a real epiphany at the moment with companies looking to cut costs and that usually means staff. The number of cancelled games and projects recently have been huge. And hugely concerning. Even Marathon from Bungie is getting absolutely slated.Well, ultimately this bust cycle has driven me away from the games industry. Not a decision I've taken lightly as it was a dream of mine. 12 years I've been in the industry though, and it can be pretty soul destroying. I got ONE game credit to my name in that time, although I've worked on five projects....due to them either being cancelled, or just AAA projects stuck in development hell never getting any closer to release. Actually shipping a game and seeing people enjoy it is the real payback, and it doesn't happen very often these days.
I'm sure I could get another job in games, turned down some interviews, but I've got an opportunity back in FinTech that's paying really well and using all the latest AI tools, which the games industry is so behind the curve on. Salaries are dropping in the games industry at the moment with all the people on the market, and retirement isn't so far away that I can just suck it up anymore.
My plan now is to make bank in this finance job for a couple years at the same time as building my game prototypes out using all these AI tools and then just go back to games with my own studio and not deal with any AAA nonsense. IT was already eminently possible for a solo developer to build games with Unreal etc, but the AI tools available now make it much more viable, as they can do all the donkey work stuff that would consume loads of time you want to be concentrating on the core gameplay.
What's people's thoughts on Early Release stuff on Steam? I get the concept and the benefits for both developers and gamers, but sometimes I do feel like some games are taking the proverbial and released far too early and then updates take an age, if at all.