How Corporate Greed is Killing Your Favourite Video Games

You know you're on thin ice when you have to preface a post addressing the mods lol.
It’s not trolling.
It’s about someone making games posted in the gaming section of this forum.
It may be a disastrous idea, but we’ll see what him and his team come up with.
If no one tried anything new, then we’d be stuck with some of the slop we’ve got now.
 
But I thought the purpose of generative AI in things like programming and legal services was that it can quickly produce routine work, surely that brings down the cost of programming computer games and leaves more cash for developing the higher order features. More human effort shaping the outcome whilst AI does more of the lower value work? Not even Musk is suggesting AI will write the entire game is he?
 
But I thought the purpose of generative AI in things like programming and legal services was that it can quickly produce routine work, surely that brings down the cost of programming computer games and leaves more cash for developing the higher order features. More human effort shaping the outcome whilst AI does more of the lower value work? Not even Musk is suggesting AI will write the entire game is he?

I thought we were still a way off it being able to do that, though there is no mention of when we'll see their first title. @mid_gen has experience here so maybe he can shed a bit more light on it.
 
I thought we were still a way off it being able to do that, though there is no mention of when we'll see their first title. @mid_gen has experience here so maybe he can shed a bit more light on it.
There are or will very shortly be plenty of 'AI Slop' games starting to appear, various tools for 3d models, audio, animation, etc are proliferating. Start with an FPS template and just AI slop generate a load of assets and throw it at storefronts and hope a few suckers buy it, that will be a entirely viable business in the very near future.

AI will not compete with a good human developer at the critical stuff though. Ultimately game development is about using a controller and a display and making the player feel something emotionally, which is something human designers and teams are uniquely positioned to do. Things like the 'feel' of a shooter, the weight of the character, the way the animations and timings fit together, that'll all need the human touch and the best practitioners will stand out above the slop.
 
The most important thing to remember about so-called AI (which is nothing of the sort) is that it is just a collection of billions of previous ideas, averaged out. As such it is by definition incapable of an original idea. Which is the main thing that games are missing. I agree with mid-gen above: look forward to hundreds of lookalike games pushed out for minimal cost and with no testing, for mugs to buy.
 
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