Maybe this deserves a thread of its own but How does everyone feel about the current state of special effects and physics in video games?
Second question to tie it back to the thread title, do games that have heavy RT affects lack in these departments as a tradeoff for maintaining FPS. Or is it something we are seeing across the board.
I seem to remember a complaint about how physics hadn’t progressed significantly when compared to Battlefield bad company( that was the game with fully destructible environments?) is this true?
I was watching some Indiana Jones gameplay and some things I picked up on where:
muddy water that looked like plastic
a very bad looking waterfall
Poor fire effects (seems to flicker to mask how bad it looks but the light emitted doesn’t flicker)
Smoke looked low quality. It lacked volume or in other instance the quantity of smoke was low.
Some really bad destruction affects. Legitimately looks it is from a few console generations ago. From about 40 mins in the video.
Skin looks plastic at times.
Seems like certain items that can be interacted with don’t cast shadows.
I wasn’t able to see what fur was like on the dogs.