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What do gamers actually think about Ray-Tracing?

As someone who builds AI models, I think we are not very good at making AI that is bad in a fun way. It's very easy to make an AI that either doesn't work, or completely destroys you and gives you no chance. There is a lot of human touch needed to make game AI that is fun to interact with.

Chess is a great example, we have had AI that is 'smarter' than humans for decades, but nobody enjoys playing against it.
The chess AI is like an alien though - it doesn't play like a human, makes moves that humans would never do etc. Highly unpredictable and alien = not fun to play against indeed.
 
But it's also no fun when it can only see 3 meters in front of it and dumb as a post. Half-Life 1 has much better Ai than most modern games and that came out in 1998.
It's not really an AI, though, is it? Just clever scripting from times when devs actually had to know what they're doing and not be fired instantly after making a good game to hire fresh (and bad) "blood" instead.
The AI the Indiana Jones game is so unresponsive you can just run through enemy areas and be out of range before they go "did you hear something?" lol
I've seen AI in gameplay of the new Assassin's Creed and it's horrible... Just not fun to play, stupid like a rock, non responsive etc. It feels that aspect is going backwards, not forward.
The common mistake made when making "hard" AI is they just make it so it never misses, or make enemies in to bullet sponges.
Sadly, yes. And then I have a choice, die out of boredom facing super stupid AI or die instantly facing super-human AI. Nothing in between. :/
 
But it's also no fun when it can only see 3 meters in front of it and dumb as a post. Half-Life 1 has much better Ai than most modern games and that came out in 1998.

The AI the Indiana Jones game is so unresponsive you can just run through enemy areas and be out of range before they go "did you hear something?" lol

The common mistake made when making "hard" AI is they just make it so it never misses, or make enemies in to bullet sponges.
HL is pretty much a linear experience where you can cover most stuff with relative ease.
 
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