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What do gamers actually think about Ray-Tracing?

Elden Ring has to take the award for the worst ray tracing. No DLSS and lots of scenes in the game just crush performance. Doesn't really even look any better.

I recall it looking really quite fabulous in the main ‘open world’ (glow from the big tree).

But frame rate is capped to 60?! TF is TS?!
 
Just finished the first chapter of Alan Wake 2, and wow! Full RT with the 5080 and DLSS is great. Also with a UW OLED. The move from the old 6900xt is justified. Anything else out there that looks this good, other than Cyberpunk? I think the Robocop game is also visually stunning using lumen.
 
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Robocop only uses software Lumen and has the usual flaws of that which are pretty obvious once you have played a handful of UE5 games. It looks good becaus eof the lashings of photogrammetry used, not really a showcase for raw graphics like other games!

If you want super clean graphics with or without RT then check out Last of Us Part 1, Hellblade II, various others too but either way just make sure you are using DLSS 4's Preset K via Profile Inspector on games that do not ship with DLSS v310.2.x to benefit from the new model system and higher fidelity picture quality.
 
Still pretty unimpressed with RT - most games that I've tried out( though most are fairly early RT titles) it's had either a big performance hit, had basically no real visual enhancement over normal rasterization or just plain crashed
 
I mean, early RT titles did have poor implementations and the performance hit wasn't worth it. The games crashing though should have very little to do with RT.

What's the most recent RT title you've played and what GPU are you using?
 
Some games play great with RT Hogwarts Legacy, Doom Eternal, RE4, GTA V and Jedi Survivor.

Fair enough I play with RT on at 1080p with maxxed settings and most of those games get 60-90 fps on average.
 
Been playing through Jedi Survivor with RT and it often looks really nice. But I’ll occasionally turn it off, and tbh unless you directly compare on/off you wouldn’t miss it.

Some games have a lighter implementation of it than others.
It's hard to see the difference RT makes if the game is 99% rastered with just a few RT effects bolted on the top
 
I bought Cyberpunk for the first time just over a month ago, never played it before on any platform.

It's easy to forget that it's actually a game and not just a tech demo/benchmark ;) . I'm having a lot of fun, not sure why I've not played it sooner.

On the 5080, I played with regular RT, and on the 5090, I play with path tracing. It's been a great experience so far, obviously the lighting is amazing, the game looks pretty good. My only complaint in terms of visuals are nothing to do with RT, the pop in/out of vehicles in the distance is very noticeable and distracting. Also, NPC's occasionally walking in mid-air :rolleyes:

Is it worth paying extra for? I would say yes. However, before DLSS4/FSR4, I would have said no.
 
Raytracing looks great, but for me, and probably a limitation of how my mind works, I just don't/can't really notice it in motion, so it's rarely worth the performance trade-off, outside of turning it on to specifically look at the eye candy.
 
turned it on with spiderman remastered thought this looks ok

then started playing and thought his looks exactly the same in motion and turned it off
 
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