How Corporate Greed is Killing Your Favourite Video Games

It surprises me more effort isn’t put into making really immersive open world games to the standard that Rockstar can deliver. They are always insanely popular, and i think a lot of gamers really want to see games push the boundaries of immersiveness in terms of detail etc.

Unfortunately, we just seem to be going backwards for the most part. A lot of games still feel very "flat". It is difficult to describe, but almost all of them feel lazily constructed compared to something like RDR2. Why are Rockstar seemingly the only developer who can deliver to such a high level? There must be more talent out there surely.

I want to "feel" the world that is created (figuratively). So few games come anywhere close to that feeling.

Almost every game i fire up now just seems so lazily done and a copy and paste of what has been done before.

Isn’t that something to do with Rockstar having basically unlimited resources? They’re at a point now where people are guaranteed to buy their games and therefore they can afford to make them extremely polished. So that’s great but it’s a very unique position built up over a long time.

Unfortunately that sort of thing doesn’t work all the time. But when it does work, it’s great. I think the last example of a crippling amount of polish being out to a game and it paying off has been Baldur’s Gate 3.
 
To be fair, Concord apparently cost between $200M and $400M and look what happened to it.
Brilliant games don’t necessarily need astronomical budgets, just a great team working hand in hand, and with a great vision and understanding of what the gaming public want.
 
To be fair, Concord apparently cost between $200M and $400M and look what happened to it.
Brilliant games don’t necessarily need astronomical budgets, just a great team working hand in hand, and with a great vision and understanding of what the gaming public want.
Kcd2’s budget was around 40mil
 
Don’t try Sniper Elite resistance then, it’s pure copy and paste, with a dollop of jank thrown in.
Hell, it’s not even a £5 DLC.

Already have as Ive always liked them, and yeh...total copy and paste but with some of the most irritating voice acting on earth. Got bored after the 3rd campaign mission..:/
 
Isn’t that something to do with Rockstar having basically unlimited resources? They’re at a point now where people are guaranteed to buy their games and therefore they can afford to make them extremely polished. So that’s great but it’s a very unique position built up over a long time.

Unfortunately that sort of thing doesn’t work all the time. But when it does work, it’s great. I think the last example of a crippling amount of polish being out to a game and it paying off has been Baldur’s Gate 3.
Yes. There's zero chance a new studio can build something of the scale and ambition of a modern GTA/RDR. Firstly, you won't get the funding, it's too big a risk, so you need a track record of massive success behind you to fund it.

Secondly, you need the team. You need a whole organisation of thousands of people that has grown organically and learned how to collaborate over extended periods of time and has all the technology, processes, and culture in place to get a game of that scale out the door.

Take a look at SC for an example of what happens when you spin up a new team and try to make something spectacular. It's a great effort, but it should be obvious from their time lines how challenging it is to build something of that scale. If they hadn't managed to tap this rich vein of wealthy space nerds to keep throwing money at them, they'd have gone bankrupt many times over, and are still years away from shipping.

Successes like BG3 come from successful teams that have built up over time.

The games industry is going through a phase where it grew massively and lots of fresh people joined and lots of new teams started up...... and many of them are failing because making games is really bloody hard and it takes a long, long time to build an effective team to get a modern AAA title out the door, and there are quite a lot of people that have been promoted into leadership positions they simply aren't cut out for, to be frank.
 
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Already have as Ive always liked them, and yeh...total copy and paste but with some of the most irritating voice acting on earth. Got bored after the 3rd campaign mission..:/
Agreed! That guy's voice rubbed me up the wrong way.

And it hasn't moved on at all since Sniper Elite: 5

Thanks to Gamepass though it cost me nothing
 
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It surprises me more effort isn’t put into making really immersive open world games to the standard that Rockstar can deliver. They are always insanely popular, and i think a lot of gamers really want to see games push the boundaries of immersiveness in terms of detail etc.

Unfortunately, we just seem to be going backwards for the most part. A lot of games still feel very "flat". It is difficult to describe, but almost all of them feel lazily constructed compared to something like RDR2. Why are Rockstar seemingly the only developer who can deliver to such a high level? There must be more talent out there surely.

I want to "feel" the world that is created (figuratively). So few games come anywhere close to that feeling.

Almost every game i fire up now just seems so lazily done and a copy and paste of what has been done before.

It's like saying why don't we build nice houses anymore instead of the soulless brick boxes with tiny windows appearing all over.

Publishers like Ubisoft etc want to keep churning games out quickly. So we get basically shovelware.

You'd think after the huge flops we saw this year (Concord, Veilguard) things will start to change, because that isn't sustainable.
 
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Rockstar have released 2 games in 12 years.

I'd rather have far fewer amazing games that are full of detail and technical progress, than 1000s of shallow copy cat games.

The amount of games available is INSANE but there is very little innovation and they are all largely similar (within their genres).

Like a lot of other industries, there is a massive illusion of choice.
 
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it would be more than that if GTA online didn't rake in cash.

Same with Valve if steam never took off, I bet we would have had hl10 by now
Agreed. Single player DLC was planned until GTA:O exploded and they started raking in millions every month. It could also be said that it's success also delayed development on Vi for many years.
 
Late stage capatalism / the rot economy / enshitification has come for almost everything we enjoy.
 
Agreed. Single player DLC was planned until GTA:O exploded and they started raking in millions every month. It could also be said that it's success also delayed development on Vi for many years.
I was wounded when I heard they had a SP DLC planned for GTA V until they took the team off of the project in order to make more content for online mode :(
 
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