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What do gamers actually think about Ray-Tracing?

Posting user charts of a game available on gamepass is not a sensible;e metric to use as the ulk of the player base will be on game pass especially given the cost of the game outside of gamepass.

Nobody will be losing their jobs lol.

If you don't like RT that's cool, you just won't be able to play the latest games. The consoles do hardware RT just fine, you can get a PS5 Pro or whatever else is coming in due course:p

And no it isn't forcing anything, it's natural progression of technology to improve visual quality and overall efficiency as has been documented and stated by actual game devs time after time but we still see the same folks saying they know better.
Also worth noting that Doom Eternal launched in the very early days of the first Covid lockdown, when people were trapped at home, desperate for distractions and liable to find even a rampage through the Super Gore Nest to be light-hearted escapism.
 
Also worth noting that Doom Eternal launched in the very early days of the first Covid lockdown, when people were trapped at home, desperate for distractions and liable to find even a rampage through the Super Gore Nest to be light-hearted escapism.
I regularly compared my experience on Doom Eternal to my experience at Sainsbury’s during week 2 of Covid lockdowns, fighting some rabid demon for the loo roll.
 
"The 5060 Ti is not a great GPU" is the 3080 also not a good GPU? the 4070? the 5070? the 3090 can only manage 85 FPS+ at 1080P medium, is that a bad GPU?
Er, the chart you posted states the FPS average for the 3090 is 103fps.

The rest of the GPUs you mentioned are, yes, bad, last-gen midrange or 5 years old.

The problem is GPUs have stagnated. I'm not sure holding back progression in game development is the answer.

Funny to see AMD GPUs occupy 3rd and 4th spot in an RT-only game though :cry:
 
Funny to see AMD GPUs occupy 3rd and 4th spot in an RT-only game though :cry:
I did wonder if that was accurate, surely the 4080s/5080 are beating the 9070XT? Was that chart before Nvidia released any supported drivers?

The 5080 being below the 9070 is also wild.
 
Funny to see AMD GPUs occupy 3rd and 4th spot in an RT-only game though :cry:

Exactly, it's very light RT, not very taxing at all when compared to some of the stuff that comes out.
It's definitely the way forward and people with 8yr old cards need to accept that technology moves on
 
"The 5060 Ti is not a great GPU" is the 3080 also not a good GPU? the 4070? the 5070? the 3090 can only manage 85 FPS+ at 1080P medium, is that a bad GPU?
I remember the days when a new game would bring a previously high end rig to its knees.

strike commander did it, as did Wipeout, and of course there was Crysis,

iirc Crysis was around 10fps.on my XXX 7800gtx
bear in mind this was an over clocked version of Nvidias flagship GPU in 2005 and Crysis was 2007.
this would be like an rtx 4090 super being unplayable on a new release today.

hell I remember Chris roberts waxing lyrical about star citizen / S42 and how it was gonna push the envelope so much that no console could run it.
 
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I did wonder if that was accurate, surely the 4080s/5080 are beating the 9070XT? Was that chart before Nvidia released any supported drivers?

The 5080 being below the 9070 is also wild.
If the new Doom game is based on the ID engine then yes, it would be accurate.

ID engine for AMD works amazing, I don't know if you recall when Doom reboot went vulcan and a lot of AMD GPUs went brrrrrrrrr.
 
Its simply a case of the Vulkan API using AMD IP properly.

Posting user charts of a game available on gamepass is not a sensible metric to use as the bulk of the player base will be on game pass especially given the cost of the game outside of gamepass.

Nobody will be losing their jobs lol.

If you don't like RT that's cool, you just won't be able to play the latest games. The consoles do hardware RT just fine, you can get a PS5 Pro or whatever else is coming in due course:p

And no it isn't forcing anything, it's natural progression of technology to improve visual quality and overall efficiency as has been documented and stated by actual game devs time after time but we still see the same folks saying they know better.


E* typo

Bethesda don't get $70 every time someone installs it from Game Pass

2.2 Million on Game Pass

Actual Sales:
400K on Steam
200K XBox
200K PS5.

 
I did wonder if that was accurate, surely the 4080s/5080 are beating the 9070XT? Was that chart before Nvidia released any supported drivers?

The 5080 being below the 9070 is also wild.

TPU review here https://www.techpowerup.com/review/doom-the-dark-ages-performance-benchmark/9.html

Especially at lower resolution the 9070 cards do quite well but as noted that is due to relatively constrained use of ray tracing effects and likely the order will shift a bit with path tracing.

EDIT: That review uses a slightly newer driver with around 5% performance increase from the press release driver other reviewers used as well.
 
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TPU review here https://www.techpowerup.com/review/doom-the-dark-ages-performance-benchmark/9.html

Especially at lower resolution the 9070 cards do quite well but as noted that is due to relatively constrained use of ray tracing effects and likely the order will shift a bit with path tracing.

Your example here doesn't bear that out...

For one, it doesn't look that much different from the HUB review in terms of Nvidia vs AMD, secondly, TPU's custom scene here is clearly very much easier on the GPU than the scene HUB used even with higher graphics settings.

9070 XT is still under 5 percentage points near the 5080 and the previous gen 7800 XT is still more than 10% ahead of the 5060 Ti 16GB.
 
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They are welcome to this attitude, if they have it, they can do what they want.

What they are not entitled to is peoples money, they are not owed a paid existence for simply making a game, they have to earn it, they have to make things that people want to buy.

The gaming industry as a whole fails to understand that, which is why it blames everyone but themselves when people don't buy their games and they lose their jobs.
That's kinda true regardless of RT/PT.
 
There is no excuse to not use RT in modern titles and all new titles should move away from baked lighting

Look at the past:
Pixel shaders - If your GPU was 2 years old you were out of luck
Pixel Shader 2.0 - Again, if your GPU was 2 years old you were out of luck
DX9 - Some games required it when it was only a year old
DX9.0C - 2 Years again before it started to be required

Raytracing, even simple RT lighting - "Whaaa I can't run it on my 8 year old graphics card"
When people buy a mid-range card they need to accept that it is for mid-range performance and some of the newest tech won't run on it. That's why it's mid-range.

I don't understand why people struggle with this concept when it was accepted for decades. Maybe just something with this generation? Too used to being handed everything on a plate and having people tiptoe around their feelings? What's changed? Why do people have the mindset that a mid-range card should play all latest titles with max settings at 60-120 fps? Isn't that what the high end cards are for?

PC gaming was always about pushing the boundaries, if you wanted to spend once and have that hardware last for 5-6 years playing the latest games you buy a console.
Well, people jumped on 4k and high refresh rate forgetting everything has a price. 1080p 60fps to 4k120 is 8x more performance required for the same game, even raster. Roughly speaking is basically gtx 1660 vs 5090.

The biggest issue, I'd say, is more about the weak and rather uninspired implementation of RT/PT. Even Watch Dogs with its ability to cause a power outage is more interesting than the always on, indestructible lights of Cyberpunk for instance.
 
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The biggest issue, I'd say, is more about the weak and rather uninspired implementation of RT/PT.

Even some of the latest implementations, partly thanks to the use of Lumen, don't take advantage of some of the biggest advantages like indirect lighting with only a limited number, often just the sun, having proper bounced lighting, increasingly it is used to replace traditional techniques without the issues those have in terms of real time shadowing all objects, etc. without the benefits of ray tracing... many are still using a simplified version of the scene for ray traced reflections with missing details, etc.
 
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There is no excuse to not use RT in modern titles and all new titles should move away from baked lighting

Look at the past:
Pixel shaders - If your GPU was 2 years old you were out of luck
Pixel Shader 2.0 - Again, if your GPU was 2 years old you were out of luck
DX9 - Some games required it when it was only a year old
DX9.0C - 2 Years again before it started to be required

Raytracing, even simple RT lighting - "Whaaa I can't run it on my 8 year old graphics card"
When people buy a mid-range card they need to accept that it is for mid-range performance and some of the newest tech won't run on it. That's why it's mid-range.

I don't understand why people struggle with this concept when it was accepted for decades. Maybe just something with this generation? Too used to being handed everything on a plate and having people tiptoe around their feelings? What's changed? Why do people have the mindset that a mid-range card should play all latest titles with max settings at 60-120 fps? Isn't that what the high end cards are for?

PC gaming was always about pushing the boundaries, if you wanted to spend once and have that hardware last for 5-6 years playing the latest games you buy a console.
How much was a good GPU back then compared to the median salary and how much is it now?
Metrics in isolation can give misleading impressions.
 
How much was a good GPU back then compared to the median salary and how much is it now?
Metrics in isolation can give misleading impressions.

Very good point. It seems this is a point that gets overlooked when stating how “modern mid range” GPUs are now viable at RT.

Mid range x70 (but really x60 class) in 2025 is 2020 x80 tier prices.

2080 cost $799 gave ~80% the performance of a 2080Ti

5070Ti costs $750 and gives ~55% the performance of a 5090

Even with inflation we are paying more for less.
 
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I do agree that GPU prices are crazy now. whether that is a genuine development cost due to getting close to the ceiling (less advancement for more cost). OR it's money grubbing due to insane GPU demand for things like AI meaning companies can get away with price hikes OR it's just part of the increased cost of living on everything due to murder hobos, pandemics and corrupt/inept leadership Indo not know (I would suggest a little bit of everything)

however mostly tongue in cheek ...... a BBC model B for £399 back in 1982 would be over £1500 today. Even with GPU prices hikes you can buy a fairly capable gaming pc for £1500 these days.
 
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I do agree that GPU prices are crazy now. whether that is a genuine development cost due to getting close to the ceiling (less advancement for more cost). OR it's money grubbing due to insane GPU demand for things like AI meaning companies can get away with price hikes OR it's just part of the increased cost of living on everything due to murder hobos, pandemics and corrupt/inept leadership Indo not know (I would suggest a little bit of everything)

however mostly tongue in cheek ...... a BBC model B for £399 back in 1982 would be over £1500 today. Even with GPU prices hikes you can buy a fairly capable gaming pc for £1500 these days.

In Europe there has been wage stagnation in many countries for over a decade,plus massive inflation in energy costs,food costs,transport costs and housing costs. Plus credit is still relatively affordable,which means these excessive price increases in consumer goods have been partially financed by debt too.
 
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How much was a good GPU back then compared to the median salary and how much is it now?
Metrics in isolation can give misleading impressions.

The Voodoo 2 was £300 on release which is £700 today. Within 2 years it could play almost no new releases
It wasn't until Radeon 9700pro that cards could possibly get 3 or more years, but even that was with heavily reduced settings
The Nvidia FX range lasted no more than 2 years and the higher range cards in that range were equivalent to 5060TI pricing today

And now people complain about RT on their 6-7 year old cards :cry:
 
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