******Official Star Citizen / Squadron 42 Thread******

is this true? if so that is a hell of a scale back

I thought it was launching with at least 100 star systems, and bear in mind a star system itself is a collection of planets so Sol for instance has 8 planets (still feels odd ..... it was 9 when I was a kid!)

edit from here and it's an official source so if no longer true it should be updated.
100 down to 5 sounds more than a minor alteration to me and should be massive news if true


Star Citizen will launch with 100 star systems.
It was given in all of the glory at Citcon last year and discussed. Tbh most people actually didn't seem bothered at the difference.

Note also when that whole will launch with 100 star systems it was not going to be travel anywhere and fly down to the planets seamlessly and was going to be how Star field was with cut scene between locations and only specific landing zones to fly too etc.

The whole scope during those stretch goals was basically Starfield. You can see the info here for 1.0 though; Star Citizen 1.0

In total there is going to be 20 planet and 24 moons in total for 1.0. They have suggested all will come in the future but of course how likely that is, well that is a different matter. I personally would be happy with around 20 star systems if they are aiming for the level of quality Genesis is giving us and they have enough diverse Biomes to them so they don't feel cookie cutter. And also offering enough exploration, variation in lawful, unlawful and alien owned.

Out of interest I had taken the starmap and suggesting the first total 20 (so 15 beyond the current 1.0) and what could be the longer term (10yr plan) for further systems etc before no more are added or technically add anything. In terms of lore all they need to do is have the jump point no longer stable or lost etc.


https://imgur.com/GyQ90im
 
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is this true? if so that is a hell of a scale back

I thought it was launching with at least 100 star systems, and bear in mind a star system itself is a collection of planets so Sol for instance has 8 planets (still feels odd ..... it was 9 when I was a kid!)

edit from here and it's an official source so if no longer true it should be updated.
100 down to 5 sounds more than a minor alteration to me and should be massive news if true


Star Citizen will launch with 100 star systems.
100 star systems was from the old version of the game where it was akin to starfield where each planet only had one or two POI that you can “auto land with a cutscene” to them.

Now, in 1.0, Hurston, a single planet will potentially have over 100 POI locations. Now times that by 50(lets assume 10 planets/moons per 5 star system) and yo get the idea….
 
wow..... that is a massive thing. its all well and good discussing it at gated things like citcon but for the rest of us who just backed the game and then dont follow on every post its not enough!.

(I get it...... i was/am a massive elite dangerous fanboi and followed every snippet of info so don't take that as me knocking star citizen fans) . however you slice it though that is a huge change and will mean significant changes for anyone who planned to be an explorer.

For my specific concerns as someone who is not interested in playing with other players apart from real life friends its a big thing as well.... The PvP slider was a big feature for me, being able to significantly reduce the chances of being synced to another player, as were private servers. I know the slider is removed now, and private servers is looking dicey (only thanks to posts on here however and a quick google still shows they SOLD a guide for running your own private server so that is still pretty much an official feature as far as i am concerned!)......... but the chances of meeting another player in space are a lot less with 100 star systems and potentially 1000 planets than it is with lets say 10% of that number.

sure planet surfaces may still be wild and quiet if you want it to be....... but space is where i am mostly interested... the planets are the icing on the cake for me.

at the very least CIG owe it to the people who dont follow so closely to update all those pages with the stretch goals and inform front and centre how the scope has changed because a quick google still comes up with all those big numbers.

Its cakeism imo, they are showing off all that shiny detail whilst still having all the big numbers as well if you do a quick search for game info.
 
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wow..... that is a massive thing. its all well and good discussing it at gated things like citcon but for the rest of us who just backed the game and then dont follow on every post its not enough!.

(I get it...... i was/am a massive elite dangerous fanboi and followed every snippet of info so don't take that as me knocking star citizen fans) . however you slice it though that is a huge change and will mean significant changes for anyone who planned to be an explorer.
For my specific concerns as someone who is not interested in playing with other players apart from real life friends its a big thing as well.... The PvP slider was a big feature for me, being able to significantly reduce the chances of being synced to another player, as were private servers. I know the slider is removed now, and private servers is looking dicey (only thanks to posts on here however and a quick google still shows they SOLD a guide for running your own private server so that is still pretty much an official feature as far as i am concerned!)......... but the chances of meeting another player in space are a lot less with 100 star systems and potentially 1000 planets than it is with lets say 10% of that number.

sure planet surfaces may still be wild and quiet if you want it to be....... but space is where i am mostly interested... the planets are the icing on the cake for me.

at the very least CIG owe it to the people who dont follow so closely to update all those pages with the stretch goals and inform front and centre how the scope has changed because a quick google still comes up with all those big numbers.

Its cakeism imo, they are showing off all that shiny detail whilst still having all the big numbers as well if you do a quick search for game info.
i will try and dig up a screenshot of it but during citcom base building panel they showed what a single planet’s POI would have dotted around the planet.
 
wow..... that is a massive thing. its all well and good discussing it at gated things like citcon but for the rest of us who just backed the game and then dont follow on every post its not enough!.

(I get it...... i was/am a massive elite dangerous fanboi and followed every snippet of info so don't take that as me knocking star citizen fans) . however you slice it though that is a huge change and will mean significant changes for anyone who planned to be an explorer.

For my specific concerns as someone who is not interested in playing with other players apart from real life friends its a big thing as well.... The PvP slider was a big feature for me, being able to significantly reduce the chances of being synced to another player, as were private servers. I know the slider is removed now, and private servers is looking dicey (only thanks to posts on here however and a quick google still shows they SOLD a guide for running your own private server so that is still pretty much an official feature as far as i am concerned!)......... but the chances of meeting another player in space are a lot less with 100 star systems and potentially 1000 planets than it is with lets say 10% of that number.

sure planet surfaces may still be wild and quiet if you want it to be....... but space is where i am mostly interested... the planets are the icing on the cake for me.

at the very least CIG owe it to the people who dont follow so closely to update all those pages with the stretch goals and inform front and centre how the scope has changed because a quick google still comes up with all those big numbers.

Its cakeism imo, they are showing off all that shiny detail whilst still having all the big numbers as well if you do a quick search for game info.
In fairness I think the space available (even in only 5 star systems) is much larger than that within the previous version of the game. There is always going to be shards and at max the region will be the largest single player base with tens of thousands of players which considering the scale and size.

Check out here for where they going for planet PoI at least.

Image showing their aim for principle of No. of PoI

In terms of space and such, mining or cargo hauling I think you will find plenty of empty space for such activities within the region you play. There are also further PoI such as dozens of space stations, Delemar will be good to do your own cargo running too and from.

Here is the 1.0 stuff that is really worth watching, it covers the aim of 1.0 release and future release there after. This why I don't believe that there will be a stop completely to star systems but do feel it wont reach 100 systems either or even needs too. But they are selling that they want to get to 100 star systems in end. Not for 1.0 is all and tbh I don't think they can and will achieve it unless they cut content further and make more star systems more cookie cutter compared to the 5 unique ones they are showing thus far.


There is a lot of solid info from CitCon and in fairness there are lots of other posts and videos about it all which a quick google of 1.0 release comes up with the info and updates.

In terms of Private servers I don't think this will ever happen effectively. At most I think you will end up with a zone of space and ability to fly about in it all almost. You have to consider that the services that CIG run for a single planet and a few moons is a server, the AI is another server service, the economy yet another etc. You will need to consider everything will be super limited should it ever come about. Again this was very different to the principles that 2012-2014 was sold on and hasn't been that way since around 2014 and fully realised planets and anything pre then I would take as not happening unless specifically discussed in last few years.
 
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wow..... that is a massive thing. its all well and good discussing it at gated things like citcon but for the rest of us who just backed the game and then dont follow on every post its not enough!.

(I get it...... i was/am a massive elite dangerous fanboi and followed every snippet of info so don't take that as me knocking star citizen fans) . however you slice it though that is a huge change and will mean significant changes for anyone who planned to be an explorer.

For my specific concerns as someone who is not interested in playing with other players apart from real life friends its a big thing as well.... The PvP slider was a big feature for me, being able to significantly reduce the chances of being synced to another player, as were private servers. I know the slider is removed now, and private servers is looking dicey (only thanks to posts on here however and a quick google still shows they SOLD a guide for running your own private server so that is still pretty much an official feature as far as i am concerned!)......... but the chances of meeting another player in space are a lot less with 100 star systems and potentially 1000 planets than it is with lets say 10% of that number.

sure planet surfaces may still be wild and quiet if you want it to be....... but space is where i am mostly interested... the planets are the icing on the cake for me.

at the very least CIG owe it to the people who dont follow so closely to update all those pages with the stretch goals and inform front and centre how the scope has changed because a quick google still comes up with all those big numbers.

It’s cakeism imo, they are showing off all that shiny detail whilst still having all the big numbers as well if you do a quick search for game info.
Watch from the 41min mark

Although i recommend u watch the whole thing
 
Here. Screenshot.

I underestimated...


.

Now times that by 50....

Do you still think 5 star systems is not enough? Lol
In fairness the mention was also about amount of space in space which will be less than previous but honestly there will be billions of km out there to use, especially when the QT system is updated and even if there was ever tens of thousands in the same shard at once then space is still huge.

There will be hundreds of PoI within space itself from space stations to satellites to asteroid bases and specialist PoI like Delamar.

With that there should/could be thousands of PoI in terms of ship wrecks in space as such for doing salvage and mining locations in terms of asteroid belts and such too. Then add in player created stations, some of which as an independent could do cargo runs or similar for such other players.

This assumes there no hidden/lost exploration locations either for doing detailed scanned info for selling to other players or similar, be it alien relics or lost human ships deep in the dark etc.

There with all that should be in my view plenty of solo player space to engage with tbh.

Edit: my issue/view with SC and 5 star systems is the lack of alien systems, trade lines between star systems, deeper travel where you are spending 3-4hrs to travel through multiple systems to complete cargo hauling and variation enough in the resources to be found etc. Oh and course more options for more low, medium and hi sec systems where it gives people options to spread further. This where the sort of 20 ish star systems I think would be where I see what CIG was selling for the decade as the relative target. Also oddly Vega is missing from the 5 systems even though a chunk of it should be in SQ42 and done even if it needs the PoI filling out there are also dozens of unique locations in SQ42 that could be amazing for SC tbh. Just look at all of them teased for years in the SQ42 trailers.
 
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It will be interesting though with the variety because I'm wise enough now to know that big numbers often mean big repetition and lack of variety.
20 go there and kill this missions are not fun if they're just variations on the same kind of building etc.
 
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It will be interesting though with the variety because I'm wise enough now to know that big numbers often mean big repetition and lack of variety.
20 go there and kill this missions are not fun if they're just variations on the same kind of building etc.
Well you can't have it all. What would you have expected if 1.0 did have 100 star systems?

Look at any game that has 1000 of locations. It's same copy and paste or barren places.

No one can physically handcraft thousands and thousands of locations.

Maybe with ai you will be able to
 
Here. Screenshot.

I underestimated...


.

Now times that by 50....

Do you still think 5 star systems is not enough? Lol
my issue is the space part of the game rather than land. i am watching the video now and i agree all that planet surface stuff looks very good (that said.... trees are brilliant but its different planets not earth, i want things to feel totally alien as well on some planets, positively prehistoric on others, as well as gas giants, water worlds etc... perhaps i am over reaching but if so its only because of the hype they created themselves imo... however........ , it is the space part however i have concerns over. Doesnt mean it wont be a great game, just thinking it isnt the game i was expecting

as for too many places too much repetition, its a fair point and is the problem other games have faced... however i hope going forward, as already mentioned AI will help come up with some form of hybrid system where 100s of developer designed pieces can be constructed in 1000s of different ways to create unique enough areas with different themes. so hand crafted but augmented by procedural generation.

i mean after all in reality most building in certain areas follow a consistent theme. i look out of my home office window now and all 1960s ex council houses kind of look the same albiet with different extensions bolted on.

and *some* barren planets is exactly what i am looking for.... after all space is mostly barren but it doesn't mean i cant have my own hidden fox hole where i store my stuff and hardly anyone else will ever know about.
 
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my issue is the space part of the game rather than land. i am watching the video now and i agree all that planet surface stuff looks very good, it is the space part however i have concerns over. Doesnt mean it wont be a great game, just thinking it isnt the game i was expecting
Out of interest beyond the above I broke down on PoI for space, what would you like to see out in space? As humans space itself is mostly about the flying and thus the planet and such are the PoI. Having purely space misses a large part of what the planets offer for flight etc.

There was a reason that games like NMS have always had planets too and that ED added them in terms of FPS to add more to the gameplay (even if that went really badly) and such. Space is the place between PoI.

This part of the video is good for space PoI such as Delamar and the 5 star systems we getting with 1.0

 
my issue is the space part of the game rather than land. i am watching the video now and i agree all that planet surface stuff looks very good (that said.... trees are brilliant but its different planets not earth, i want things to feel totally alien as well on some planets, positively prehistoric on others, as well as gas giants, water worlds etc... perhaps i am over reaching but if so its only because of the hype they created themselves imo... however........ , it is the space part however i have concerns over. Doesnt mean it wont be a great game, just thinking it isnt the game i was expecting

as for too many places too much repetition, its a fair point and is the problem other games have faced... however i hope going forward, as already mentioned AI will help come up with some form of hybrid system where 100s of developer designed pieces can be constructed in 1000s of different ways to create unique enough areas with different themes. so hand crafted but augmented by procedural generation.

i mean after all in reality most building in certain areas follow a consistent theme. i look out of my home office window now and all 1960s ex council houses kind of look the same albiet with different extensions bolted on.

and *some* barren planets is exactly what i am looking for.... after all space is mostly barren but it doesn't mean i cant have my own hidden fox hole where i store my stuff and hardly anyone else will ever know about.
In terms of being different and such there are deffo plans within even the 5 star systems for them to have plenty that feel unique and such, we already have many worlds that are not earth and have ability as well as already that one gas giant in game. I don't think there will be issue with anything in game for planets not feeling unique.

In terms of repetition, I think we already have that issue in SC and I don't think CIG have plan to resolve this tbh. The system they are showing still means that there is maybe a couple of dozen PoI currently planned out that are unique and then they are using proc gen to randomise them a little and offer at least hundreds of different variations of the village/towns they have shown so far. Hoping they can work a system to do Proc Gen crash sites better tbh. So if you are happy with the 1960s themed principles then tbh they might nail that for what you want. There certainly also barren locations, moons are already super barren tbh and you can already find locations people will miss now let alone again in future but that part will come down to emissions and scanning systems to how well hidden you can remain tbf.
 
I just got to the part about the progression gameplay in the curated missions in the municipal works area in the sewers. I really like that. ultimately i am not a sand box kind of player and i like unlocking new stuff, new areas and new missions.

it one of the areas i struggle with in elite when looking to have a purpose. (credits are not a thing any more and in elite i have all the materials i need to buy or build anything i want.

i hope CIG flesh that out and continue to add new stuff to it.
 
I just got to the part about the progression gameplay in the curated missions in the municipal works area in the sewers. I really like that. ultimately i am not a sand box kind of player and i like unlocking new stuff, new areas and new missions.

it one of the areas i struggle with in elite when looking to have a purpose. (credits are not a thing any more and in elite i have all the materials i need to buy or build anything i want.

i hope CIG flesh that out and continue to add new stuff to it.
Aye some instanced gameplay that can solo or small group with friends makes sense to offer such things. I am sure that similar elements will be added to other locations around the verse. They just need to make sure they make sense and aren't generic and repetitive.

I can imagine locations at distribution centres would be a good candidate. I had thought about something like there being nest of the Pyro crabs or similar in the depths of such a location and you have to go through stages to clear the nest with some sort of queen at the end as example. Others could include hidden drugs labs below a research facility where you have to clear rather than different stages getting deeper it is at different facilities across the verse so it gives ability to offer instanced mission in locations where there are still diegetic missions happening but allow you to enter via key card or hacking and when you enter that location that where it becomes instanced like hangars are. Make them so the locations aren't obvious airlocks or elevators but hidden behind wall units or hack the computer and floor opens to show hidden stairwell etc under a cryopod etc.
 
For any Nvidia users, Found a nice little app that once you add SC in the Nvidia App lets you enable DLSS preset K for that nice crispy detail.


Add the game in the Nvidia App first then run the .exe and click process, Reboot and all done.

Now select Star Citizen in the Nvidia App, Wait a sec for the settings to fully appear and set Preset K.
 
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is this true? if so that is a hell of a scale back

I thought it was launching with at least 100 star systems, and bear in mind a star system itself is a collection of planets so Sol for instance has 8 planets (still feels odd ..... it was 9 when I was a kid!)

edit from here and it's an official source so if no longer true it should be updated.
100 down to 5 sounds more than a minor alteration to me and should be massive news if true


Star Citizen will launch with 100 star systems.
a small price to pay for having realistic footsteps in dirt and the like
 
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